Darkwind - Viewing Topic: Scripts v.165
Welcome Guest! » Darkwind » Announcements » Patch Notes » Scripts v.165

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Scripts v.165, Take control of squadmates cars
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

This patch allows you, in squad-based (wilderness) combats only, to take full control of the cars belonging to your squadmates, if they are not in-game. This is necessary for the forthcoming camp combats but will be useful anyway for all wilderness events, I think. So if your squadmate has to leave unexpectedly or suffers a dropped connection etc. you can temporarily control their vehicles until they return. Or even play out the entire event for them.

The only thing that I know won't yet work here is if a car you take control of is your first, you will still be listed in black (as a spectator) at the top-right of the screen. To change this would need an engine update, and I'll wait for more serious changes to do that.

To take control of the car of a squadmate who is not in-game, right-click it and choose "Take Control"
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 29, 2007, 12:10 am Last edited Dec 29, 2007, 12:14 am by *sam*
Mad Mike
the mad mad crushers
Darkwind Guru

Anarchists Faction

Member Level

Group: Members
Posts: 2,900
Joined: Aug 1, 2007

Send an email to Mad Mike Visit Mad Mike's web site Send a personal messsage to Mad Mike Reply with a quote from this post Go to the top of the page

bravo, a much needed option!
.........................
vet wv

Posted Dec 30, 2007, 9:08 pm
WolfEater
GovermantResistance
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 616
Joined: Sep 29, 2006

Send a personal messsage to WolfEater Reply with a quote from this post Go to the top of the page

this will be very helpfull even i dislike some 1 touching my stuff
.........................
vet race1 combat1 wv

Posted Dec 31, 2007, 1:31 pm
Jim
Pole Position
Racer

Renegade

Member Level

Group: Contributors
Posts: 199
Joined: Jan 19, 2006

Send an email to Jim Send a personal messsage to Jim Reply with a quote from this post Go to the top of the page

you could have an opt out option
.........................
vet

Posted Dec 31, 2007, 1:56 pm
Joram
Talon
Sunday Driver

Renegade

Member Level

Group: Members
Posts: 94
Joined: Aug 20, 2007

Send an email to Joram Send a personal messsage to Joram Reply with a quote from this post Go to the top of the page

If such event happened, what prevents someone from taking my cars and then kamikazee them in to draw off fire? I'd hate to have someone play my car with any less respect than the way I play my own. Good thing I have a good connection!
.........................
vet

Posted Dec 31, 2007, 4:45 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

Perhaps an option could be added that prevents taking control of cars, at least in normal scout events? In this way, those who are vary of their teammates, or who would prefer for their most precious vehicles to run away, can set that option.
.........................
vet marshal wv

Posted Dec 31, 2007, 5:26 pm
pweelg
Canis Lupus
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 741
Joined: Aug 19, 2007

Send an email to pweelg Send a personal messsage to pweelg Reply with a quote from this post Go to the top of the page

Or a trust my cars to **Squad member** option

dont know how easy that would be to code tho
.........................
vet combatL1 raceL1 wv

Posted Dec 31, 2007, 5:39 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

I can put in an option, sure. Should it be an option that you set on your gang page on the website? Or one that you choose in the game client? Should it be 'yes' or 'no' by default?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 31, 2007, 9:45 pm
WolfEater
GovermantResistance
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 616
Joined: Sep 29, 2006

Send a personal messsage to WolfEater Reply with a quote from this post Go to the top of the page

*sam* said:
I can put in an option, sure. Should it be an option that you set on your gang page on the website? Or one that you choose in the game client? Should it be 'yes' or 'no' by default?


no by defult
.........................
vet race1 combat1 wv

Posted Dec 31, 2007, 10:59 pm
pweelg
Canis Lupus
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 741
Joined: Aug 19, 2007

Send an email to pweelg Send a personal messsage to pweelg Reply with a quote from this post Go to the top of the page

no by default, i would prefer the website would be more intuative
maybe near the pay gang box...Trust this gang to control my cars ?
.........................
vet combatL1 raceL1 wv

Posted Jan 1, 2008, 12:22 pm
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

Couldn't it be done at the time you add vehicles to the squad?
.........................
vet cont zom slay2013 marshal wv

Posted Jan 1, 2008, 12:23 pm
pweelg
Canis Lupus
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 741
Joined: Aug 19, 2007

Send an email to pweelg Send a personal messsage to pweelg Reply with a quote from this post Go to the top of the page

Yeah i guess, but if it someone you scout reguarly with then i would just like the system to remeber it incase i'm not likely to :P

.........................
vet combatL1 raceL1 wv

Posted Jan 1, 2008, 12:38 pm
Alocalypse
Advanced Race Labs
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 2,236
Joined: May 6, 2007

Send a personal messsage to Alocalypse Reply with a quote from this post Go to the top of the page

Definatley default to off, being able to change it in the squad page quickly to use a different setting for some scouts could come in handy.
.........................
vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jan 1, 2008, 1:45 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

My concern about setting it to 'no' by default is that this defeats one of the main purposes of this function, which is when you unexpectedly lose your connection and perhaps cannot regain it.

