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Engine v.88, Scripts v.184, Scheduled Wilderness Combats
*sam*
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The main thing in this patch is the introduction of the first type of scheduled (in the events diary) wilderness events. These are the NPC-v-NPC combat variant, that you can enter at will at take control of an NPC car. I'm just about to test this, but all going to plan we will have these running twice a day, say 10.00pm and 2.00am server time??

Other things in this patch:

* When everyone has finished pre-event-positioning, they hit space. Instead of a move rolling forward, this brings all vehicles into view and stops any more re-positioning. You can now plan your first move with full knowledge of your enemy. The game timer doesn?t start counting down until the second time all players have hit space.
* Now even small weapons can sometimes cause 1 pt of armour damage (but often they won?t)
* You should now be able to shoot crouching or prone characters properly, rather than always firing over their heads
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 7, 2008, 8:44 pm
Jansan
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*sam* said:
The main thing in this patch is the introduction of the first type of scheduled (in the events diary) wilderness events. These are the NPC-v-NPC combat variant, that you can enter at will at take control of an NPC car. I'm just about to test this, but all going to plan we will have these running twice a day, say 10.00pm and 2.00am server time??

Other things in this patch:

* When everyone has finished pre-event-positioning, they hit space. Instead of a move rolling forward, this brings all vehicles into view and stops any more re-positioning. You can now plan your first move with full knowledge of your enemy. The game timer doesn?t start counting down until the second time all players have hit space.
* Now even small weapons can sometimes cause 1 pt of armour damage (but often they won?t)
* You should now be able to shoot crouching or prone characters properly, rather than always firing over their heads


Awesome, I'm excited for these events.

Edit: There should probably be 3-4 events per day, I don't think two will give the full time zone range of all the people we have here time to play. Unless you're just starting with two to test.

For example, I will sadly only be able to attend these on the weekends due to my work schedule. I realized this after doing the math.

For people with my timeslot/schedule, to play during the week I'd need one between 5 AM - 10 AM Sever Time.

Ideally I'd like to see them added to the regular combat/race/deathrace queue, but if they are too much server strain, I vote for at least 1-2 more.

1. Excellent! That should solve the only problem I had with the new positioning, which otherwise is fantastic. Now I don't end up slamming into myself or my allies as much with smart placement formations.
2. This is the big one I've been waiting for, time to test out pistols and shotguns more.
3. This solves the invincible ped problem I imagine?
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vet

Posted Apr 7, 2008, 9:00 pm Last edited Apr 7, 2008, 9:09 pm by Jansan
Parduz
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*sam* said:
but all going to plan we will have these running twice a day, say 10.00pm and 2.00am server time??

Being my playing time from 22:30 to 1:30 server time, i will never have a chance to join to that event.
I'm already out from most of the Pro racing, that incidentally does not hurt me so much.... but i don't understand this choice.
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vet wv

Posted Apr 7, 2008, 9:11 pm
Monty
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What about every four hours or something like that rather?
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vet northernsummer wv

Posted Apr 7, 2008, 9:18 pm
*sam*
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Parduz: it's totally flexible, sure. What about 10pm, 12pm, 2am?

We can easily change this later.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 7, 2008, 9:22 pm
Jansan
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I still couldn't play. :(

If Monty's suggestion is feasible, I think that's a winner.
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vet

Posted Apr 7, 2008, 9:29 pm
Parduz
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Well, talking for myself only, it means 23, 1am and 3 am.
So i'll like more one hour before, or half an our at least.

Generally speaking, sam, your player are world spread. So you will find always someone that's out of that event for whatever reason.

Spreading them each hour or so will solve the problem, but i see you want to keep them rare, so maybe the best solution is to have 3-4 differents set of event times and rotate them during the week.... so at leat on day every 3 or four is good for that kind of event.
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vet wv

Posted Apr 7, 2008, 9:32 pm
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Could the times "revolve" in some way...

Day 1: 1:00 , 7:00 , 13:00 , 19:00
Day 2: 2:00 , 8:00 , 14:00 , 20:00
Day 3: 3:00 , 9:00 , 15:00 , 21:00
Day 4: 4:00 , 10:00 , 16:00 , 22:00
Day 5: 5:00 , 11:00 , 17:00, 23:00
Day 6: 6:00 , 12:00 , 18:00 , 24:00

Day Off, so sorry...

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vet combat1 ped1 wv cont

Posted Apr 7, 2008, 10:58 pm
Roger Ramjet
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Sam

That first event was fantastic and not just because I set you on fire with my opening shots.

Definite potential on several levels.

Well done.
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vet wv

Posted Apr 8, 2008, 12:05 am
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*Dr Mathias* said:
Could the times "revolve" in some way...

That was what i mean... just revolve them in some manner that you have not the same time for the same day, so you'll have always an occasion.
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vet wv

Posted Apr 8, 2008, 6:38 am
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How about a game being triggered if , at least , 6 people sign up for one ?
If they are scheduled they should be pretty infrequent , because they are gonna be quite long

COCO
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vet wv

Posted Apr 8, 2008, 7:07 am
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well, to be honest, i still have to understand why they should not be created like any other custom events.... maybe some technical thing...
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vet wv

Posted Apr 8, 2008, 9:08 am
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How exactly do you sign up?
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vet wv

Posted Apr 8, 2008, 11:27 am
*sam*
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Ye, there's no real reason to have them not player-generated. They are pretty much a prototype of a 'more important' scheduled wilderness combat variant which will involve attacks on Somerset or other towns, and where you sign up with your own cars to help out the attackers or the defenders.

We still need to figure out a good incentive for players to join in these town-attack combats, since they will be high-risk.

max: just join the event when it's running: you have the option of spectating or of taking control of an NPC's car.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2008, 12:41 pm
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is there someplace where the current schedule for these events is listed? i could plan to try one if i knew when was coming up. if they stay scheduled and not player-generated, how many hours ahead of time will they display in the lobby?
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vet combatL1 wv1,0,0

Posted Apr 8, 2008, 1:35 pm
*sam*
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3 hrs ahead in the lobby
Currently 10pm, 12pm, 2am, 4am every day
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2008, 1:50 pm
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*sam* said:
.......pretty much a prototype of a 'more important' scheduled wilderness combat variant which will involve attacks on Somerset or other towns, ......


This is great news.
Nice story driven stuff

All we have to do is fix the economy now

Incentives.ahh ??..................hmmmmmm
let me think

COCO

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vet wv

Posted Apr 8, 2008, 2:57 pm
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It would also be cool if you could choose to remain anonymous in the NPC vs. NPC combats so you wouldn't neccessarily know who you're up against.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Apr 8, 2008, 3:38 pm
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*sam* said:
3 hrs ahead in the lobby
Currently 10pm, 12pm, 2am, 4am every day


Hmm, I really don't see why they have to be grouped so damn tight.  If you don't play in the 6 hour period you can't participate.
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vet deathrceL1 wv

Posted Apr 8, 2008, 6:52 pm
*sam*
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I just picked the most busy times. You tell me what time you'd like them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2008, 7:14 pm
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