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Change to remove travel-truce exploit
bootrag
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This is silly. If there are players "taking advantage" by using some tricky technique then you should address that issue with them if you don't approve. Many of us focus our gang efforts and personal time towards balancing these reps in the exact way that you intend to hobble.
Why? I always am armed and armored. If you intend to make sweeping changes that affect the average payer in a such negative way then you might as well add in all of the other changes that subbed payers have been interested in seeing.
Dont waste your time, and the months I've spent in game, with something that can be fixed in a sternly worded email please.
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vet wv pvp1 pvp5 paintball

Posted Oct 21, 2015, 5:18 am
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[quote=Grimm Sykes][quote=Tallus]I take it Grimm found another loophole to drive trucks through.

[/quote]

Not I, i ran some lorrys to EF from SS over a month ago, each had 42 armor per side and a 8L engine. Those are the only lorry travels i'eve done since i returned to play in July.

I'm not subbed and can't even travel outside of the northern triangle, so point your finger elsewhere.[/quote]

:o. No offense intended.... My gangers swore they saw a Grimm trucker near BL. musta been the radioactive worm in the tequila.
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vet wv ped2

Posted Oct 21, 2015, 5:34 am
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it wont change my game either since I have no Rep anyway. But its the wrong "Fix"

The problem is how the rep system works. Not how players play. If the System in place allows a player to be loved by everyone, then fix it so being loved by one makes you enemy of their enemy.

This is like fixing a bleeding Artery by chopping off the arm rather that sewing the hole shut.

In the end it really just hurts New Players. Most Long time players can escape a pack of 4L Sunrises in a 3.2L Hearse with 4 Flat Tires. Conversely (I know from personal experiences) a new player would be hard pressed sometimes to survive in an opposite situation where they had the 4L and were chased by a Hearse with 4 flat tires!
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Posted Oct 21, 2015, 6:14 am
HexGrid
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*K1500* said:
*StCrispin* said:
In the end it really just hurts New Players.  Most Long time players can escape a pack of 4L Sunrises in a 3.2L Hearse with 4 Flat Tires.  Conversely (I know from personal experiences) a new player would be hard pressed sometimes to survive in an opposite situation where they had the 4L and were chased by a Hearse with 4 flat tires!


If we take new players to be those who haven't expanded beyond the northern triangle then I don't see what the issue is. Travels between SS-GW-ELMS usually only spawn one travel encounter and possible an arrival encounter. You can still attempt to truce one of those encounters - you will just have to think about which one you would prefer to play out. If anything this presents a better training experience for what you'll encounter in the southern towns.

K


LMAO K! Sam could cut the arms off all your gangers and you likely would still spew your yes man posts, lmao.
/ignores Kl's judiciously biased posts
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vet wv race1 pvp4 pvp1 paintball deathrce1 circuit3

Posted Oct 21, 2015, 6:37 am
HexGrid
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Honestly dude you have shown it clearly yourself repeatedly. You don't care about how anyone else's game play is affected. As far as anything else Sam will do whatever he likes obviously and it is everyone else's RIGHT to voice their concerns and opinions. Be free and use yours any way you like, as will I.

ps. I bet most will find that post hilarious.
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vet wv race1 pvp4 pvp1 paintball deathrce1 circuit3

Posted Oct 21, 2015, 6:52 am
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To me, as a pretty new player, that change makes no sense, maybe because I am not aware of all the exploits that have been used before.
First of all, I don't see why it is a cheat to move unarmored car around, its a risk anyone should be able to take, I assume that your point is that Evan should be always a bit dangerous no matter your reputation, which directly enters in conflict with the reputation system.
Second I don't see why, if someone works his reputation, shouldn't be allowed to travel safely in some areas of Evan, afterall that is the only thing reputation is for.
Third, makes no role-play sense that you can't truce a friendly faction just because you have already truced once.

In my opinion, if you want to make Evan a bit more dangerous, a new untruceable faction could be introduced, a bunch of guys that simply have no friends and that you may encounter anytime. That, at least would make some sense, would also keep the faction system useful, since your chances of untruceable encounter would be reduced.

Joni
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Posted Oct 21, 2015, 6:54 am
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I'll tell you what. You don't criticize others posts and stick to the topic at hand & I will not do it to you :)
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Posted Oct 21, 2015, 7:19 am
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*K1500* said:
HexGrid said:
I'll tell you what. You don't criticize others posts and stick to the topic at hand & I will not do it to you :)


Well that's hilarious considering everything I have posted has been on topic - and both Crisp and Krak are people who I've talked a lot with over the years. What you've basically just said is "shut up and tow the line or else". All class man.

