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State of the Game
*Brunwulf*
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Paul Simon said:
Brunwulf,

IMO generating cash for the new player is the hardest thing to learn and the most depressing to a new player. I would strongly recommend you share some of your insights to help other players.

I got by via the generosity of others until I could bring in enough loot to fund my operations.


It's really no big secret- just play the markets. ATM water in SS is $21 to buy. It sells in GW for $199. During the travel you will loot vehicles, car parts, tyres, metal- all sell for cash. Simple as that.
But like I said, you have to have the gangers and hardware to do it on mass- and that is only possible by building and training your gang by mail running, scouting, combat etc.
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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Jun 14, 2016, 8:21 pm
*Brunwulf*
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I made my cash in the begining by car trading.
Get a ganger down to SF and check the market a few times a day. Sooner or later a rare car will be up- Eaton/Moray/Corgi/Vampire - all of these can be driven back to SS. Pick up a few cans of cheap fuel in TEX on the journey- 80k+ of profit in 3 days, while getting loads of scouting rises. And no- it's not easy- you will lose more than you gain in the first trips till you learn the maps and spawns and get a good scouter.
This thread seems to have turned into a vet 'slamming' but we all started at the begining didn't we? and there's a lot more helpful players willing to give advice than there was when I started.
I'm certainly no 'Elite' player here- so if I can do it- anyone can.

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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Jun 14, 2016, 8:28 pm Last edited Jun 14, 2016, 8:32 pm by *Brunwulf*
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My advice was pegged at the newer player that has unskilled characters and limited cash to buy custom vehicles.

Do mail runs in a fast car (that you can run away in) until you have skilled up your gangers to at least the first specialism. Then you can start considering the more profitable runs.

The best "loot" you can gain early on is the ability to handle the interface, read the terrain and use it effectively to escape without getting killed.

Once you have that, you can retain the loot (and the skilled gangers that are harder to replace) that then become available through other means.

As for the other stuff. "In combat you follow orders, or people die, it's that simple".

If you went for a real-life driving lesson and decided to "free-style" it, you would get barred fairly quickly.

If you went to a real-life gun range for lessons and decided to shoot "gangsta-stylee" you would get barred (or arrested).

This game is driving with guns. You should also expect to be a team player and follow the leader or expect not be invited to play in a team.
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vet wv raceL1 deathrceL1

Posted Jun 14, 2016, 10:13 pm
*Brunwulf*
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Iron Wraith said:
My advice was pegged at the newer player that has unskilled characters and limited cash to buy custom vehicles.

Do mail runs in a fast car (that you can run away in) until you have skilled up your gangers to at least the first specialism.  Then you can start considering the more profitable runs.

The best "loot" you can gain early on is the ability to handle the interface, read the terrain and use it effectively to escape without getting killed.

Once you have that, you can retain the loot (and the skilled gangers that are harder to replace) that then become available through other means.

As for the other stuff.  "In combat you follow orders, or people die, it's that simple". 

If you went for a real-life driving lesson and decided to "free-style" it, you would get barred fairly quickly.

If you went to a real-life gun range for lessons and decided to shoot "gangsta-stylee" you would get barred (or arrested).

This game is driving with guns.  You should also expect to be a team player and follow the leader or expect not be invited to play in a team.


Yep. well put.
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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Jun 15, 2016, 4:50 pm
*Brunwulf*
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I have also posted in the newbie forum how to do Lorry haulage.
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Posted Jun 15, 2016, 5:10 pm
*The X Man*
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*Brunwulf* said:
I have also posted in the newbie forum how to do Lorry haulage.

You should also post how to fight with a Fire Engine!  :rolleyes:
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Posted Jun 15, 2016, 5:34 pm
*Awefense*
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Hehe. I don't care who you are, that was funny!

:D :p :cyclops:
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vet wv pvp4 marshal gwextrav

*Posted Jun 15, 2016, 8:03 pm
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1. There are no mid-tier players.

Well that's an absolute with non-defined terms. There isn't a thriving middle class would be a more accurate thing to say, but that's hard to measure. You're having a hard time finding what you think are mid tier players. I see them all the time. They buy car cannons and 3.2Lv8's from me. New players don't have 140K to waste on a weapon. Veteran players tend to source them their selves. I polled the lobby and Gerbill, Paul Simon, Taco and Rugpony say their mid-tier. When does a newbie become mid-tier? When does a mid-tier become a veteran? If you have to buy car cannons from me in somerset and cannot loot or build your own maybe you're mid-tier? I dunno. Some people said south of BL is mid-tier.

