Darkwind - Viewing Topic: camp wars questions?
Welcome Guest! » Darkwind » Announcements » The New Camp Wars. » camp wars questions?

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
camp wars questions?
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

1.what happens when you have a squad set for combat and a teammate doesnt show up for the scheduled time? do i get to control their car?

2. if obviously overmachted in a fight for a territory thats not really needed, do you just not show up? or can you try to run away, escaping at 350m, if you dont show up do you lose the cars in that cr setup?

3. what if both players hours for the match do not work, like both dont have same hours that are open, or both at work or something, is it automatically scheduled for the time that will be on your hours open?
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 7:17 am Last edited May 1, 2020, 7:40 am by darthspanky
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

darthspanky said:
what happens when you have a squad set for combat and a teammate doesnt show up for the scheduled time? do i get to control their car?


For the moment, we'll allow this.  I originally said no, but a number of players pointed out that this is too restrictive.

But we will need to be very careful as this is an obvious way to cheat.

There are ways that I could probably automate a way of stopping repeat infringements. Or simply have it reported to me and I'll make a judgement and if necessary I'll reverse the result of a battle.  Maybe people have suggestions ?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 7:38 am Last edited May 1, 2020, 7:39 am by *sam*
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

thanks added a few more questions before i saw your reply
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 7:41 am
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

2. if obviously overmachted in a fight for a territory thats not really needed, do you just not show up? like probing for new territory with minimim cr and meet a mega squad?? or can you try to run away, escaping at 350m, if you dont show up do you lose the cars in that cr setup?

3. what if both players hours for the match do not work, like both dont have same hours that are open, or both at work or something, is it automatically scheduled for the time that will be on your hours open?
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 7:59 am Last edited May 1, 2020, 8:04 am by darthspanky
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

darthspanky said:
2. if obviously overmachted in a fight for a territory thats not really needed, do you just not show up? like probing for new territory with minimim cr and meet a mega squad?? or can you try to run away, escaping at 350m, if you dont show up do you lose the cars in that cr setup?


Don't set a squad, and you'll forfeit the tile without any loss.

darthspanky said:

3. what if both players hours for the match do not work, like both dont have same hours that are open, or both at work or something, is it automatically scheduled for the time that will be on your hours open?


It picks a time from the defender's open hours first. If that fails, it picks from the attacker's open hours. The time will be changeable by the players agreement, the same as SCL matches.  I'm working on that stuff today.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 8:09 am
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

thanks so much never did a scl before
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 8:14 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*sam* said:
darthspanky said:
what happens when you have a squad set for combat and a teammate doesnt show up for the scheduled time? do i get to control their car?


For the moment, we'll allow this.  I originally said no, but a number of players pointed out that this is too restrictive.

But we will need to be very careful as this is an obvious way to cheat.

There are ways that I could probably automate a way of stopping repeat infringements. Or simply have it reported to me and I'll make a judgement and if necessary I'll reverse the result of a battle.  Maybe people have suggestions ?


i think if players don't show the side with missing players should simply forfeit the tile without loss.

if both sides have missing players the tile remains as it was previously (ie. if neutral it remains neutral).
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 1, 2020, 9:12 am
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

or some way of warning camp owners about that player not showing up, so the one not showing up gets prevented from doing war matches?
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 9:30 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

*goat starer* said:
*sam* said:
darthspanky said:
what happens when you have a squad set for combat and a teammate doesnt show up for the scheduled time? do i get to control their car?


For the moment, we'll allow this.  I originally said no, but a number of players pointed out that this is too restrictive.

But we will need to be very careful as this is an obvious way to cheat.

There are ways that I could probably automate a way of stopping repeat infringements. Or simply have it reported to me and I'll make a judgement and if necessary I'll reverse the result of a battle.  Maybe people have suggestions ?


i think if players don't show the side with missing players should simply forfeit the tile without loss.

if both sides have missing players the tile remains as it was previously (ie. if neutral it remains neutral).


