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Engine v.81
*sam*
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Nothing major in this, I just got rid of the client crash when exiting an event in which a custom decal was downloaded; I also changed the parameters of the new code that keeps NPC cars close together in the wilderness, so they don't leave themselves so exposed (hopefully) - as ever, your feedback on the wilderness AI is always welcome..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 22, 2008, 11:20 am
Taskmasterpeace
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Sam,

People will curse my name for this, but since when do I care.

Okay, about the wilderness AI. Around canyons, its possible to make them fall in, by riding the lip (or edge). I think it's an exploit.
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vet cont

Posted Jan 22, 2008, 5:27 pm
G.G. Barfowski
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*Taskmasterpeace* said:
Sam,

People will curse my name for this, but since when do I care.

Okay, about the wilderness AI.  Around canyons, its possible to make them fall in, by riding the lip (or edge).  I think it's an exploit.


hasn't this always pretty much been possible?
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vet combatL1 deathrceL1 wv

Posted Jan 22, 2008, 5:43 pm
Dr Mathias
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*Taskmasterpeace* said:
Sam,

People will curse my name for this, but since when do I care.

Okay, about the wilderness AI.  Around canyons, its possible to make them fall in, by riding the lip (or edge).  I think it's an exploit.


LOL ... is there a way to keep darth and task from falling in too? They've both fallen into a canyon with the npc's while I was scouting with them...

Remember what goes for NPC's goes for PC's!

ROTFL
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vet combat1 ped1 wv cont

Posted Jan 22, 2008, 9:24 pm
darthspanky
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sam im still crashing everytime i exit with other players i dont have a decal myself tho?
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vet paintball wv1,0,2

Posted Jan 22, 2008, 11:13 pm
*Ayjona*
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While I like the fact that this makes the enemy AI more challenging, and that it makes my favoured tactics (flee until all but one of your enemies have passed beyond 500 meters) more difficult to use, it seems that this is going to make divide and conquer tactics a bit too difficult. I've only done a few runs, but the enemy sticks together so well that I've found it is exceedingly hard to make them split up.

And while this is certainly very realistic, it should be AI-personality-based. Some bandit gangs (and some bandits in particular) should be gung-ho enough to just thunder along in our wake even if their pals flee or are divided.

You know, bandits gang like the Empire... ;)
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vet marshal wv

Posted Jan 23, 2008, 12:13 am
*sam*
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Quote:
it should be AI-personality-based. Some bandit gangs (and some bandits in particular) should be gung-ho enough to just thunder along in our wake even if their pals flee or are divided.


Good idea, I'll do that.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 23, 2008, 10:31 am
darthspanky
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yeah that empire gang are smart sobs if they could bomb the gazzette there some badmambajambas lol

ps what building in elm is the gazzette main office just out of curiosity of course?
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vet paintball wv1,0,2

Posted Jan 23, 2008, 1:32 pm Last edited Jan 23, 2008, 1:35 pm by darthspanky
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darthspanky said:
ps what building in elm is the gazzette main office just out of curiosity of course?


You'd best raze the whole town to be sure... ;)
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jan 23, 2008, 1:58 pm
darthspanky
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hehe i think yer right alo ill get started

ps i still crash after i exit a event?
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vet paintball wv1,0,2

Posted Jan 24, 2008, 3:43 pm
*sam*
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Quote:
ps i still crash after i exit a event?


every time?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 24, 2008, 11:33 pm
Serephe
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I still crash any time I enter an event with decals I haven't downloaded yet.
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vet wv paintladder ww0,3,0

Posted Jan 25, 2008, 4:42 am
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