"This disconnect seems to cause lots of churn amongst new players and I wonder which group is out of touch with the core of the game's ideals. "

This sounds like a thinly veiled accusation about something that doesn't exist. Who gets to define "the core of the game's ideals"? Poppy####. Please speak plainly if you mean to discuss whatever this sentence is supposed to mean.

2. Too many group scouts descend into chaos and leave people hating each other.

I literally never see this happen, but I'm picky about who I scout with. If a scout leader is flaky, inept or has delusions of grandeur then I don't scout with that person in charge again. I take out newer players many times a week and the last time someone lost a car was The Evil Chaos about three years ago. And he got unlucky. And I replaced the car. If you're going to have a challenging scout, there's a chance it will go sideways. Pick and choose who you ride along with.

"nobody stays long enough to graduate from newbie due to their interactions. " In the past month I've given out a welcome package to two new subscribers consisting of $200K and an Apache. They've graduated from Newbie. You like to speak in absolutes (nobody, no, etc) but you don't see all there is to see here. Maybe you need a larger sample size before your draw conclusions. People play pretty much all day and night, and different groups play at different times.

3. Getting into trading at any level that is close to profitable requires lorries/buzzers.

You can do it with BPU's. It's profitable. It will tie up a lot of crew and equipment with many travels, but it can be done. Are you trying to do "trading" with NPC's or players? It is a lot easier with a larger vehicle, but you can easily run lorries to BL and back with just a couple Apache escorts crewed with gangers with sniper 2 and rapid reload. Just because you haven't done it doesn't mean it can't be done.

I've known one guy who was great with box vans, but I don't recommend them.

4. I know it will never be fixed, but the game client configuration seems to actively discourage chat amongst players.

If you need all your focus and time to handle putting in your moves then it doesn't leave a lot of room for parlay. I've had plenty of social interactions during scouts among very experienced players who don't have to strain to keep up. It might be expecting a lot from newer players who are still trying to figure things out. The lobby is for social hour. People to be businesslike when they're doing scouts unless they're among friends and not stressed. Team channel is better for that but most folks don't use it.

" I've been playing daily since April and the most anyone has ever said to me involved how they refused to scout with me because I wanted to bring a symphony."

You relying on everyone else to start conversations with you? Yeah some people don't like some chassis. The only chassis I don't want along on a scout is one that is incapable of contributing. People that want to experiment with some strange ballistics car with dropped weapons during a group scout would be better served to bring something conventional to the fight that is capable of helping. We all contribute what we can and take a share of the spoils. I have played with people who want to take a share who don't contribute. They like to flank wide and never fire a shot, they like to get their ballistics weapon training in and hit people with friendly fire and do everything but shoot guns at the other cars. If that's you, I don't care for whatever chassis you're in and won't hesitate to call you out on it. Group scouting is a convention where we agree to work together for a common purpose, not the place to experiment with strange #### that doesn't help or wander around the desert while other people cover for the CR you brought but isn't contributing. As long as you're trying, and have a car that's capable of helping, it's cool.

If you want some social interactions or one on one training scouts I'll be happy to help, pick your time of day and date and I'll be there unless I'm in treatment. It's easiest to have a social scout as a duo, that way you're not holding up other people who want to get the scout done and move on. I'll be happy to teach you as much as you want to know. I'll even try and be social and ask you how your day is going.

If you're not making friends here maybe you need to talk to other people or scout with different leaders.

When I take out groups of players in somerset I'm trying to get everyone back without losing anything and do it quickly and efficiently so I can do it again and again. Every scout leader has a different style, if you can't find one that matches what you're looking for then I encourage you to become one that does. All it takes to lead a scout is a decent scout (some people argue this because they want higher difficulty) and a good plan based on experience in game.

Let me know if I can be of any assistance.
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Posted Jun 16, 2016, 4:14 am Last edited Jun 16, 2016, 4:51 am by *Tango*
KingEridani
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*Tango* said:
Every scout leader has a different style, if you can't find one that matches what you're looking for then I encourage you to become one that does


Well said Tango.


*X* said:

*Brunwulf* said:

I have also posted in the newbie forum how to do Lorry haulage.


You should also post how to fight with a Fire Engine!  :rolleyes:


Yes, I think there is some confusion as to the tiers of players.

