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Reload messages
*sam*
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You'll now see messages telling you about reloading. All code is server-side so no patch needed for the client. This actually included a server-side engine recompile (rather than just script edits) so hopefully the gameserver won't go unstable on us. Should be ok.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 23, 2020, 6:03 pm
ShawnFireDragon
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Thank you Sam, this really is a good thing. :D
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vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Mar 23, 2020, 6:49 pm
*Longo*
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Love this. Didnt realize how slow some of my guys were til now, haha
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 23, 2020, 6:54 pm
*sam*
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It should work for drivers too, so you'll know they're driving too fast to reload because the number isn't dropping each turn
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 23, 2020, 7:25 pm
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awesome love it! Thanks Sam! You da man!!
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vet wv gateautumn raceL1 pvp5 paintladder triangle1 circuit2 deathrceL1

Posted Mar 23, 2020, 10:28 pm
*Synyster Gates*
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Praise be!
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vet wv deathrceL1 santa2 paintladder marshal ped1

Posted Mar 23, 2020, 10:29 pm
*Awefense*
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Another day, another great improvement. Thanks Sam!
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vet wv pvp4 marshal gwextrav

Posted Mar 23, 2020, 10:47 pm
*Bastille*
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Thanks for your efforts :)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Mar 24, 2020, 9:40 am
Blaer
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AWESOMESAUCE
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vet wv

Posted Mar 24, 2020, 8:18 pm
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This is an amazing QOL change. Thanks!

As I posted in the global chat, these little QOL changes will really rekindle interest from the vets. It also helps break down that barrier of entry for newer players. I'd love to see a new GUI for the lobby to really help keep people's interests. I'll keep an eye on the Facebook page for what's upcoming next then.
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vet wv ped1 paintball0,1,0

Posted Mar 25, 2020, 1:10 am
*Dark Tempest*
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This is fantastic!
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vet wv marshal pvp2

Posted Mar 25, 2020, 3:20 am
Tez
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Small note: If you have a pair of the same gun that are being reloaded at the same time with the same speed, only one reload notice shows up.

It's damn handy though, thanks sam.
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vet wv combat1 pvp3 pvp51,4,0

Posted Mar 30, 2020, 9:48 am
*Synyster Gates*
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Tez said:
Small note: If you have a pair of the same gun that are being reloaded at the same time with the same speed, only one reload notice shows up.

It's damn handy though, thanks sam.


Only if they share a reload time, otherwise I'm pretty sure it shows them both separately. Unless I'm remembering it wrong, which is possible.
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Posted Mar 30, 2020, 2:33 pm
Tez
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Yeah that's what I mean, sorry. If they have different times there's two messages, but if you're reloading both and they have the same time it looks like you're just reloading one.
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vet wv combat1 pvp3 pvp51,4,0

Posted Mar 30, 2020, 2:34 pm
Blaer
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Must be nice to have two quick reloaders...


Or a pain two have a pair of butter fingers ;)


Edit: if this is fact though, should be addressed... Cause when you THINK you said to both to reload but then didnt and just assume theyre on the same schedule...
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vet wv

Posted Mar 31, 2020, 10:42 pm Last edited Mar 31, 2020, 10:44 pm by Blaer
*sam*
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Blaer said:
Must be nice to have two quick reloaders...


Or a pain two have a pair of butter fingers ;)


Edit: if this is fact though, should be addressed... Cause when you THINK you said to both to reload but then didnt and just assume theyre on the same schedule...


It's definitely fact.  There has always been code in place to stop two identical messages appearing above a car at once. I don't remember precisely why.. perhaps there were occasionally two critical hit messages from different hits giving the same message, where it made no sense.

I'll have to make server-side engine changes (which is a bit of a pain in the butt) to get more specific details such as the character doing the reloading, in order to make the messages unique. So it won't be fixed immediately.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 1, 2020, 10:35 am
*goat starer*
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Blaer said:
Must be nice to have two quick reloaders...


Or a pain two have a pair of butter fingers ;)


Edit: if this is fact though, should be addressed... Cause when you THINK you said to both to reload but then didnt and just assume theyre on the same schedule...


you don't have to have two identical reloaders to get this effect.

If you set off a 6 turn reloader and 3 turns later set off a 3 turn reloader you get a single message saying 3 turns to reload above the car.

don't suppose we got anywhere with a 'turn it off' button?

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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Apr 1, 2020, 12:06 pm
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