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undo last deployment
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having to redo a whole deployment if you make a mistake is going to become a massive pain the ass... especially given how many calcs you have to do as you spread out.
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Posted May 12, 2020, 11:39 pm
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*goat starer* said:
having to redo a whole deployment if you make a mistake is going to become a massive pain the ass... especially given how many calcs you have to do as you spread out.

Agree on this. It took me a while this week, having to take notes, reset, and redo numerous times.
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Posted May 12, 2020, 11:44 pm
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*Longo* said:
*goat starer* said:
having to redo a whole deployment if you make a mistake is going to become a massive pain the ass... especially given how many calcs you have to do as you spread out.

Agree on this. It took me a while this week, having to take notes, reset, and redo numerous times.


it will certainly help us to quickly work out what 0.87 of any given number is!

which could be a huge life skill.  :cyclops:
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Posted May 12, 2020, 11:46 pm
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I'll definitely try to get some improvement done before the next deployment cycle.

I think it would be best to let you deploy to any valid tile straight from camp, and have the best route calculated by the computer, and remove the need for you to define the route yourself? .. then there would be less need for 'undo last' ?
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Posted May 15, 2020, 9:35 am Last edited May 15, 2020, 9:35 am by *sam*
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that would certainly be best
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Posted May 15, 2020, 9:35 am
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*sam* said:
I'll definitely try to get some improvement done before the next deployment cycle. 

I think it would be best to let you deploy to any valid tile straight from camp, and have the best route calculated by the computer, and remove the need for you to define the route yourself? .. then there would be less need for 'undo last' ?


Showing the route before would help also Sam, so you know how crappy the drive is there and what’s lowering your CR the most (give you a reason to take a few extra pro travel hexes, for instance ) .
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Posted May 15, 2020, 11:50 am
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:D Great points here. As the territory grows this will be even more important to easily manage.
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Posted May 15, 2020, 3:49 pm
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*sam* said:
I'll definitely try to get some improvement done before the next deployment cycle. 

I think it would be best to let you deploy to any valid tile straight from camp, and have the best route calculated by the computer, and remove the need for you to define the route yourself? .. then there would be less need for 'undo last' ?


i take it you didn't have time to finish this?
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Posted May 22, 2020, 11:10 am
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Also, off topic but related to the weekly reset, did the Camp David vs Vault event today get bugged, as it’s not showing a battle on the map anymore and the Vault took the tile ? I am on my phone which doesn’t 100% translate the website but it looks like something happened. Noticed this after checked what goat is asking above.
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Posted May 22, 2020, 11:35 am Last edited May 22, 2020, 11:36 am by *Longo*
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*goat starer* said:
*sam* said:
I'll definitely try to get some improvement done before the next deployment cycle. 

I think it would be best to let you deploy to any valid tile straight from camp, and have the best route calculated by the computer, and remove the need for you to define the route yourself? .. then there would be less need for 'undo last' ?


i take it you didn't have time to finish this?


It was awkward to do during week 2 of the cycle, so I left it until today to consider. Looking at it today.
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Posted May 22, 2020, 11:42 am
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*Longo* said:
Also, off topic but related to the weekly reset, did the Camp David vs Vault event today get bugged, as it’s not showing a battle on the map anymore and the Vault took the tile ? I am on my phone which doesn’t 100% translate the website but it looks like something happened. Noticed this after checked what goat is asking above.


Hidden during week 1 of the cycle, I'll fix that. (I hadn't considered that the players would negotiate a date that ran as late as the next week 1 of the cycle).
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Posted May 22, 2020, 11:44 am Last edited May 22, 2020, 11:49 am by *sam*
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So,

The new camp wars... I think this is really cool. But I do have a question. Being a new owner of a camp, and coming late into this new system.

How is it fair for new camp owners to get involved in the new camp war system, when previous owners of the camps had the ability to relocate camps and get the most strategic benefits out of the new placement? Some camps are sandwiched between to active warring camps. Do they not bother to go active Camp War?

What is the incentive for new camps to get involved when they will end up in such a massive disadvantage? After a period of time, do the captured territory reset?

Can new camp owners also get the chance to relocate?

Curious to know what the plan is (if any) for making this fun for the players who were not involved in the camp relocation phase later down the road?
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Posted May 22, 2020, 2:03 pm
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*sam* said:
*Longo* said:
Also, off topic but related to the weekly reset, did the Camp David vs Vault event today get bugged, as it’s not showing a battle on the map anymore and the Vault took the tile ? I am on my phone which doesn’t 100% translate the website but it looks like something happened. Noticed this after checked what goat is asking above.


Hidden during week 1 of the cycle, I'll fix that. (I hadn't considered that the players would negotiate a date that ran as late as the next week 1 of the cycle).


Sam.. we didn't negotiate that date unless Krak changed the server date suggested for his camp we simply accepted their date. As we did this very early in the cycle i suspect it was the server generated date - so you might want to look at that.

I cant help feeling that I am also not incorrect that the original date for the other tile was set as the 23rd from one of the camps.

As a direct result of the tile appearing to be ceded to us today we may have lost a player... which is pretty annoying.
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Posted May 22, 2020, 4:11 pm
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*sam* said:
*goat starer* said:
*sam* said:
I'll definitely try to get some improvement done before the next deployment cycle. 

I think it would be best to let you deploy to any valid tile straight from camp, and have the best route calculated by the computer, and remove the need for you to define the route yourself? .. then there would be less need for 'undo last' ?


i take it you didn't have time to finish this?


It was awkward to do during week 2 of the cycle, so I left it until today to consider. Looking at it today.