The squad page might be the best place to control it though, ye.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 1, 2008, 4:02 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

*sam* said:
My concern about setting it to 'no' by default is that this defeats one of the main purposes of this function, which is when you unexpectedly lose your connection and perhaps cannot regain it.

The squad page might be the best place to control it though, ye.


Hmm, this be a wee bit advanced, but how about a "trusted allies" page on the webpage, where you can list the people you really trust unconditionally? These fellas would, of course, be allowed to take control of your cars in a scout. Together with a contextual meny option in the client to immediately add someone to this list, it could very easily be used to control this new car control function. Perhaps the client could even ask the player every scout if he wants to add any players not already on the list.

The use of this page could be expanded for other uses, such as limited control of your own assets, different camp permissions, etc? (Canna really come up with a good example, but I think that you can figure out my confused line of thought ;) ).

EDIT: Or even a "permissions" page, where you set permissions for different kinds of other-player interaction with yer stuff through different text fields. One for "take control of cars in combat upon disconnect", for example, with an option to set the default state for non-listed players.

EDIT2: Things got terribly confusing here. Well, I hope you can follow my derailed train of thought for a few seconds, at least ;)
.........................
vet marshal wv

Posted Jan 1, 2008, 4:08 pm Last edited Jan 1, 2008, 4:13 pm by Ayjona
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

quick question Sam, what happens to one's car in a multi-player scout when they get discon'd? Doesn't the AI continue playing for them?

Now we've all seen how the AI drives, now ask yourself wouldn't u rather a team-mate driving or Sam's wonderfuly adept AI :o


P.S. no offense intended Sam, lol...The AI is good, but don't try to make em too good lol, these 3-4:1 odds are already a killer :p
.........................
marshal vet race1 elmsautumn wv

Posted Jan 2, 2008, 10:50 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Hmm, this be a wee bit advanced, but how about a "trusted allies" page on the webpage, where you can list the people you really trust unconditionally? These fellas would, of course, be allowed to take control of your cars in a scout. Together with a contextual meny option in the client to immediately add someone to this list, it could very easily be used to control this new car control function


Nice ideas ayjona. What I'll do is make this 'trusted allies' list and also provide options in-game so you can quickly allow or disallow your cars from being controlled by others during a scout.



Quote:
quick question Sam, what happens to one's car in a multi-player scout when they get discon'd? Doesn't the AI continue playing for them?


Yes, the AI takes over. Depending on your options they will either run away or fight. This is over-ridden if another player takes control.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 2, 2008, 1:57 pm Last edited Jan 2, 2008, 2:04 pm by *sam*
Alocalypse
Advanced Race Labs
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 2,236
Joined: May 6, 2007

Send a personal messsage to Alocalypse Reply with a quote from this post Go to the top of the page

A few slight problems I noticed:

I was able to take control of Xanders car at the start of the event before he showed up. (this probably shouldn't be allowed)

I only saw 1 guy in the management tab of his car (even though there was 3)

At looting his 3 characters (from the car I controlled) were in my temporary area and according to xander in his car too. So it made the looting go out of synch a bit, he didn't see his characters that I put in the careless characters box, but I saw them go away when he moved said chars out of his car and into looted cars. We left one character in the careless box and I put him into one of my cars, which worked (he was in there after the event ended).

.........................
vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jan 2, 2008, 7:37 pm
darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,036
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

is the choice to allow computer control or player control ready yet? i saw a player go suicidal with another players nicked guy despite my warnings i dont want anyone doing that to my characters and i dont want to allow anyone to control my guys if there going to do that.
.........................
vet paintball wv1,0,3

Posted Jan 7, 2008, 12:56 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
I was able to take control of Xanders car at the start of the event before he showed up. (this probably shouldn't be allowed)


I fixed that one.


Quote:
I only saw 1 guy in the management tab of his car (even though there was 3)

At looting his 3 characters (from the car I controlled) were in my temporary area and according to xander in his car too. So it made the looting go out of synch a bit, he didn't see his characters that I put in the careless characters box, but I saw them go away when he moved said chars out of his car and into looted cars. We left one character in the careless box and I put him into one of my cars, which worked (he was in there after the event ended).


I'll look into it.

Quote:
is the choice to allow computer control or player control ready yet? i saw a player go suicidal with another players nicked guy despite my warnings i dont want anyone doing that to my characters and i dont want to allow anyone to control my guys if there going to do that.


Not yet sorry, I'll do that ASAP.



.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 7, 2008, 1:10 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Scripts v.165

0.0909 seconds - 30 queries - 0.23 load