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League tiebreakers
Racing Robbie
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Trying to think in terms of what is going on in the background – I guess that the league table is held as a table in a database, so would it be possible to expand the details it held so for each player in that league it records the position finished in each race entered – doesn’t need the indivual race details just the position. And then when there is a tie in points it compares the numbers in the 1st, 2nd etc columns and the first highest number wins.

Depending on the software running the numbers - it shouldn’t be too hard to do the comparison side of things, might be difficult to create the routine that records the position.
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Posted Jun 26, 2015, 8:48 am
Lord Foul
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Here's something I posted back in 2010 about this subject.

Quote:

If it's a tie,

Have it go to player with the best average of their combined placing during the league.

So if one player was 1st 3 out of 4 weeks, but it ended in a tie, then it goes to the player who was in first place the most during the league.

This would be similar to how nascar does it, who had most first place finishes, then who had the most second place finishes etc..

If by some odd occurrence both players were tied each week for first place or were in first place an equal amount of times during the league, then it would go to the player who scored the the highest amount of points in a single league event. This would represent the player had fought/raced against the most live players to actually obtain the league points needed to place 1st.

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Posted Jun 27, 2015, 5:26 am
DirkNotSoGently
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Lord Foul said:
Here's something I posted back in 2010 about this subject.

Quote:

If it's a tie,

Have it go to player with the best average of their combined placing during the league.

So if one player was 1st 3 out of 4 weeks, but it ended in a tie, then it goes to the player who was in first place the most during the league.

This would be similar to how nascar does it, who had most first place finishes, then who had the most second place finishes etc..

If by some odd occurrence both players were tied each week for first place or were in first place an equal amount of times during the league, then it would go to the player who scored the the highest amount of points in a single league event. This would represent the player had fought/raced against the most live players to actually obtain the league points needed to place 1st.



Good suggestions - but of course neither one prevents the possibility of an edge-case where there is *still* a tie

I work as an analyst for a major investment bank - and any suggestion still returning the chance of the same problem would be dismissed out of hand

What we need is a simple, easy to implement solution, which removes any chance of a tie - while not *great*, Sam's fix does meet that criteria - even if only as an interim measure while something better is considered
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Posted Jun 27, 2015, 6:27 am
NotSure
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Dirk, can I use your quote when dealing with my operations team?

"... any suggestion still returning the chance of the same problem would be dismissed out of hand"

Brilliant!

I know too well where you are coming from on this. That said, what if SAM's patch was to remain AND we were able to add Lord Foul's recommendation?

As for the coding, I guess I don't understand the architecture sufficiently to comment other than to say ANYTHING can be coded provided there is enough time, will, and resources. Not sure any of those attributes apply to this situation.

Cheers
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Posted Jun 27, 2015, 1:54 pm
*Brunwulf*
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Lord Foul said:
Here's something I posted back in 2010 about this subject.

Quote:

If it's a tie,

Have it go to player with the best average of their combined placing during the league.

So if one player was 1st 3 out of 4 weeks, but it ended in a tie, then it goes to the player who was in first place the most during the league.

This would be similar to how nascar does it, who had most first place finishes, then who had the most second place finishes etc..

If by some odd occurrence both players were tied each week for first place or were in first place an equal amount of times during the league, then it would go to the player who scored the the highest amount of points in a single league event. This would represent the player had fought/raced against the most live players to actually obtain the league points needed to place 1st.



Yep- That's more or less what I was trying to say.

A few months ago, we were all very grateful for anything SAM did to keep this game going as we all knew he wasn't making much out of it.
With the influx of new players, and the CHR profits, the "that's too difficult to implement" line just doesn't ride now.
(I will now duck down behind the parapet, and await the tirade!)
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Posted Jun 27, 2015, 2:36 pm
DirkNotSoGently
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NotSure said:
As for the coding, I guess I don't understand the architecture sufficiently to comment other than to say ANYTHING can be coded provided there is enough time, will, and resources. Not sure any of those attributes apply to this situation.


Agreed - anything at all *can* be coded - but to Brun's point, there seems to have been a point where hope for bug fixes and enhancements was all but lost.

In that context, I see Sam's current code change as a simple improvement to the status quo - not perfect, agreed - but the man hours involved in coding one of the more complex solutions (fairer though they clearly are) may not be forthcoming
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Posted Jun 27, 2015, 4:37 pm Last edited Jun 27, 2015, 4:37 pm by DirkNotSoGently
This member is currently online *The X Man*
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Dirk understands, so at least I know I am not the only one. As for Brun, I think I will have better luck talking to his doggie first, then have him translate it to Brun for me... minus the remote. :rolleyes:
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Posted Jun 27, 2015, 4:52 pm
*Brunwulf*
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WOOF, WOOF, WOOF, WOOF, WOOF.

Ah, OK - I get it now.
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Posted Jun 27, 2015, 5:01 pm
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