Darkwind - Viewing Topic: Decisions from the voice call, 10th June
Welcome Guest! » Darkwind » Announcements » The New Camp Wars. » Decisions from the voice call...

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Decisions from the voice call, 10th June
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

We had a productive voice call this evening (thanks to everyone for that).

We discussed the following:

1. Timetabling system for the camp war battles:
- the decision was to not change anything for now. Combats will be known 8-9 days in advance, so the feeling was that that's enough time to re-negotiate their times. This can be revisited later if it's not working out.

2. Late-deployment CR
- it was agreed that we will let up to 10% of the overall CR from a camp be deployed after the initial schedule of battles is known, but only where it's used to boost the CR deployed to a tile which is being defended by that camp. To avail of this, you have to leave at least 10% of your CR at camp during initial deployment. The normal distance attenuation rules will apply to it.

3. CR attenuation (drop-off) rates

- this won't change, for now.

4. Overall maximum CR in a battle will be set at 4500.
You can still deploy as much as you wish into a tile; what will happen is the bigger camp gets reduced to 4500 for the actual battle, and the small one gets reduced in proportion (so their relative CR ratio stays unchanged). The per-player limit remains at 750 CR.

5. Gangers have to belong to a subscriber
, to be allowed to take part (i.e. no using of pooled gangers from players who are no longer playing)

6. auto-win battles
- these will not be introduced, no matter what the CR differential in a battle is. (We can change that decision later if we wish).

7. The effect of tile defense values will be doubled (so the top ones now add 200CR to the defender). But also, I will re-map the numbers to space them out properly, from 0 to 200 rather than what we have now which is 65 to 100.


.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 10, 2020, 9:57 pm Last edited Jun 10, 2020, 10:07 pm by *sam*
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Oh, one small thing as I'm editing some code.

It was asked at the meeting (by Longo?) whether two camps arriving at a neutral tile to fight meant that one would randomly get the tile's defense boost. I said yes, but actually the answer is no - when writing the code I had already checked for that case and avoided it.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 10, 2020, 10:19 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,671
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
Oh, one small thing as I'm editing some code.

It was asked at the meeting (by Longo?) whether two camps arriving at a neutral tile to fight meant that one would randomly get the tile's defense boost. I said yes, but actually the answer is no - when writing the code I had already checked for that case and avoided it.

Yes, it was me. Great news!
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 10, 2020, 11:53 pm
ShawnFireDragon
ScavGhost
Autodueller

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 309
Joined: Aug 29, 2017

Send an email to ShawnFireDragon Send a personal messsage to ShawnFireDragon Reply with a quote from this post Go to the top of the page

;) Great to see the rules developing, nice work.
.........................
vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Jun 11, 2020, 12:04 am
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,028
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

thanks, is there a way to know schedule for these meetings, is it on discord? ill try to make more in future if i know when they are?
.........................
vet paintball wv1,0,2

Posted Jun 11, 2020, 12:41 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

darthspanky said:
thanks, is there a way to know schedule for these meetings, is it on discord? ill try to make more in future if i know when they are?


There's no schedule right now.
It was suggested yesterday that we should have them more often, so we can certainly make a schedule.
Someone yesterday suggested weekly, but I think every 2 weeks for now would work.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2020, 8:51 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

sorry i missed this one. These all seem like sensible steps to test and possibly revisit.
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 11, 2020, 10:41 am
Tez
Blood Roses
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 579
Joined: Sep 13, 2009

Send an email to Tez Send a personal messsage to Tez Reply with a quote from this post Go to the top of the page

Sam also promised free cake
.........................
vet wv combat1 pvp3 pvp51,4,0

Posted Jun 11, 2020, 11:12 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Tez said:
Sam also promised free cake


You misheard me. I said a free cake picture. Here you go:

https://www.bbcgoodfood.com/sites/default/files/recipe-collections/collection-image/2013/05/fun-cake.jpg
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2020, 11:41 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

I have all the above bits coded in, apart from the deployment of late defensive CR. That will be easier to do tomorrow, when there are battles scheduled in the database to write the code around.

The way it will work is, when viewing a scheduled battle (as an incumbent defender) there will be a 'call in late CR' button- this will let you specify an amount of CR to take from camp (with attenuation applied). The camp tile itself will show you how much 'late CR' it has left.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2020, 11:44 am Last edited Jun 11, 2020, 11:53 am by *sam*
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,028
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

you get to deploy that call in late cr after you know how big the fight is? depending how much you pull in from your camp cr stash, you could pull more in for the next fight if any remained?
.........................
vet paintball wv1,0,2

Posted Jun 11, 2020, 12:23 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

darthspanky said:
you get to deploy that call in late cr after you know how big the fight is? depending how much you pull in from your camp cr stash, you could pull more in for the next fight if any remained?


Correct.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2020, 12:40 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

Does this start from this deployment?
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 11, 2020, 1:11 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

*goat starer* said:
Does this start from this deployment?


Yes.
The actual 'late deployment', of course, happens during battle week (week 2) rather than deployment week (week 1).
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 11, 2020, 1:44 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,671
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*goat starer* said:
sorry i missed this one. These all seem like sensible steps to test and possibly revisit.


Bill is so much easier to work with, as your agent. He does however drink 5 times as much as you do...  ;)  There is no way I would be in a drinking contest with that guy, unless he was on my team  :D
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 11, 2020, 4:12 pm Last edited Jun 11, 2020, 4:13 pm by *Longo*
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*Longo* said:
*goat starer* said:
sorry i missed this one. These all seem like sensible steps to test and possibly revisit.


Bill is so much easier to work with, as your agent. He does however drink 5 times as much as you do...  ;)  There is no way I would be in a drinking contest with that guy, unless he was on my team  :D


It was a year ago, September
a day I well remember
I was walking up and down
in drunken pride
when my knees began to flutter
and I fell down in the gutter
and a pig came by and lay down by my side

As I lay there in the gutter
thinking thoughts I could not utter
I thought I heard a passing lady say,
"You can tell a man who boozes
by the company he chooses..."
And with that, the pig got up and walked away
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 11, 2020, 9:59 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

There's a few interesting (well balanced) battles coming up this time, which is great.

I have partially implemented the rules for 'late CR' but I'll finish it later since it's not actually possible for anyone to use this time around. (This is because to use it you have to (a) be the incumbent defender on the hex, i.e. not if it was neutral, (b) you have to have spare CR left at camp, and (c) the tile has to be not your camp tile itself: none of the combats satisfied all of these).
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 12, 2020, 9:44 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » The New Camp Wars. » Decisions from the voice call...

0.144 seconds - 27 queries - 1.35 load