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Medicine Expanded Use Part 2 (31 Votes)
Medicine will decrease the time to cure addictions by 10%  16.13% - 5 votes
Medicine will decrease the time to cure addictions by 25%  29.03% - 9 votes
Medicine will decrease the time to cure addictions by 50%  54.84% - 17 votes
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Medicine Expanded Use Part 2
*The X Man*
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These are the most common answers I collected. Take into consideration that Rehab to cure addictions can take months real time. Losing out on weekly training for months can also be avoided by using medicine to speed up the addiction recovery. This would be available in any town with a hospital. Only Elmsfield can use Rehab without medicine. A few suggested a medic with a first aid spec be in the same town if not in Elmsfield, thoughts? More will be discussed afterwards on how much medicine is needed. 1 unit per week per character would seem to be adequate? Maybe 5 units since this could be a big time saver? Healing at camp was brought up as well, a first aid medic mandatory with larger amounts of medicine needed per character due to no hospital or medical facilities?
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Posted Apr 1, 2020, 8:14 am
darthspanky
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what would really be nice for camps is a mecical facility, working similar to mech shops, better first aid in camp better the med facility, at a caertain level of first aid skill similar to mr score you can produce medicine?
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vet paintball wv1,0,1

Posted Apr 1, 2020, 8:37 am
Tez
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I agree with darthspanky - camps should use medicines.
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vet wv combat1 pvp3 pvp51,4,0

Posted Apr 1, 2020, 9:05 am
ShawnFireDragon
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What if you don't feel Meds should affect rehab? :thinking:
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Posted Apr 1, 2020, 9:17 am
Grimm Sykes
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Clinic building at camp, heals the sick and produces medicine
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vet wv pvp5 pvp4

Posted Apr 1, 2020, 9:29 am
*Dark Tempest*
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I also don't feel meds should affect rehab - seems like using another drug would be more likely to cause addictions, not less
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vet wv marshal pvp2

Posted Apr 1, 2020, 2:11 pm
*The X Man*
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Have you guys not heard of methadone????? Shhheeeeshh.
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Posted Apr 2, 2020, 4:49 am
Hati
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Good point
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vet wv

Posted Apr 2, 2020, 1:46 pm
ShawnFireDragon
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Looks to X-Man, there is a methadone program here and its just as well if it was still heroin off the street. The people in the program are still wacked right out of their skulls and they ain't never coming back. The pharmacy gives them their ####tail each day.
Well I guess the synthetic heroin is free of fentanyl and they don't have to pay for it.
Not sure if Rehab is really moving from one addictive drug to another. :thinking:
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Posted Apr 2, 2020, 2:03 pm
Tez
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So we should execute all the drug addicts in our gangs?
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Posted Apr 2, 2020, 2:14 pm
ShawnFireDragon
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We bring them to the clinic in Elms if you want rehab. If you want to better the ganger it takes effort. ;)
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Posted Apr 2, 2020, 2:40 pm
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I don't get people arguing against the cool stuff they are trying to do with what is basically a rare loot item. Let medicines have an effect, it becomes a valuable commodity, In game economy chugs along. It's like some of y'all are stuck in 2010. The game has to evolve and adding in cool stuff is one Avenue to that evolution. This is a silly hill to die on when more functionality out of loot would be awesome
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vet wv

Posted Apr 2, 2020, 2:58 pm
ShawnFireDragon
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Looks to Hati. I have to say I really enjoy your posts, great reads and very informative. :)
The reason for the forum is to get every ones feeling and opinion of the topic in debate.
I support Meds speeding up healing time, I do not support Meds curing addictions.
Yes there is a lot of cool stuff being argued over and hopefully the outcome is a collective of all players opinions in consideration.
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Posted Apr 2, 2020, 3:27 pm Last edited Apr 2, 2020, 3:27 pm by ShawnFireDragon
*The X Man*
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ShawnFireDragon said:


I support Meds speeding up healing time, I do not support Meds curing addictions.



