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Extra ammo
*Brunwulf*
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*The X Man* said:
Just landed a Lorry and carrier van. Most of the drops were pretty standard. A bunch of MG ammo, but 2 HMG clips, 4 MD clips, and the bonus drop was 3 CC clips. Also 200+ units of fuel.


Nice haul XMAN!
I'll take the HMG ammo for a trade if you want- that goes for anyone else who has any?

I learned very early on in Scav that you have to re-think attack strategies to maximise loot- As XMAN says in another post- you can't just blow stuff to bits for the gunnery training like in DW.
You have to try to breach 1 side, and then use small fire to maximise loot.
Once you get a specced mech- it becomes much easier cos you don't have to worry so much about your own damage. Cars can be repaired, but Ammo is king and Queen of Scav.
And 7 HMG ammo is absolutetly ridiculous- but hopefully it was just a very lucky random anomaly.

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Posted Jun 29, 2015, 5:58 pm Last edited Jun 29, 2015, 6:00 pm by *Brunwulf*
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We are only a few days into this change, so tweaks will mostly be required to get the drops in proper proportion. Having players posting here what they have come across will give Sam the info needed on how to adjust them.
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Posted Jun 29, 2015, 6:15 pm
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Maybe they know I'm a pushover because lately I can red the gunner and blow off all the armor and they still will not demo. I seem to always loot ammo from trucks mercs light on fire and a pho wont stop.

who knows I may just be unlucky this week.
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Posted Jun 30, 2015, 7:28 am
*The X Man*
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I have done a few more trader runs and it seems to be common that the special/rare ammo has been dropping in increments of 3s. If this continues to be the norm, I would recommend as Goat posted and make it just (1) one clip.

So far, the variety mix and quantities seem to be at an acceptable amount per player in the event. Meaning, your loot take is enough to replenish what was used and to allow a little left over to put in your lockup. Good co-op play has seen players sharing this extra ammo to help prepare for a possible return.
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Posted Jul 2, 2015, 4:59 pm
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*The X Man* said:
I have done a few more trader runs and it seems to be common that the special/rare ammo has been dropping in increments of 3s. If this continues to be the norm, I would recommend as Goat posted and make it just (1) one clip.

So far, the variety mix and quantities seem to be at an acceptable amount per player in the event. Meaning, your loot take is enough to replenish what was used and to allow a little left over to put in your lockup. Good co-op play has seen players sharing this extra ammo to help prepare for a possible return.


You really should not be building lock ups of ammo. Scav should be forcing you to use every last clip of mg. if it lets you scout regularly with whatever gun you choose it is just totally out of balance.

Simple fix... As suggested ages ago... Keep it the way it was but allow weapons to be changed in scav instantly. This is a dreadful change.
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Posted Jul 2, 2015, 5:22 pm
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Please stop introducing care bear changes to scav. If you are not good enough to play it with mg ammo there is a perfectly serviceable alternative for the weak. Just play normal and leave the good things about scav alone.
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Posted Jul 2, 2015, 5:26 pm
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My post above was "in general" and doesn't always end up that way. Just ask K, his response to lasts night scout was he always ends up using more than he loots.

Each player is different and their playing styles differ as well. I have been on both ends where I have earned a little extra and others where I have to raid my own lockup to replenish and retool.

The Scav player base needs to increase so there is more interaction and stimulate trades. But until then, players need the basics to actually play the game.

Having Scav turn into Darkwind 2: The Goat Chronicles is not gonna make it easier on the new comers to play and survive. There does have to be a mix of difficulty both so it will continually attract new players, but most importantly keep them playing and not staring at a lockup of useless gear.
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Posted Jul 2, 2015, 6:11 pm
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Making it easy solves nothing.. It just makes a clone of darkwind. What is the point of that? It is only scarcity that makes it more challenging and as my post of my lockup above shows its not even that scarce.



This is not about making it the way I want it.. It's about stopping you blurring the lines to the point where scav has no purpose.

It's not supposed to be easy for newcomers ffs. That is why it's described as playing in hardcore mode.

You stop people looking at a lockup of useless gear by stopping some of it being useless and encouraging people to vary their weapon loads... You do that by making it quick to change guns. This is all really simple but you just keep rolling down a road that ends up with you one day coming on here and saying that to encourage trade between players we are introducing money.
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Posted Jul 2, 2015, 6:16 pm Last edited Jul 2, 2015, 6:19 pm by goat starer
*The X Man*
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Not trying to make it easier, just playable. The difficulty and challenge in Scav from the actual gameplay, not from looting a few extra pieces of ammo.

Whats the difference between that and another player handing out some extra clips to another who has none? At least in the loot phase, you actually earned those extra clips. But either way, did it make the game easier? or just make it playable?
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Posted Jul 2, 2015, 7:55 pm
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It's only any more difficult than normal because you are forced to use less good equipment... That is a function of scarcity.. The whole point of scav was about scarcity....Other than that the gameplay is EXACTLY THE SAME.

I am seriously starting to worry about your bizarre knee jerk nonsense. Other people put a lot of thought into this and you have been playing for what? 5 minutes?

Just because you don't have a fleet of buzzers yet doesn't mean it's unplayable. If it is the please explain my lockup post above? Or the well armed and equipped vehicles I drive around in?

