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Extra ammo
*sam*
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I have just written some new code into the looting process, so that during Scav combats the opposition may carry some extra clips of random ammo. Let me know how this works ok, in terms of quantity and variation (and bugs).
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Posted Jun 25, 2015, 11:19 am
*The X Man*
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Thank You Sam, we will keep an eye out for any anomalies or issues if they arise.
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Posted Jun 26, 2015, 7:00 am
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Will edit on this to keep tabs of ammo drops

ok ok FIRST drop I got was 3 units of HEAVEY LASER ammo did I find a mirror?

2nd run 1,100+/- CR Drop 3 Spike dropper 2 Oil jet
3rd run 700CR Drop 3 SMG ammo
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Jun 26, 2015, 4:23 pm Last edited Jun 27, 2015, 8:29 am by *Boonwolf*
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awesome... i dont have a heavy laser but i am wondering if i can also use it as a night light?

incidentally... power packs / fuel cells should be required to run lasers.
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Posted Jun 26, 2015, 7:48 pm
*sam*
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*Boonwolf* said:

ok ok FIRST drop I got was 3 units of HEAVEY LASER ammo  did I find a mirror?


Whahey!  I'll fix that bug now. I think there's a few units of laser ammo kicking around from a bug years ago. Keep them as a memento  ;-)
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Posted Jun 27, 2015, 5:03 pm
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seriously.. if it is dropping three units of ammo for a very rare weapon that seems rather excessive.... would hate to see more than the very rare cc or hcr clip dropped.
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Posted Jun 27, 2015, 5:13 pm
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goat starer said:
seriously.. if it is dropping three units of ammo for a very rare weapon that seems rather excessive.... would hate to see more than the very rare cc or hcr clip dropped.


  I'm with you on this one goat the very rare should be less than 3 on the drop. I will have to scout more to see what drops and how many. I have yet to get a ammo that falls into the useful rare.
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Posted Jun 27, 2015, 7:36 pm
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*sam* said:
I have just written some new code into the looting process, so that during Scav combats the opposition may carry some extra clips of random ammo. Let me know how this works ok, in terms of quantity and variation (and bugs).


I guess that's why 1 freelancer was hauling 7 HMG reloads!  I thought my Salvager 2 was just "That Good" like she keeps telling me.

(it was a 3 vs 3 scout.  probably 375 to 450 CR out of Elmsfield Vs Merchant Traders)
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Posted Jun 27, 2015, 9:12 pm Last edited Jun 27, 2015, 9:14 pm by *StCrispin*
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*StCrispin* said:
*sam* said:
I have just written some new code into the looting process, so that during Scav combats the opposition may carry some extra clips of random ammo. Let me know how this works ok, in terms of quantity and variation (and bugs).


I guess that's why 1 freelancer was hauling 7 HMG reloads!  I thought my Salvager 2 was just "That Good" like she keeps telling me.

(it was a 3 vs 3 scout.  probably 375 to 450 CR out of Elmsfield Vs Merchant Traders)


Again... Far too much. Ammo should be scarce... There should be a max of 1 extra clip.
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Posted Jun 28, 2015, 10:00 am
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After a few more scouts I don't think the drop ammo is over the top. 0-3 seems the normal, out of my last few runs I had 2 that dropped nothing 1 dropped 1 RB reload and another dropped 2 spike dropper.

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Posted Jun 28, 2015, 8:40 pm
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Need to take into consideration that the added increase of ammo is not a guaranteed drop because you can still shoot up and damage cargo reducing the amount that makes it to the looting phase.
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Posted Jun 28, 2015, 10:55 pm
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Should never be more than one clip of anything.

This is a lazy version of the trader suggestion
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Posted Jun 28, 2015, 11:35 pm
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Random math idea: 10% chance per car of carrying 1 clip of a random ammo. If it is carrying one, roll another 10% chance for another clip. Every success, check one more time @10% for more clips. Continue rolling until a failure. That way there's no upper limit, but realistically most of the time it'll only be 1.
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Posted Jun 29, 2015, 2:00 am
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goat starer said:
Should never be more than one clip of anything.

This is a lazy version of the trader suggestion


Most encounters, a player is going to use at least one clip of ammo per weapon. If you can only loot a maximum of one clip, it wouldn't take long before you have zero ammo in your lockup. You need to be able loot more than you use so you can replenish your weapons and lockup.

Now, if you meant only one clip of special or rare ammo, I agree. Wouldn't be right to stumble across 4-8 clips of CC ammo, even if you pulled a Gunboat on that encounter.
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Posted Jun 29, 2015, 3:45 am
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Yeah because AI would never have reloads! they scout with sharpened sticks and rubber bands.

maybe if you scouted more Goat you would see is not manna. have ran 3 more scouts on trader gangs for a grand total of ........... NOTHING!!!!

That's right you too can go out and loot a van full of plastic and get no coded Drop or even reloads from cars that had almost no damage.
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Posted Jun 29, 2015, 4:40 am
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I was talking about one extra clip... The random clip... You remember.. The whole point of this thread?

Sometimes I do worry about people's attention spans :rolleyes:

Here is a little snapshot of my current ammo... All gained from scouting and trade... The current quantities are just not an issue. If you can't loot enough you are not doing it right.

