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Discussing Strategy - III of V - Vehicle Design
KingEridani
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Vehicle Design Strategy


The following is part III of V on my series of posts on ‘Discussing Strategy’. I hope for the following guidelines and jargon to be adopted by players both veteran and new alike to foster better communication about the game. I will update these posts as corrections arise from discussion in attempt to create a referable resource should this catch on.

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The following are different philosophies around designing vehicles for combat events. You may think of the noob seeking advice as the hungry man and fisherman analogy. If you tell the would-be ‘Winder what to build, you have fed him for a car. If you teach him how to build, you have fed him for life.

I’m happy to accept proposals for additional philosophies and discussion on these two.

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“Bristling Porcupine”

The philosophy that each vehicle fielded should be as optimal as possible. This means that some vehicles may end up never firing a particular gun. Generally this means safer individual vehicles but tougher fights.


“The CR Sensei”

The philosophy that with enough scouting and bonuses which do not raise CR (mainly crew skill, team synergy and pedestrians) you can roll encounters that actually put you at the ‘numerical’ advantage; resulting in an easy game.

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A brief note on the process of building your vehicle. First off you gotta start somewhere, whether its a looted chassis, a need in your squad or a vehicle you’ve always lusted after. Identify your ‘Givens.’ Then ask yourself what role the vehicle will be performing. Will it be a versatile car with multiple purposes being mobile between squads or does it have a specific niche to fill in an otherwise established squad?

If you haven’t already, choose your chassis. You’ll now want to give the vehicle components appropriate to its role. It can be tempting to slap the max unexposed engine and as large guns as you can fit with gangers to shoot them but this often inefficient and sometimes dangerous. If your vehicle will not need to do more than a minor strategic retreat consider a smaller than maximum engine to shave some CR and free up bulk. Choose your armaments appropriately to your design philosophy and ganger skill making sure to account for at least 1 reload per gun in bulk.

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TL;DR: You can design vehicles to be badass or CR efficient. Identify the vehicle’s purpose, then build it.
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vet wv

Posted Jun 30, 2016, 11:48 pm
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