Ffs X you are completely wrong about the issues in scav and should just back off it until you have enough experience to make sensible comment.... That or I will pvp your crap crews in ss into the floor and you can keep playing from the dark ages... See how far your extra ammo goes then.
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Posted Jul 2, 2015, 8:46 pm Last edited Jul 2, 2015, 8:48 pm by goat starer
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No, I have only been playing for 3 minutes... at least that is what is in the captains log.

I don't know how Buzzers got brought into this conversation when we were discussing ammo. (Besides, you still can't play with Buzzers if you dont have ammo for them)

Now, resorting to violence to make a point is uncalled for. But if you feel that is your only recourse, bring it. The boys would enjoy a nice plate of Hasenpfeffer.
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Posted Jul 2, 2015, 10:11 pm
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X... How come is it that you can't address the point that ammo is far too EASY to acquire ... Ie. My lockup... And accept the fact that just because you find it difficult as a relative noob that doesn't make it a good idea to water down a perfectly serviceable system in a hardcore mode.

You don't engage with the players... Don't listen to the ones with experience...

Resorting to violence is kind of what this game about. And I am jolly good at it.
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Posted Jul 2, 2015, 10:29 pm
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The ammo I need is not easy to aquire.

I have well ove 100 MG ammo but cant find enemy that uses an MG on their car so that I can run an MG to burn up the ammo. there is a REALLY EASY FIX:

Make a dynamic economy where the AI has to produce and bring enough ammo for the guns THEY use. and then if we get lucky and intercept a supply run of theirs bringing out ammo, then wow we got ammo. And they didn't. so now that gang is off the list for the week. or till they get more ammo
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Posted Jul 2, 2015, 10:58 pm
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first:  where does ammo come from?

if the answer is "Town only" then the AI has to haul enough ammo out of towns to supply their scouts runs.  If the answer is "They have a camp and make it" then let scavs have a camp and make ammo"

Ammo shouldn't just appear on trees.  every round fired should be produced in a player or NPC factory.  And we should be able to raid the factory and cart out ammo.  Maybe Ped?

Dynamic Living Player Influenced Environment
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Posted Jul 2, 2015, 11:01 pm
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but then again if Sam truly has moved on from Core Gameplay changes in DW then its just me ranting about what I would have liked to see if development was still underway on the core of the game.
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Posted Jul 2, 2015, 11:03 pm Last edited Jul 2, 2015, 11:14 pm by *StCrispin*
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You can't find an AI build with an mg? There are hundreds of them including several builds than can be got from anc. I do worry about you crispy.

Scav is a post apocalyptic game.. There are no factories... Just depleting resources and stockpiles with some shed remanufacture... You are thinking of the other darkwind where there are factories making laser Gatling starships.
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Posted Jul 2, 2015, 11:31 pm Last edited Jul 2, 2015, 11:40 pm by goat starer
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goat starer said:
You can't find an AI build with an mg?.


nope they only attack me with stuff using HMG and Car Rifles it seems.  they don't like attacking me with light cars.  or maybe I just always break those since im trying to score HMG and CR ammo.
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Posted Jul 3, 2015, 1:21 am Last edited Jul 3, 2015, 1:29 am by *StCrispin*
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The notion that this is the apocalypse and resources are dwindling, including ammo, is a bit hard to believe IMO.  If that were the case then we would soon be reduced to Jousting from horseback.

(since we forgot how to make fuel and forgot how to make gunpowder, or more properly, Cordite and brass and copper jacketed machinegun shells).

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Posted Jul 3, 2015, 1:56 am
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goat starer said:
X... How come is it that you can't address the point that ammo is far too EASY to acquire ... Ie. My lockup...

I never disputed obtaining ammo was easy. It is, especially players of your current caliber.
goat starer said:

And accept the fact that just because you find it difficult as a relative noob that doesn't make it a good idea to water down a perfectly serviceable system in a hardcore mode.

It's not that hard. It is just your views of what make Scav hard are different than mine. It doesn't make mine or yours any more right or wrong than the other.
goat starer said:

You don't engage with the players...

Big pile of horse crap. Half of my time on DW involves doing nothing but talking with players. Gathering information, getting opinions, listening to ideas, giving information to Sam. But why should you take my word for it. Go out and engage and ask for yourself.
goat starer said:

Don't listen to the ones with experience...

Seems the last time I did this, misunderstandings occur and kneejerk responses soon follow.
goat starer said:

Resorting to violence is kind of what this game about. And I am jolly good at it.
I guess there is one part we can finally agree upon.
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Posted Jul 3, 2015, 8:20 am
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Call it what you want... It was never hard to get ammo. I am currently running new crews in ss it's still not hard. It wasn't hard when I played regular for a year without ever buying ammo. You don't have a good grasp of this part of the game and if you don't understand something stop messing with it until you do.

the main difference is that you push your deeply un-researched and subjective changes through... nobody else does. Its just abuse of position.

There are very few scav players... yet at least 2 of them feel you totally disregarded their views. Hardly "Horse Crap" - what a delightful turn of phrase.

you didn't listen to people with experience. You took a set suggestions that had been widely discussed and contributed to by people with serious scavenging experience like GM, Brun and myself. changed them to frequently do the exact opposite of the suggestion... and had sam implement them under the guise that they were the views of other people. Disingenuous in the extreme...





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Posted Jul 3, 2015, 10:52 am Last edited Jul 3, 2015, 2:54 pm by goat starer
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