Darkwind - Viewing Topic: Scripts v.181
Welcome Guest! » Darkwind » Announcements » Patch Notes » Scripts v.181

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Scripts v.181, Changes related to pedestrians
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Most of these changes are related to pedestrians, resigning, commandeering vehicles etc.

* Most NPC gangs will now respect resignations most of the time, and not shoot at you when you have resigned in a town event
* Resigned vehicles will now no longer have all their characters jump out
* when you commandeer a car, if your character is not freaked out (i.e. has not failed a stress test), then the car unresigns. This only works if the car didn?t start the event under your control (so you can?t resign a car then jump out and back in to unresign it)
* when a car?s last character exits, it no longer automatically resigns (unless it's the last unresigned car in the event, in which case the event does still end)
* You can now try to finish a race or deathrace in a commandeered car. You can only enter a car that is empty, belongs to your own team, or else has no conscious characters in it. In the latter case, it takes one move to pull each unconscious character out, before you can enter it yourself. If you enter a team mate?s car and that team mate is still conscious, they take control of your character rather than you taking control of their car. If you start a race with one car and two characters, and end with two cars and two characters, then your first finisher is the one that counts
* arena combats: commandeered cars can score you points! When you take over a car, its previous owner?s points are recorded and your score with that car is set to zero. Any points you score with it will be added to the points you get from the character?s original car. So you could potentially be scoring points with two cars at the same time, and both be added together as a single score.
* you now get zero points for shooting a resigned vehicle, and a resigned vehicle can no longer score points itself.
* I have also fixed the remaining occasional gameserver crash when a dead character with ammo was being saved to the database. This was happening about once per day. Hopefully that?s the last serious problem with pedestrians. (There's nothing much more serious than a gameserver crash).
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 3, 2008, 12:25 am Last edited Apr 3, 2008, 12:34 am by *sam*
Jansan
Vigilante Knights
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 1,070
Joined: May 7, 2007

Send an email to Jansan Send a personal messsage to Jansan Reply with a quote from this post Go to the top of the page

These changes are awesome!

So if my car gets wasted in the wilderness (when peds are in there), I can jump into an ally's car?
.........................
vet

Posted Apr 3, 2008, 12:32 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah, this is a set of important gameplay changes which should improve the ped experience  :cyclops:

Quote:
So if my car gets wasted in the wilderness (when peds are in there), I can jump into an ally's car?


Yep. Assuming enough capacity and seats.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 3, 2008, 12:35 am Last edited Apr 3, 2008, 12:36 am by *sam*
Jansan
Vigilante Knights
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 1,070
Joined: May 7, 2007

Send an email to Jansan Send a personal messsage to Jansan Reply with a quote from this post Go to the top of the page

These are huge changes, thanks Sam. And they should make combats more strategic too now that you can't just put rounds into a resigner.

:)

Oh did the reload issue, the crouching-about-face issue, or the less-than-1pt-of-damage change make it in this one? Or still to come?

Again, thank you!

Edit: Seiler, Vash, leave some room in your cars! :p
.........................
vet

Posted Apr 3, 2008, 12:39 am Last edited Apr 3, 2008, 12:42 am by Jansan
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Scripts v.181

0.1162 seconds - 14 queries - 0.03 load