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Scripts v.326
*sam*
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This adds the last couple of 'solo missions'.

It also adds the logging of events starting/stopping back into the 'server messages' box.

If anyone has made any nice DW:Tactical missions and would like them to be considered for adding to the Solo Missions list, let me know.
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Posted Jun 10, 2020, 9:28 am Last edited Jun 10, 2020, 9:29 am by *sam*
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could i make one of the setups id seen and did in elms, then to get a brutal elms militia return lol
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Posted Jun 10, 2020, 12:35 pm
*sam*
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Make it fun, make it challenging, and I'll consider adding it yes. Thanks!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 10, 2020, 12:39 pm
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cant find a place to add ammo, can you add that in later?
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Posted Jun 10, 2020, 1:13 pm
*sam*
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It gives them ammo automatically.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 10, 2020, 1:24 pm
*Longo*
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What about missions designed for vet players in other towns? Not making gangs use their own gear, but maybe their own ganger(s)?

I have a few ideas in mind.
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Posted Jun 10, 2020, 2:34 pm
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More of those would be great
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Posted Jun 10, 2020, 2:46 pm
*sam*
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*Longo* said:
What about missions designed for vet players in other towns? Not making gangs use their own gear, but maybe their own ganger(s)?

I have a few ideas in mind.


Yes, this is a nice idea (I think I saw you mention it before). Is this to tie in with the 'narrative missions' system, or separate?

Logistically, I think the easiest way to handle this would be that you build a DW:Tactical mission and any characters you design into it in the player's squad are ignored, to be replaced with real gangers by the players themselves when they start the event.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 10, 2020, 3:33 pm
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Separate from narrative.

maybe list in in solo mission but label as more vet player targeted in whatever city it is, or it somehow becomes available in one of the city buildings?

Also with the one solo mission, to get your new ganger, my question - I am maxed right now with gangers, and you already said I would still get this ganger. But in about 20 more leadership points, will I still get this next ganger, if I complete the solo mission to get the free gunner? Or will this fill my next slot (meaning I should wait til I get my next one, then do this mission)?
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Posted Jun 10, 2020, 3:46 pm
*sam*
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*Longo* said:
Separate from narrative.

maybe list in in solo mission but label as more vet player targeted in whatever city it is, or it somehow becomes available in one of the city buildings?

Also with the one solo mission, to get your new ganger, my question - I am maxed right now with gangers, and you already said I would still get this ganger. But in about 20 more leadership points, will I still get this next ganger, if I complete the solo mission to get the free gunner? Or will this fill my next slot (meaning I should wait til I get my next one, then do this mission)?


The 'prize' ganger does fill a slot, yes. But if you're already full you get to temporarily 'over fill' your slots with the prize. So you might want to wait before completing it.
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Posted Jun 10, 2020, 6:02 pm Last edited Jun 10, 2020, 6:02 pm by *sam*
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My apologies for the forum necro, but with the rise of new players showing interest in camp wars, how hard would it be to simulate a moderate 1v1 camp war battle with moderate fast and slow CR deployment? Give them a taste of things to come if they enjoy it.

Equip both sides with typical setups that you'd use and face, vastly varying skills, through gangers, you get your reward if you don't have a character red (possibly forcing the said new player to use the escape) and you win the event.
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Posted Aug 9, 2023, 2:29 am
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*StarFker* said:
My apologies for the forum necro, but with the rise of new players showing interest in camp wars, how hard would it be to simulate a moderate 1v1 camp war battle with moderate fast and slow CR deployment? Give them a taste of things to come if they enjoy it.

Equip both sides with typical setups that you'd use and face, vastly varying skills, through gangers, you get your reward if you don't have a character red (possibly forcing the said new player to use the escape) and you win the event.


You can make a scenario like this in Darkwind Tactical and they can play it out with no loss of anything.
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Posted Aug 9, 2023, 9:28 am
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That's valid Longo, however if it was a solo scenario it would be right under the noses of new players while again not risking anything of theirs. In like tradition the odds are upon completion they'd walk out with something interesting. Maybe a mortar PU or another commonly used fighting vehicle? Possibly a ganger with a little bally skill and a spec?

It would in similar fashion to the other great scenarios give positive reinforcement to learning about the communities activities.
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wv vet marshal

Posted Aug 9, 2023, 8:18 pm
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*StarFker* said:
That's valid Longo, however if it was a solo scenario it would be right under the noses of new players while again not risking anything of theirs. In like tradition the odds are upon completion they'd walk out with something interesting. Maybe a mortar PU or another commonly used fighting vehicle? Possibly a ganger with a little bally skill and a spec?

It would in similar fashion to the other great scenarios give positive reinforcement to learning about the communities activities.


Id suggest making a tactical scenario, and if its good, maybe Sam can implement it into a new solo mission when his workload slows down? I believe this was discussed back when he made the solo missions.
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Posted Aug 10, 2023, 2:30 am
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Alright, I'll get to work on it some time this week.
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wv vet marshal

Posted Aug 10, 2023, 7:27 pm
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