*Tango* said:
I polled the lobby and Gerbill, Paul Simon, Taco and Rugpony say their mid-tier. When does a newbie become mid-tier? When does a mid-tier become a veteran? If you have to buy car cannons from me in somerset and cannot loot or build your own maybe you're mid-tier? I dunno. Some people said south of BL is mid-tier.


I think the scale you are trying to fill isn't granular enough to reflect the 'experience and wealth' tiers of players. You don't go from your first night playing to 'mid' tier to having everything...

I'm just going to spitball a new metric for discussion of this generalized concept of progress and you all can tell me what you think.



_____________________________________________________________________


I'm not including into the consideration for this system; activity of the player, sign up date or ultimate villainy. For your digestive purposes; the following is written by an avid game designer with a guilty fancy for Online games who has about 4 months of active time. I would place myself at the very bottom of Class C.

For the sake of clarity, the term 'Toy' shall hereafter refer to vehicles including or harder to acquire than a Buzzer.

_____________________________________________________________________


S Class

Players who have everything. Some of these players operate top tier camps, some simply enjoy the thrill of the hunt or their Hot Wheels collection.

A Class

The lines immediately become muddier; these players may vary wildly in wealth and operations. Whether they operate a profitable southern camp, have ground their way through enough pho's to for a mathematician to cry or have mastered the latest lorry-humping trends; these players have the toys.

B Class

This is the most diverse group of players; at the lowest they are just starting to see the larger $ numbers.* This includes the owners and operators of all but the most profitable Northern camps, small southern campers and a myriad of scouters/traders/eventees, most often but not always in the South. These players have a few to a good portion of the toys and are usually engaged in acquiring more.**

C Class

These players are only slightly less diverse than Class B, but by my estimates this phase takes the longest. These players are sometimes junior members of large and small camps but usually not owners. They may own one or one set of toys but more likely rely on SUVs to make their wealth. Similar to Class B these players can be found all over Evan, but instead are primarily concentrated in the Northern Triangle.

D Class

The variance starts to dwindle down again at this class. These players may use a variety of tactics but are most if not all headquartered in the Northern Triangle. A Scouter enters this point when their first sets of hardware are established and they can reliably solo. Likewise a traders first couple reliable routes. Not being a town event type myself I'm assuming you need to establish your hardware in a similar way to the Scouter. The upper echelon on these players have organized their methods for success and look to acquire their first Toys.**

E Class

This is the awkward teenage phase of players who are no longer noobs, who are seeking how to establish themselves***. They will have two to dozens of cars. Players take different amount of times to tackle the finer points of Darkwind and may be able to establish themselves on their own or may need assistance or even guidance. During this phase the players often seek and are encouraged to join Social Scouts. (SSSS)

F Class

These are the noobs. They range from those 'Newbie(McIJust) has logged in...'s to having the tutorial, a few events, maybe a car or two and ready for the first couple social scouts. I expect the following will be disagreed with so I'll disclose it with, this is just my opinion; noobs should be taught how to Scout - how to (D)Race - and how to trade mail.

_____________________________________________________________________



Thanks for reading; I hope this assists further discussion; and if we come to use a similar scale I would say it warrants its own post; which I can do if/when the time comes.


_____________________________________________________________________





*Even if they are trading/looting/incoming in small increments with a high maintenance cost with a high enough rate you can potentially make many millions a week. You also can't leave out the value of your own time in this mental valuation.


**Acquiring Toys can be done through directly hunting them in the South, or grinderifically profiteering off the NPC's love for bulk goods and phos and trading the hunters their Toys for Cash.


***This is the group in critical need of aid. Darkwind has its kinks and twists; none of us made it to where we are alone. However you cannot overwhelm them with endgame strategy or tales of Big Bucks. You have to encourage building up a garage of usable hardware.
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vet wv

Posted Jun 16, 2016, 7:57 pm
*Awefense*
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I'd say I'm closest to a B.


KingEridani said:
*Even if they are trading/looting/incoming in small increments with a high maintenance cost with a high enough rate you can potentially make many millions a week. You also can't leave out the value of your own time in this mental valuation.


I own 2 camps, both in mothballs at the moment. I manage 3 huge southern camps, and I lose more money than I make. I lost 6 million when real life had me a bit busier a couple months back, now I'm maintaining, but not really growing my wealth since then.

But, it's what I love to do. Managing camps is what keeps me here.

I suppose I should charge more for my trucking contracts. Will have to look into this.

Awefense
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vet wv pvp4 marshal gwextrav

Posted Jun 16, 2016, 8:27 pm
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