Done!  Pretty heavy piece of coding there, hopefully it makes life easier for CR deployment.
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Posted May 22, 2020, 5:19 pm
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*goat starer* said:

Sam.. we didn't negotiate that date unless Krak changed the server date suggested for his camp we simply accepted their date. As we did this very early in the cycle i suspect it was the server generated date - so you might want to look at that.

I cant help feeling that I am also not incorrect that the original date for the other tile was set as the 23rd from one of the camps.


It looks for a date that's 24+ hours from the current time (current time being around 5am on Friday morning), and it keeps checking forward for a spare slot after that (i.e. it fits the defending camp's open hours and isn't close to another camp war combat for either camp). I checked the generated dates at the time (a week ago).. one tile was the 16th and the other was the 17th.  I'm watching all this closely, as it's new code and I want to make sure stuff happens as expected.

It's possible there's a bug in the code where a camp suggests a time and the other accepts (unknowingly?). It's possible you're mistaken (the text is pretty small, and I know you're old).  It's possible I'm mistaken.  We'll see what happens next Friday with the next cycle of battles.

So you don't recall accepting the revised date for today's combat?

Krak did mention to me last week that he took the other tile since you didn't deploy a squad. So he seemed to know of the scheduled date.  It might be worth checking what his recollection of the two dates was.
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Posted May 22, 2020, 5:29 pm Last edited May 22, 2020, 5:31 pm by *sam*
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and whether he set the date for this one as today.... because if he didnt the server definitely did
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Posted May 22, 2020, 5:57 pm
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Believe I did. I didn't expect the combats until this week, so was a little less prepared than I'd have liked, and requested an extra week rather out of a panic.

The first battle, I proposed an extension but it was never accepted, and I was able to assemble a coalition and appropriate adequate CR to assign a squad. That date gave Vault the option to change; this one, it appeared to be of my choosing. Which they did accept, though.
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Posted May 22, 2020, 8:12 pm Last edited May 22, 2020, 8:14 pm by Krakhedd
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ShotGun Jolly said:
So,

The new camp wars... I think this is really cool. But I do have a question. Being a new owner of a camp, and coming late into this new system.

How is it fair for new camp owners to get involved in the new camp war system, when previous owners of the camps had the ability to relocate camps and get the most strategic benefits out of the new placement? Some camps are sandwiched between to active warring camps. Do they not bother to go active Camp War?


Brand new camps will be allowed to pick their own tile (as long as it's neutral).  Other camps who are closed pvp and then open it will gain their tile back from whoever currently owns it (if any).

I still need to put down juicy resources around various places in the map, by the way. Much of the empty land right now will be valuable later.

Quote:

What is the incentive for new camps to get involved when they will end up in such a massive disadvantage?


Yeah, it's difficult to compete directly with the big camps, but there's plenty of room for alliances - you can certainly lend them a hand and get some protection in return. Work your way up.  You can't expect to compete with players who have been building up their power much longer term. 

Quote:

After a period of time, do the captured territory reset?


No, but we will likely add a feature where some individual tiles go neutral.

Quote:

Can new camp owners also get the chance to relocate?


If the camp is new, then yes they get to pick where it goes. If the owner is new on an exiting camp, then no. That amount of relocation would be too disruptive and far too open to abuse.

Quote:

Curious to know what the plan is (if any) for making this fun for the players who were not involved in the camp relocation phase later down the road?


If you really want a camp in a different spot, buy a brand new one. 

Which is your camp, by the way?  I do realise that some of the small camps are very much inside a big camp's area of influence. If anyone has suggestions, I'll listen - but continually moving camps around seems like a bad idea overall.  The one-off amnesty was only supposed to be once.
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Posted May 22, 2020, 8:17 pm
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Quote:
Which is your camp, by the way?  I do realise that some of the small camps are very much inside a big camp's area of influence. If anyone has suggestions, I'll listen - but continually moving camps around seems like a bad idea overall.  The one-off amnesty was only supposed to be once.


Oh, I agree moving camps continually would be a problem. But giving that option, even only once, to the bigger camps which has been around for a long time and well established has and will give them a distinct advantage over anyone else who is just getting started. Most of, if not all of the juicer spots are taken, or the camp would need to be way the heck off the beaten path.

But I get it, its a moot point now. There had to be a starting point.

I am giving you a perspective from a player who has not already benefited from moving his camp to a nice sweet spot. I doubt many people will buy a new camp, just to get into a camp war either.

Do not get me wrong, I think this camp war system is going to be a lot of fun. But I think the entry point for new players, or new camp owners should be looked in the long term. This is only new and lots can change yet.

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Posted May 23, 2020, 3:06 pm
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ShotGun Jolly said:
Quote:
Which is your camp, by the way?  I do realise that some of the small camps are very much inside a big camp's area of influence. If anyone has suggestions, I'll listen - but continually moving camps around seems like a bad idea overall.  The one-off amnesty was only supposed to be once.


Oh, I agree moving camps continually would be a problem. But giving that option, even only once, to the bigger camps which has been around for a long time and well established has and will give them a distinct advantage over anyone else who is just getting started. Most of, if not all of the juicer spots are taken, or the camp would need to be way the heck off the beaten path.

But I get it, its a moot point now. There had to be a starting point.

I am giving you a perspective from a player who has not already benefited from moving his camp to a nice sweet spot. I doubt many people will buy a new camp, just to get into a camp war either.

Do not get me wrong, I think this camp war system is going to be a lot of fun. But I think the entry point for new players, or new camp owners should be looked in the long term. This is only new and lots can change yet.



You have the option to try and sell your camp and build a new one. There is still a ton of neutral space too with thriving resources. I know several players looking for one.
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Posted May 23, 2020, 4:42 pm
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