K.


rofl you are really out there, how is anything i said an "or else", and what the heck "or else" could anyone here do, lmao.

fo·rum
noun 1. a medium where ideas and views on a particular issue can be exchanged.

So there we go, do as you wish as will I. lolz
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Posted Oct 21, 2015, 7:35 am
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With that exchange done. This is an extremely complicated mechanic to resolve with out diminishing scouting & negotiation.
Diametrically opposed factions with alternating encounters trader-raider-trader-etc or variations of numerous ideas. I don't think its gonna be solvable threw game mechanics without completely changing how many people play. This being said, again the simplest solution would be to deal with the individuals themselves. Ultimately Sam will do whatever he likes, and I could tolerate the game disruption somewhat if compensated with the same skills reset the pre-steam release players got for the increased player base lolz.
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vet wv race1 pvp4 pvp1 paintball deathrce1 circuit3

Posted Oct 21, 2015, 7:56 am
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Oh and consider that the intro to ganger chrome skills resets suggestion. Sam would have to prioritise, hmm, torture players more or possibly make more chrome sales :)
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Posted Oct 21, 2015, 7:59 am
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I will throw my 2 cents in too while I am here, and would like to know how it is an exploit?

If someone can explain to me why people are going to be punished that have either A) Factioned with a gang and their allies however cannot truce more than one encounter with those factions is FAIR, or B) Put in alot of hours and thought on how to impress each gang -yes IMPRESS because you need to be doing something right on all gangs to get your reps up to a point where you can truce anyone.

I see it as a complete kick in the hurty bits to anyone that has done some Rep work to try to make travelling safer, or has tried to ally with the pirates/bandits especially down south where they will be made to fight their own faction or friendly factions no matter what.

Call me Crazy but then what is the point of reps at all really, you get one truce and thats it. No point trying to be a pirate any more, factions only give you the faction bonus, it would mean nothing as you would still have to kill your own faction, no matter how loved you were with them.

I would suspect someone has complained about this and a knee jerk reaction is to blanket ban things. I call poor form, very poor form.
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vet wv marshal

Posted Oct 21, 2015, 8:15 am
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I can rarely truce and end up running from everyone - but the tide of opinion does seem pretty much one directional here

Get ready for more rage quits
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Posted Oct 21, 2015, 8:43 am
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bootrag said:
This is silly. If there are players "taking advantage" by using some tricky technique then you should address that issue with them if you don't approve. Many of us focus our gang efforts and personal time towards balancing these reps in the exact way that you intend to hobble.
Why? I always am armed and armored. If you intend to make sweeping changes that affect the average payer in a such negative way then you might as well add in all of the other changes that subbed payers have been interested in seeing.
Dont waste your time, and the months I've spent in game, with something that can be fixed in a sternly worded email please.


it should obviously not be possible to be friends with every faction in this game unless you never chose to fight nd loot.... and even then if you are friendly with merchants or slavers it should bee impossible to friendly with reds.

the reps should always have worked in a way that the best you could be was to have everyone neutral wiith you... and then only if you were irrelevant to all of them ie. doing nothing

certain factions should always have very 'loose' loyalties in any case. all the pirates and slavers should weigh the possible gains of taking a lorry from you against you not liking them.... you should never be able to guarantee a truce.. especially against the higher fame gangs.
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Posted Oct 21, 2015, 9:06 am Last edited Oct 21, 2015, 9:08 am by goat starer
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Quote:
it should obviously not be possible to be friends with every faction in this game unless you never chose to fight nd loot.... and even then if you are friendly with merchants or slavers it should bee impossible to friendly with reds.


I disagree, you can be friendly with them all, you hit the merchants for their goods, that you might sell off to the slavers, then to keep the merchants happy you go an kill a heap of pirates, and give their cars to the Reds. Each time you hit something you lose some rep, however each faction would look at the over all effect it has with the thinking of "Ok that gang took some of our cars and killed our gangers, but last week they MASSACRED our enemies, we can handle a few of ours killed if it means lots of theirs"

Quote:
certain factions should always have very 'loose' loyalties in any case. all the pirates and slavers should weigh the possible gains of taking a lorry from you against you not liking them.... you should never be able to guarantee a truce.. especially against the higher fame gangs.


This one I believe is truly wrong, as I said before the gang/faction leaders would weigh up the pros and cons of taking a few lorries vs their forces getting decimated, or you helping out the enemies. Im no sea dog, however ever the pirates of old had a "code" if you wish where they wouldn't take other ships on the seas, because of the "greater goal" idea.

