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Skill Limit in Squad Divisions, Suggested changes
Paul Simon
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It just occurred to me that the level limits for squad division battles should be better refined. Assuming the main goal of the squad division activities is to have balanced sides, the current setup will allow gangers with up to 6 specializations fight against those with zero at Division V and gets worse the higher you go.

to address this issue I would suggest the following suggestions:

1 have and additional check for how many specializations a ganger has that is entered into a squad combat and set a limit on that as well.

2 have the game calculate the total amount of skill points per team and let the difference be a modifier to the points given for demoing a car.

3 Use generic gangers.. all same skill level. or randomly created gangers with skills in the range allowed by the division but no specializations.
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Posted Mar 21, 2016, 8:45 pm
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I agree that the SCL system could be improved. Actually, you can field gangers with more than 6 specs in div V since skill cap does not apply to driving or scouting skills. You can actually field defensive drivers 8 in the lowest division.

However, I would not spend one more minute on suggestions for a game that is not going to change a single bit. This matter has been discussed multiple times already.
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Posted Mar 22, 2016, 2:49 am
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I agree that changing the SCL limits would benefit the game and encourage newer players to engage in leagues.

SCL5 is no level playing field when a newer player is facing a player fielding DD6, SNP3 with RR and specced scouts they have almost no chance of winning and have a good chance of losing some of their best guys.

My suggestion would be to change the skill caps as follows:

SCL5 - Skill Cap 40
SCL4 - Skill Cap 80
SCL3 - Skill Cap 120
SCL2 - Skill Cap 160
SCL1 - No Skill Cap
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Posted Mar 25, 2016, 11:48 am
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*Maxxed* said:
I agree that changing the SCL limits would benefit the game and encourage newer players to engage in leagues.

SCL5 is no level playing field when a newer player is facing a player fielding DD6, SNP3 with RR and specced scouts they have almost no chance of winning and have a good chance of losing some of their best guys.

My suggestion would be to change the skill caps as follows:

SCL5 - Skill Cap 40
SCL4 - Skill Cap 80
SCL3 - Skill Cap 120
SCL2 - Skill Cap 160
SCL1 - No Skill Cap


+1
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Posted Mar 25, 2016, 1:42 pm
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Changing the skill cap isn't going to solve anything. Once that new player advances to the next division, same situation, I don't have the same skill guys to fight the other players in this new division.

Bottom line, cross train your guys. New players, this may take a little time, but it is something we all had to do.

Also, take into consideration the money and prizes for SCL. It has the highest payout than any league, you can win training vouchers that are only available in SCL leagues and you can earn bonuses and boosts for your camp you are affiliated with. Prizes like these should not be low hanging fruit, so you are going to get some of the best competition in any match you fight in.

Paul, here is my suggestion. SCL can have up to 3 players on a team. Join up with another player. Division 5 usually runs with a 3 vehicle squad. Your partner runs two cars and you run one car. I am sure you should have at least a couple skilled characters to fill your car.

Your partner, especially if you partner up with a vet, will have the multi spec'd crew that will balance the match. I know this works because I have done this over many seasons taking on new players or first time SCL players.

Now, after you have played in a couple seasons, your characters will develop and you could start a solo team if you wanted. Remember, you can only lead one team, so if you want to play in multiple divisions, you will needs partners.

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Posted Mar 25, 2016, 5:20 pm Last edited Mar 25, 2016, 5:21 pm by *The X Man*
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*The X Man* said:

Your partner, especially if you partner up with a vet, will have the multi spec'd crew that will balance the match. I know this works because I have done this over many seasons taking on new players or first time SCL players.


Agree, You just hit right into the problem! You need a vet partner. New players should be able to perform well without a vet partner.

*The X Man* said:
Changing the skill cap isn't going to solve anything. Once that new player advances to the next division, same situation, I don't have the same skill guys to fight the other players in this new division.


It is going to solve lots of issues, especially if skill cap applies to ALL skills. It is possible to keep your gunnery skills up to date if you train, I have done it myself with the help of chrome. However, it is not possible to train Defensive driver 6 and scouting 6 at the same time. That, you need to train in advance, hence you are a vet.
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Posted Mar 25, 2016, 8:26 pm
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Also, the reason why Maxx proposes to change the skill limit is because there is no skill difference between Div V(cap 60) and IV(cap 90) and neither between div II(cap 150) and div I(cap 180).

Maxx's scale makes a lot more sense.

I would modify it slightly though:

Div V: 49cap
Div IV: 99cap
Div III: 149cap
Div II: 199cap
Div I: 249 cap or no cap

Its mostly the same, just makes a little more sense
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Posted Mar 25, 2016, 8:31 pm Last edited Mar 25, 2016, 8:36 pm by JoniBoy
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JoniBoy said:
*The X Man* said:

Your partner, especially if you partner up with a vet, will have the multi spec'd crew that will balance the match. I know this works because I have done this over many seasons taking on new players or first time SCL players.


Agree, You just hit right into the problem! You need a vet partner. New players should be able to perform well without a vet partner.

*The X Man* said:
Changing the skill cap isn't going to solve anything. Once that new player advances to the next division, same situation, I don't have the same skill guys to fight the other players in this new division.


It is going to solve lots of issues, especially if skill cap applies to ALL skills. It is possible to keep your gunnery skills up to date if you train, I have done it myself with the help of chrome. However, it is not possible to train Defensive driver 6 and scouting 6 at the same time. That, you need to train in advance, hence you are a vet.


There wouldn't be a need to adjust the skill cap. Just include all skills, not just weapons, would be more inline with what you are talking about.

Taking a 199 to 249 cap in D1 and D2 would not be the best because the average character caps 150-175. So you would have a harder time fielding an equally skilled squad to compete with on your own.

SCL format is to include a multi-player per team league. Nothing wrong with new players and vets forming a team. The new guy gains lots of experience this way compared to solo mode hard knocks way of learning. I've been on both ends of this and going solo is not the way to be competitive as a new player.

Paul doesn't have all these crossed train characters and he is in 3rd place in Div 5 playing solo. He is doing a good job too, so how is the current format not competitive or unfair for him? Is it because he isn't in 1st place? Some leagues take many seasons before you can win, especially when a lot of good players are in these divisions.

Is the SCL format the best? Maybe not. Some of your suggestions are worth considering, but are they really going to affect the game in the way you think it will? Some things might, but other things may not.

Next season will be here in a few weeks. See if you can talk to some other players and get them interested in SCL and try to increase the sign ups for Div 5. Maybe get a good mix of players per team.
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Posted Mar 26, 2016, 1:05 am
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I am available for hire in all divisions next season.
No payment required.
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Posted Mar 26, 2016, 4:25 am Last edited Mar 26, 2016, 4:25 am by Joel Autobaun
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*The X Man* said:

There wouldn't be a need to adjust the skill cap. Just include all skills, not just weapons, would be more inline with what you are talking about.


+1 to this - would go a long way to making Div 5 a proper entry level league

high DD do make a difference in the lower leagues where the gunners tend not to be so good
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Posted Mar 26, 2016, 10:16 am
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Racing Robbie said:
*The X Man* said:

There wouldn't be a need to adjust the skill cap. Just include all skills, not just weapons, would be more inline with what you are talking about.


+1 to this - would go a long way to making Div 5 a proper entry level league

high DD do make a difference in the lower leagues where the gunners tend not to be so good


+1
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Posted Mar 26, 2016, 10:46 am
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add in stats and I'm in too.

Speed esp 1:1 for skill points.

Otherwise this is just another roundabout way of handicapping old gangers.
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Posted Mar 26, 2016, 4:33 pm
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