If you had very heavily addicted character, locking them up in Elmsfield Rehab would realistically be a death sentence. The withdrawls alone could kill them. So why dont we just change the code, you are a heavy addict, you die! Bye Bye multi spec 200+ skill ganger?!!? yup, lets make it REAL!!

This is how the Rehab center works in Elmsfield. Placed in a padded room, straight jacket, monitored by a doctor, then released when he feels you are "OK" to leave. This takes months, no way around it. You have lost valuable weekly training in the process.

Introduce methadone, recovery reduced in half. The drug itself is given and in reduced amounts over time to wean them off methadone until they are completely drug free! Thats how it works, one drug to cure addiction then weaning to eliminate chemical dependency.

* I would like to make an amendment to the current character addiction. If they are a very heavy addict for more than 4 weeks and not taken to Rehab, they DIE!!
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Posted Apr 2, 2020, 4:14 pm
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I am down with Xs idea. Too many rampaging zerkers
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vet wv

Posted Apr 2, 2020, 6:25 pm
Tez
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Hati said:
I am down with Xs idea. Too many rampaging zerkers


...but half my gang will die
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Posted Apr 2, 2020, 6:27 pm
Valiance
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Or just lose addictions. They add little to the game and make it less fun. I support anything that gets rid of them.
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vet combat1 wv ped1 northernsummer

Posted Apr 2, 2020, 8:47 pm
*Dark Tempest*
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I'm convinced (also have 13 bad addicts slowly recovering....) that medicines should help after watching this discussion.

Voted 25% but could even be in favour of faster times.

As Valiance said, not much fun with addictions, but I feel they do add to the game, would just like to see more player ability to interact with them, which fast recovery through meds would do.
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vet wv marshal pvp2

Posted Apr 3, 2020, 5:07 am
*The X Man*
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Addictions are a part of this game, there are pros and cans to each one, but at least now we will have something in place that can help prolong character lifespans.

Say you lose an encounter to slavers. You guys get sent to The Pit. What next?!? You start doing Glad event after Glad event until they make it out. Then you start arranging transport to get your guys out of FL and onwards to BL as fast as you can. The urgency and effort is there.

Next, one of your good gangers, 100+ skill and multi specced, develops an addiction. You now need to get them to the Elmsfield Rehab Center. Oh man, thats too much work, too much effort for such a task!

The issue with the two situations above? Players are selectively lazy. Yes, they only put the time in the things they want to do, not what they need or have to do! And if they have to do it, they want it easier.

Rehabbing characters is no different than hauling food and water to camp. I don't like doing either one, but I still do it because it needs to be done!
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Posted Apr 3, 2020, 5:43 am Last edited Apr 3, 2020, 9:42 am by *The X Man*
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It wasn't part of the game when I started playing :-)

I get the benefit of sending players to Elmsfield. (I like Elmsfield, and I always have a squad of 5+ gangers there training FA).

But addictions:
- Make gangers (the most valuable thing in the game) weaker for no benefit.
- Have long term effects, even though the emergence of addictions is random and not in your control
- Massively hurt returning players and make attracting relapsed players harder (I think the recent changes may have helped this, but it is a big impediment to be coming back each time)
- Is boring work.

Your comment that "boring is part of the game" is something that most game designers strive to avoid. Ubisoft have a concept of "boring grind" and observe that it is really dangerous to a game: players will do it, because it is efficient, but it is the beginning of the end of their engagement with the game, becuase the boredom will before long overcome their sense of progress.

I realise that I am alone in this. I think addictions (like the failed "aurora stops weapons from working) are conceptually interesting but gameplay-foolish.

We should keep Darkwind dangerous. But not punishingly grindy.

(Then again, I don't like PvP. And I know I'm in a minority there. That said, it's why I think we have such a small community :-) )
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vet combat1 wv ped1 northernsummer

Posted Apr 3, 2020, 11:33 am
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