I thought you were one of the people saying it was unworkable due to family commitments? i.e. you can't guarantee availability. So you're happy to forfeit a battle if your kids force you away?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 10:30 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*sam* said:
*goat starer* said:
*sam* said:
darthspanky said:
what happens when you have a squad set for combat and a teammate doesnt show up for the scheduled time? do i get to control their car?


For the moment, we'll allow this.  I originally said no, but a number of players pointed out that this is too restrictive.

But we will need to be very careful as this is an obvious way to cheat.

There are ways that I could probably automate a way of stopping repeat infringements. Or simply have it reported to me and I'll make a judgement and if necessary I'll reverse the result of a battle.  Maybe people have suggestions ?


i think if players don't show the side with missing players should simply forfeit the tile without loss.

if both sides have missing players the tile remains as it was previously (ie. if neutral it remains neutral).


I thought you were one of the people saying it was unworkable due to family commitments? i.e. you can't guarantee availability. So you're happy to forfeit a battle if your kids force you away?


i think i have to be... its my problem not the other players. if a battle is very important we will send Ninesticks because he is much better at the game anyway  :cyclops:

mY issue was more about allowing another player to take over for a few turns rather than run my cars. But i can live with penalties.


At the end of the day i would just roleplay these things in my head... so my vehicles had a breakdown on route and we didn't get there....there was a rock slide and our route was blocked... a giant mutant screaming baby leapt out on us halfway there and we had to go and find milk to placate him....

if more people role played their disasters they would find the game was a less upsetting and funnier experience!

you could always allow the event to proceed without the missing players car if the other player chose to?

.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 1, 2020, 10:42 am Last edited May 1, 2020, 11:30 am by *goat starer*
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*goat starer* said:
*sam* said:
*goat starer* said:
*sam* said:
darthspanky said:
what happens when you have a squad set for combat and a teammate doesnt show up for the scheduled time? do i get to control their car?


For the moment, we'll allow this.  I originally said no, but a number of players pointed out that this is too restrictive.

But we will need to be very careful as this is an obvious way to cheat.

There are ways that I could probably automate a way of stopping repeat infringements. Or simply have it reported to me and I'll make a judgement and if necessary I'll reverse the result of a battle.  Maybe people have suggestions ?


i think if players don't show the side with missing players should simply forfeit the tile without loss.

if both sides have missing players the tile remains as it was previously (ie. if neutral it remains neutral).


I thought you were one of the people saying it was unworkable due to family commitments? i.e. you can't guarantee availability. So you're happy to forfeit a battle if your kids force you away?


i think i have to be... its my problem not the other players. if a battle is very important we will send Ninesticks because he is much better at the game anyway  :cyclops:

mY issue was more about allowing another player to take over for a few turns rather than run my cars. But i can live with penalties.


At the end of the day i would just roleplay these things in my head... so my vehicles had a breakdown on route and we didn't get there....there was a rock slide and our route was blocked... a giant mutant screaming baby leapt out on us halfway there and we had to go and find milk to placate him....

if more people role played their disasters they would find the game was a less upsetting and funnier experience!

you could always allow the event to proceed without the missing players car if the other player chose to?




You should be able to control your teammates cars if they don’t show. Where is the cheating here? Are we going back to restricting how many cars each gang can take? I though we decided against this? Everyone has emergencies and can’t show up, or has children issues. As an opponent, I’d much rather fight the fight than suddenly only be fighting 1 car because my opponents teammates didn’t show. Sure, during the pandemic, most people should be able to show, but after this is all over, people will have last minute emergencies or conflicts.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 1, 2020, 12:10 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Are we going back to restricting how many cars each gang can take?


We're not going back to this one. We never went away from it. This is a crucial part of the design thinking to make new players valuable. It's going to be 2 cars per player.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 12:14 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

*sam* said:
Quote:
Are we going back to restricting how many cars each gang can take?


