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A few thoughts on Scav vehicles
Fr33Bird
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Just wanted to share some observations on what I see are the best builds for scaving. These might be apparent to others that have more hours behind the wheel than I do. I sort of jumped to scav before becoming a full veteran of the game. I think I prefer the added risk and management that scav requires, and puts me in a better mindset of seeing the desperation of the wastes.

-Speed is key. This allows you to avoid fights that aren't in your favor. For a scav gang where resources are key, a bad fight that you win is often leaves you worse off.
-Exploit the CR. The CR ratings of squads and Cars is based on the chassis plus a multiplier for armor and weapons. Getting the most bang for your CR rating will help you in getting encounters that are in your favor. I think the worst odds you face is possibly 6x your CR... more on this in a moment.
-Based on the two observations above it is almost always advantageous to go with the largest engine you can put in a car. It's a freebie to your CR, and more speed and maneuverability should be a force multiplier in skilled hands.
-Prioritize running away. Especially early on with C armor, it's better to equip with less armor which makes you faster and lowers your CR, than to load up with weight that won't allow you to escape. A 4L or a 3.2 in the right car and armor can outrun anything that you face. Smaller cars can do the same with the right configurations. All this allows you string opponents along so it is also an offensive tool as well.

Signing out. Hope you find this insightful. If you have additional thoughts, or criticisms, please comment.

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vet wv

Posted Jun 6, 2015, 9:44 pm
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excellent thoughts
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Posted Jun 6, 2015, 11:45 pm
*StCrispin*
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Fr33Bird said:
-Speed is key.


Builds meant for speed are often light gunned.  which can be a detriment.  Also be sure to check the weight of your guns, as all light guns are not equal in weight.

Personally I like a HMG+MML Phoenix with a 2.5L Engine.  I might be slow but that HMG makes a difficult fight much easier.

fr33bird said:
-Exploit the CR.  The CR ratings of squads and Cars is based on the chassis plus a multiplier for armor and weapons.


Bear in mind that the MML is the lowest CR of all 20 space weapons.  however it is also heavier than the others.  Meaning less speed.  It also has fewer shots and poorer accuracy.

CR is calculated as such:  Each chassis has a base minimum CR.  This is the CR it will have with 5 armor on all sides (and on top bottom).  less than 5 armor on any given facing will not reduce CR further.  Each gun has a CR.  this is added to the base CR.  any armor on a facing in excess of 5 counts as 1 additional CR.  thus 6 armor on top adds 1 CR.  19 armor on front adds 14 CR, etc...

fr33bird said:
-Based on the two observations above it is almost always advantageous to go with the largest engine you can put in a car.


I prefer a 2.5L Phoenix with HMG+MML

Keep in mind as a scav you have C armor and the enemy has B.  Odds are, running away will be harder than fighting and they will catch up to you in time unless the terrain gets them.  Putting a 4L in a car generally means when it comes time to shoot someone, all you have are spitwad shooters and slingshots on your car.

Fr33bird said:
-Prioritize running away.


Personally I prioritize good tactics and killing, though sometimes I have to abandon the good tactics part and just kill sh*t and hope for the best.

Fr33bird said:
early on with C armor, it's better to equip with less armor which makes you faster and lowers your CR, than to load up with weight that won't allow you to escape.  A 4L or a 3.2 in the right car and armor can outrun anything that you face.


If you are talking about TRAVELS for this, then I agree.  But if you mean SCOUTING with less than maximum armor, you are asking for trouble.

Something to keep in mind as well, the smallest encounter in SS (from my experience) is 2 enemy.  Usually Biter class Phoenix.  Which means about 225 to 250 CR.  If you are scouting in a group with less than this level of CR, the lowered and carefully groomed "Low CR fast car" will have the same encounter as you will have with 2 fully armored MMG+MG Phoenix's

We should scav sometime.  I have crews and cars in SS and Elms.  My SS Mech can put B armor on your cars if you like, My Elms Mech can fix engines and guns.
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Posted Jun 7, 2015, 11:42 pm
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Crispin,

Great observations. The heavy C armor, smaller engine is looking at the same problem from a different angle. A good way to get bang for your buck.

I may experiment with it a little, though I'm a little apprehensive. I've found that as I've gone lighter I've increased my survivability as I can pick the fights that I want even with an inexperienced scout.

With a slower car, I would want the firepower to knock out opponents quick, and those sort of weapons(ammo more likey) is rare to come by.

I'm up for scav anytime I have a vehicle ready. I prefer it to traditional darkwind
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vet wv

Posted Jun 8, 2015, 12:28 am
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it is always worth remembering that crispy has played this game for a very long time but both his regular and scavenger gangs are deeply mediocre.

There is good advice and stupid advice.... yours was pretty good. His is riddled (as usual) with things that are half true, not true at all... or just a bit silly.
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Posted Jun 8, 2015, 1:22 am Last edited Jun 8, 2015, 1:23 am by goat starer
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lol, goat. Usual chipper self.

Scav is a huge balancing act. If you HAVE the firepower and ammo, you can go heavy, if you don't, you have to choose a different path. The skill of your scout is also highly important to what tactic you choose. Needless to say I have a 98 scout with the group using the 2.5L Phoenix's.

Im no good with going super light. or going scoutless.

My gang is mediocre because I like to brawl, take risks and just plain do fun things. (Not like my brother's all Alphas scouts... but similarly stupid things: yes). Goat would have you think its merely because I suck. And I might, or might not, depends who's point of view its from.

It should be noted that I lost my entire SS Scav team once because they surrendered in a fight they couldn't win and I forgot to give them handguns. Kung Fu vs Mutant Beetles is ineffective! chomp! chomp! no more gang! HOWEVER, I have never BLOWN MY WHOLE GANG UP in a firetruck (like some people have done)

Baaa!
:p
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Posted Jun 8, 2015, 1:59 am Last edited Jun 8, 2015, 2:03 am by *StCrispin*
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*StCrispin* said:
lol, goat.  Usual chipper self.

Scav is a huge balancing act.  If you HAVE the firepower and ammo, you can go heavy, if you don't, you have to choose a different path.  The skill of your scout is also highly important to what tactic you choose.  Needless to say I have a 98 scout with the group using the 2.5L Phoenix's.

Im no good with going super light.  or going scoutless.

My gang is mediocre because I like to brawl, take risks and just plain do fun things.  (Not like my brother's all Alphas scouts...  but similarly stupid things: yes).  Goat would have you think its merely because I suck.  And I might, or might not, depends who's point of view its from.

It should be noted that I lost my entire SS Scav team once because they surrendered in a fight they couldn't win and I forgot to give them handguns.  Kung Fu vs Mutant Beetles is ineffective!  chomp! chomp! no more gang!  HOWEVER, I have never BLOWN MY WHOLE GANG UP in a firetruck (like some people have done)

Baaa!
:p


i blew my whole gang up to WIN a firetruck... not in one... I'm on my 6th DW gang and despite being a hugely risk taking player they were all better than anything you have cobbled together. Its frankly ridiculous that you are able to give new people advice... invariably stupid advice.. you should be muted for all players under 2 years.
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Posted Jun 8, 2015, 2:15 am
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