142 x Machine Gun Magazines
50 x Rocket Launcher Magazines
11 x Crossbow Magazines
149 x Micromissile Launcher Magazines
14 x Rocket Propelled Grenade Magazines
39 x Shotgun Magazines
2 x Mounted Mortar Magazines
41 x Car Grenade Launcher Magazines
6 x Medium Rocket Magazines
18 x Light Rocket Magazines
29 x Flamethrower Magazines
10 x Heavy Flamethrower Magazines
1 x Molotov Belt Magazines
6 x Paint Spray Magazines
19 x Paint Gun Magazines
5 x Heavy Rocket Magazines
8 x Vehicular Shotgun Magazines
45 x Gatling Gun Magazines
8 x Rifle Magazines
12 x Mine Dropper Magazines
18 x Car Rifle Magazines
10 x Heavy Machine Gun Magazines
1 x Anti Tank Gun Magazines
3 x Heavy Gatling Gun Magazines
2 x Medium Machine Gun Magazines
9 x Spike Dropper Magazines
78 x Mine Dropper Magazines
11 x Paint Gun Magazines
17 x Paint Spray Magazines
33 x Car Grenade Launcher Magazines
14 x Vehicular Shotgun Magazines
18 x Flamethrower Magazines
21 x Rocket Propelled Grenade Magazines
5 x Heavy Smokescreen Magazines
39 x Grenade Belt Magazines
14 x Shotgun Magazines
14 x Pistol Magazines
6 x Flaming Oil Jet Magazines
6 x Rifle Magazines
65 x Machine Gun Magazines
3 x Light Rocket Magazines
46 x Rocket Launcher Magazines
63 x Micromissile Launcher Magazines
2 x Car Cannon Magazines
41 x Crossbow Magazines
25 x Submachine Gun Magazines
70 x Gatling Gun Magazines
13 x Car Rifle Magazines
13 x Heavy Flaming Oil Jet Magazines
10 x Molotov Belt Magazines
10 x Paint Rifle Magazines
2 x Medium Machine Gun Magazines
159 x Machine Gun Magazines
143 x Gatling Gun Magazines
4 x Heavy Car Rifle Magazines
189 x Micromissile Launcher Magazines
2 x Molotov Belt Magazines
42 x Flamethrower Magazines
61 x Car Rifle Magazines
35 x Medium Rocket Magazines
19 x Rocket Launcher Magazines
13 x Heavy Flamethrower Magazines
21 x Crossbow Magazines
32 x Shotgun Magazines
10 x Vehicular Shotgun Magazines
11 x Light Rocket Magazines
9 x Rifle Magazines
25 x Rocket Propelled Grenade Magazines
32 x Medium Machine Gun Magazines
32 x Car Grenade Launcher Magazines
22 x Paint Gun Magazines
20 x Paint Spray Magazines
19 x Heavy Rocket Magazines
2 x Grenade Belt Magazines
3 x Napalm Gun Magazines
13 x Submachine Gun Magazines
1 x Car Rifle Magazines
15 x Anti Tank Gun Magazines
4 x Rocket Launcher Magazines
1 x Crossbow Magazines
1 x Shotgun Magazines
2 x Flamethrower Magazines
1 x Medium Rocket Magazines
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Posted Jun 29, 2015, 6:34 am Last edited Jun 29, 2015, 7:16 am by goat starer
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Just landed a Lorry and carrier van. Most of the drops were pretty standard. A bunch of MG ammo, but 2 HMG clips, 4 MD clips, and the bonus drop was 3 CC clips. Also 200+ units of fuel.
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Posted Jun 29, 2015, 9:27 am
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goat starer said:
I was talking about one extra clip... The random clip... You remember.. The whole point of this thread?

Sometimes I do worry about people's attention spans  :rolleyes:


  yeah so am I

Sometimes I do worry about peoples reading comprehension  :rolleyes:

The point I was making was not about mech ammo modifier. It was the fact that for me at least the extra magazines have not been dropping from loot.
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Posted Jun 29, 2015, 11:16 am
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*Boonwolf* said:
goat starer said:
I was talking about one extra clip... The random clip... You remember.. The whole point of this thread?

Sometimes I do worry about people's attention spans  :rolleyes:


  yeah so am I

Sometimes I do worry about peoples reading comprehension  :rolleyes:

The point I was making was not about mech ammo modifier. It was the fact that for me at least the extra magazines have not been dropping from loot.


The AI has reloads... If you didn't shoot them up in a talentless orgy of wasteful play they would drop. The idea that sam has to make additional code to allow idiots to loot ammo even when they failed miserably to preserve the stuff the AI was carrying is just another step towards stopping scav being a hardcore mode and making it another moronic collectathon like regular.

How about we also introduce code whereby there is a chance that a car turns into a better car at the loot screen?

I am seriously starting to wish x had not started playing scav. It means we get changes that are completely counter to the point based on his very limited play experience.
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Posted Jun 29, 2015, 4:43 pm Last edited Jun 29, 2015, 4:46 pm by goat starer
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*Boonwolf* said:
goat starer said:
I was talking about one extra clip... The random clip... You remember.. The whole point of this thread?

Sometimes I do worry about people's attention spans  :rolleyes:


  yeah so am I

Sometimes I do worry about peoples reading comprehension  :rolleyes:

The point I was making was not about mech ammo modifier. It was the fact that for me at least the extra magazines have not been dropping from loot.

I had that same issue Boon. But like I said earlier, I believe it was from cargo being damaged during the encounter.

The Lorry that was looted was done with the help of K1500. K managed to get the much needed stress on the last car that was knocking me around. Letting that last car go at that point saved a lot of loot, and my car lol.

Its been harder in Scav scouts trying not zero out vehicles to save loot and preserve weapons of value. Sometimes you are gonna have to take those extra hits to increase your chances at getting that extra loot.
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Posted Jun 29, 2015, 5:00 pm
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