We're not going back to this one. We never went away from it. This is a crucial part of the design thinking to make new players valuable. It's going to be 2 cars per player.


i really wish you would make this crystal clear, i have no intrest going on discord to join discussions, i was under the impression you could use as many cars as ya want. first im hearing of this, so you can only use 2 cars if your playing alone, not many people play in shantyville lol especially new guys, wonder what else i dont know about lol
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 12:25 pm Last edited May 1, 2020, 12:33 pm by darthspanky
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
Quote:
Are we going back to restricting how many cars each gang can take?


We're not going back to this one. We never went away from it. This is a crucial part of the design thinking to make new players valuable. It's going to be 2 cars per player.


I wasn’t aware of this. This will be incredibly restrictive to camps with large CR. If we wanted to go light and throw a huge cr at a camp, we would need like 20 gangs. This is unrealistic.

.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 1, 2020, 12:28 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

*Longo* said:
*sam* said:
Quote:
Are we going back to restricting how many cars each gang can take?


We're not going back to this one. We never went away from it. This is a crucial part of the design thinking to make new players valuable. It's going to be 2 cars per player.


I wasn’t aware of this. This will be incredibly restrictive to camps with large CR. If we wanted to go light and throw a huge cr at a camp, we would need like 20 gangs. This is unrealistic.




Allies. Deals. Player mercs. Junior members. This is what it's all about.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 12:31 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
*Longo* said:
*sam* said:
Quote:
Are we going back to restricting how many cars each gang can take?


We're not going back to this one. We never went away from it. This is a crucial part of the design thinking to make new players valuable. It's going to be 2 cars per player.


I wasn’t aware of this. This will be incredibly restrictive to camps with large CR. If we wanted to go light and throw a huge cr at a camp, we would need like 20 gangs. This is unrealistic.




Allies. Deals. Player mercs. Junior members. This is what it's all about.


As it stands then, camp wars will fail.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 1, 2020, 12:37 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

longo dont worry it wont fail you me and joel team up and smoke all these biznatches lol
.........................
vet paintball wv1,0,2

Posted May 1, 2020, 12:41 pm
*HarryRed*
Harrys Hippos
Racer

Evan Reds Faction

Member Level

Group: Marshals
Posts: 139
Joined: May 3, 2009

Send an email to *HarryRed* Send a personal messsage to *HarryRed* Reply with a quote from this post Go to the top of the page

Longo is right in the sense that at the high end of battles the car limit scales badly especially in relation to light squads, but I think there needs to exist some kind of car limit for certain. Otherwise this does actually become a feature for like 15 people to take advantage of and has no bearing on the rest of the community.

A possible compromise would be that the car limit scales with CR - at the low end the car limit could be 2 but if you are deploying 5000cr to a tile it could go up to 5 or 6 in order to stop the kind of scenario longo talked about where its 20 gangs required
.........................
vet wv gwextrav combatL1 marshal

Posted May 1, 2020, 12:48 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Everything is tweakable, of course.
More cars per player, perhaps.
Less CR generally, perhaps: the current amount of (10*(fame+strat)) could be reduced
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 12:57 pm
*HarryRed*
Harrys Hippos
Racer

Evan Reds Faction

Member Level

Group: Marshals
Posts: 139
Joined: May 3, 2009

Send an email to *HarryRed* Send a personal messsage to *HarryRed* Reply with a quote from this post Go to the top of the page

There is a strong precedent for the car limit - from now every time a new player logs in it will be a race for each camp owner to get them involved and on side lol.

EvE online - largely the model for this style of gameplay - has a spaceship limit of 1 as you play only one character. It makes friendships just as much a part of building your faction as training your characters or buying cars
.........................
vet wv gwextrav combatL1 marshal

Posted May 1, 2020, 1:11 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » The New Camp Wars. » camp wars questions?

0.1152 seconds - 30 queries - 0.45 load