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RULES FOR SCOUTING WITH THE MERCS
Hati
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RULES FOR SCOUTING WITH THE MERCS
1) You will bring 100% cars
1a) For Tez, no Ospreys lol
2) Fix your S*** no busted weapons or engines, OrangeGhost
3) If i tell you to kill something, you KILL it
4) Do not RAM with nonram cars, Rockinrams
5) I'm only taking the first 3-4 gangs from now on in public scouts
6) If we get a bad return, everyone w/o rear guns will move to the edge of the purple
7) If you have rear guns or ammo and DO NOT HELP you will not scout with me anymore
8) You will ditch garbage, I will make sure to have room for peds from now on
9) On my scouts, you will call your targets and let everyone know where you are
10) I'm the only one allowed to set my own vehicles on fire
11) If we are muscling, you WILL keep your speed up and learn to hit once or twice and push through
12) We don't do Hero S***. If I tell you to run, RUN. No last stands or lone rangers need apply
Hopefully you all take this in the spirit it is given. I enjoy having yall on my scouts but we gotta do better. I can't keep rebuilding.
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vet wv

Posted Mar 2, 2020, 8:54 am
*Rev. V*
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I have an issue with rule #10...
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vet wv zom marshal paintladder cont

Posted Mar 2, 2020, 9:01 am
*Rev. V*
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and #12... the "*"s means that I have to try or GodSam will be cross with me for wussing out and not trying to help save gangers.
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vet wv zom marshal paintladder cont

Posted Mar 2, 2020, 9:04 am
Hati
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Don't light my stuff on fire and of course marshals get a pass
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vet wv

Posted Mar 2, 2020, 9:19 am
*goat starer*
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I will be coming to set you on fire with my marshals pass. :cyclops:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Mar 2, 2020, 2:03 pm
Pines
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So many boring rules...This is why I solo scout. :p
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vet wv

Posted Mar 2, 2020, 2:23 pm Last edited Mar 2, 2020, 2:23 pm by Hyper 7
Sir Nexus
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Oof. just start a ban list. I have people i don't won't join public scouts with. They are entitled to there style, but I only like losing my stuff when I mess up.
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vet wv deathrce1 pvp5 combat1 sssc ped2 northernsummer0,3,0

Posted Mar 2, 2020, 2:35 pm
Hati
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Exactly why I made this post. I'm ok if i mess up and lose stuff but when I'm leading a scout and people don't listen or help out, not so much. I get it it's just a game but I've invested a serious amount of time in it and like I said on FB I'm tired if people who can't or won't get on the same page.
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vet wv

Posted Mar 2, 2020, 8:58 pm
Hati
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*goat starer* said:
I will be coming to set you on fire with my marshals pass.  :cyclops:

And here's one reason my PvP flag isn't on. Lol
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vet wv

Posted Mar 2, 2020, 8:59 pm
rockinrams
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ramming is part of my name and you disallow it? rockinRAMS :p



disclaimer yes im joking around as im still new in the ramming game :D
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vet wv deathrceL1 combat1 race1 pvp5 pvp3 ww1,1,1

Posted Mar 3, 2020, 12:48 am Last edited Mar 3, 2020, 12:49 am by rockinrams
Zazul
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Have you considered the possibility you aren't prepared to be leading your own group scouts yet? Might be an idea to stay with veterans until you can carry more weight.
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vet wv gateautumn raceL1 pvp5 paintladder triangle1 circuit2 deathrceL1

Posted Mar 3, 2020, 1:09 am
joemcfarnham
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Agree with zazul on this, you ran a 1500 CR scout, didn't have a scout of your own of any skill and didn't ensure anyone else brought one. You had an arbitrary rule of nothing larger than an ape which I tried telling you before you left a vet with a buzzer will kill much more than his own CR and make things easier, instead you had massive CR with weaker cars and no scout.

You should spend time training up multiple scouts and multiple leaders doing many travels with fast cars 3.2 flashes are the easiest IMO you can have 10 50+ scouts in a week or two.
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vet wv

Posted Mar 3, 2020, 2:14 am
*Synyster Gates*
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joemcfarnham said:
Agree with zazul on this, you ran a 1500 CR scout, didn't have a scout of your own of any skill and didn't ensure anyone else brought one. You had an arbitrary rule of nothing larger than an ape which I tried telling you before you left a vet with a buzzer will kill much more than his own CR and make things easier, instead you had massive CR with weaker cars and no scout.


Leading your own scout implies you're competent enough with your crew and skill that you trust yourself to allow others to join you on your adventure. In my opinion, if you run an event without knowing at least half the squad is capable of holding their own, you deserve to learn the lesson the hard way. YOU announced your event, YOU allowed these people to join your squad, and YOU launched that squad into combat.
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vet wv deathrceL1 santa2 paintladder marshal ped1

Posted Mar 3, 2020, 3:16 pm
Sir Nexus
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Still, and you should know this Gates, people come along and then goof off. You've called me on doing it in your scouts. If people are not listening to him, that's not his fault. There are two sides to this. People should undersand that a group scout requires a group effort. Even when I'm with your 5 FE in my buzzer that can't this ####, I still line up and fire rounds. I'm trying as best I can to help. People that go on group scouts in SS and then muck about (like bring three busted cars to a muscle scout with no guns to drive loot home. Yes, that's happened.) Should be chastised.

That being said. There isn't an aspect in this game that you don't have to fail at once or twice to get good at it. It's the very draw of this game. That includes hosting group scouts. You'll do better next time.
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vet wv deathrce1 pvp5 combat1 sssc ped2 northernsummer0,3,0

Posted Mar 3, 2020, 4:10 pm
Zazul
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Still, part of leading a scout is being aware of what your team is bringing to battle. I personally inspect each vehicle players bring when I host and if im unsure of their gang skill i always assure I have enough skill/rigs to carry the scout solo if needed. Also don't hesitate to ask people to bring less/ swap crap cars out before launching. At the end of the day you are responsible for the success of the run, blaming others for failure is just bad leadership.
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vet wv gateautumn raceL1 pvp5 paintladder triangle1 circuit2 deathrceL1

Posted Mar 4, 2020, 1:15 am
*Synyster Gates*
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Zazul said:
Still, part of leading a scout is being aware of what your team is bringing to battle. I personally inspect each vehicle players bring when I host    and if im unsure of their gang skill i always assure I have enough skill/rigs to carry the scout solo if needed. Also don't hesitate to ask people to bring less/ swap crap cars out before launching.  At the end of the day you are responsible for the success of the run,  blaming others for failure is just bad leadership.


Period. If you can't carry the event yourself, then emphasis on checking every vehicle to ensure nobody is doing stupid bull***t becomes more important than ever.
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vet wv deathrceL1 santa2 paintladder marshal ped1

Posted Mar 4, 2020, 4:11 am
Hati
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Duly noted and I'm taking steps to correct my flaws. I appreciate the responses
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vet wv

Posted Mar 4, 2020, 6:54 am
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