Just because they are slavers/pirates doesn't make them stupid.
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vet wv marshal

Posted Oct 21, 2015, 9:20 am
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I'm unsure what problem Sam's trying to fix here.

My gang is allied to the Slaver faction, yet I still occasionally get attacked by Slavers.

I don't massage reps, as can be seen by my current standings:
Civs    Neutral
Merchants    Neutral
Anarchists    Unappreciated
Mutants    Unappreciated
Slavers    Liked (Primary Faction)
Badlands Truckstop    Appreciated
Morgan    Respected
Deathrace Mafia    Neutral
Evan Reds    Unappreciated
Raiders    Unappreciated
Privateers    Unappreciated


I do run unarmed couriers (cars, not trucks) all around Evan, and regularly have to run encounters. Being unarmed already has a negative, in that enemy pursuers won't give up like they do when faced with an armed opponent.

What is broken??
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Posted Oct 21, 2015, 9:47 am
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Splurs said:
Im no sea dog, however ever the pirates of old had a "code" if you wish where they wouldn't take other ships on the seas, because of the "greater goal" idea.

"The code is more what you'd call guidelines than actual rules"
Splurs said:

Just because they are slavers/pirates doesn't make them stupid.

Slaughter their gang, loot their gear, then do a few favors for them, use HPs and they are back on your good side?? Those would be stupid pirates.

Ask any player who had been done wrong in that way by another player (Insert ash reference here) and see if they are buddies the following week... most likely, they are still enemies... as it should be.

There are way too many ways to quickly and easily regain good rep. This needs to stop. And never should you be on good terms with all factions... NEVER.
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Posted Oct 21, 2015, 9:51 am
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PvtParty said:
What is broken??

Earning $10 Million+ per travel/transport with no risk and no effort. Sounds a bit broke. Only thing not broke is the player(s) "$$$".
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Posted Oct 21, 2015, 9:58 am
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Quote:
Ask any player who had been done wrong in that way by another player (Insert ash reference here) and see if they are buddies the following week... most likely, they are still enemies... as it should be.

There are way too many ways to quickly and easily regain good rep. This needs to stop. And never should you be on good terms with all factions... NEVER.


Ok I will agree with that to some extent, HOWEVER I am still waiting for someone to tell me how this is an EXPLOIT and FORCE people to potentially have to fight their own faction no matter how loved they are?

I will give an example, if I was allied with Civs, and traveled at 45mph between SS and GW, there is a chance of up to 5 encounters (2 gates and 3 encounters), yes rare however it is possible, IF by some chance I was un lucky enough to pull Grotons Gladiators every time then by the first wilderness encounter I would be shooting my own faction up another 4 times. EVEN if it was only the one wilderness encounter and I still pulled them 2 other times, your reps would still take a massive hit. Look at this in regards to a new player who might then get a bounty on their heads in SS for killing Civs and then they quit because they are always getting returns in SS by the malitia, driving their Civs worse.

I know it is the far end of the scale, however it is possible and I am trying to highlight the bigger issues here. You shouldn't have to fight those how like you.

Quote:
There are way too many ways to quickly and easily regain good rep. This needs to stop. And never should you be on good terms with all factions... NEVER.


If this is the TRUE problem then the "Exploit" that is being discussed is no exploit however a failing in the Reps. Fix the rep system rather than punishing everyone.
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vet wv marshal

Posted Oct 21, 2015, 10:02 am
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I'm still discussing the best way to do this... the mechanism I listed at the start of this post probably isn't the best way.
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Posted Oct 21, 2015, 10:35 am
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*The X Man* said:
PvtParty said:
What is broken??

Earning $10 Million+ per travel/transport with no risk and no effort. Sounds a bit broke. Only thing not broke is the player(s) "$$$".


$10 Million+ !?!  Is that even possible, without running a huge fleet of trucks?

OK, here's one option to stop that... Rather than just CR/rep, use the value of the load to adjust the likelihood of an encounter. In a hostile environment, it is possible that friends will turn on friends if the payout is a large enough.

If the game system was intelligent enough to allow for it, word of any gang shipping huge quantities of gear in relatively unprotected trucks would quickly get out and that gang would find targets painted on their backs.

I thought there was meant to have been a change to reps some months back to prevent the All-Positive situation. Did that not happen, or did the change not work?
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Posted Oct 21, 2015, 10:36 am
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