Darkwind - Viewing Topic: spawned cars in TT
Welcome Guest! » Darkwind » Testing » Suggestions » spawned cars in TT

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
spawned cars in TT
ralphy_256
ralphys raiders
Sunday Driver

Renegade

Member Level

Group: Members
Posts: 65
Joined: Jun 1, 2006

Visit ralphy_256's web site Send a message to ralphy_256 with Yahoo! Messenger Reply with a quote from this post Go to the top of the page

I know this has happened to me at least once, and probably others too...

Have you ever been finishing up a hot lap in a TT, only to have a late arrival spawn right in front of you?

Lost almost all my front armor that way once.

How about turning off collision detection on spawned cars for 3-4 seconds (turns) after spawning?

Mark
.........................
vet

Posted Dec 5, 2006, 9:15 pm
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

ho funny :D it never happened to me! :rolleyes:
.........................
vet cont zom slay2013 marshal wv

Posted Dec 5, 2006, 9:24 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah.. I've been aware of the possibility since day 1. I'll put it on th e list.. :rolleyes:
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 5, 2006, 9:40 pm
JoeR
Theusweare
Autodueller

Renegade

Member Level

Group: Contributors
Posts: 340
Joined: Jul 26, 2006

Send an email to JoeR Send a personal messsage to JoeR Reply with a quote from this post Go to the top of the page

this also touches on your feared mission issue of cars spawning at 50mph, and damaging the tires.

the god-mode/collision detection might be the ticket for a turn or two. (if it's even possible. no idea.)

.........................
vet

Posted Dec 6, 2006, 1:14 am
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

mabybe just change the spawn point to a less frequented are of the tracks?
.........................
marshal vet race1 elmsautumn wv

Posted Dec 7, 2006, 1:33 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Joer-
Yes, disabling collisions for a couple of moves is definitely possible.

TC-
I had considered that too, but where is less frequented? Some kind of an off-track pit lane would be best.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 7, 2006, 9:19 am
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

I figured out on the school session, there should be a small part off track used as a strating position.

I'll make a prototype and send it you this afternoon Sam.
.........................
vet cont zom slay2013 marshal wv

*Posted Dec 7, 2006, 10:08 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Testing » Suggestions » spawned cars in TT

0.0927 seconds - 17 queries - 0.25 load