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Fastest Scout challenge
*Brunwulf*
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728601

12 Turns to demo 2 cars- ending in a nice "whatever" comment from the AI!
If you can beat this- put it up!
just a bit of fun for a challenge and a laugh!
Much Love,
Brun
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Posted Mar 11, 2015, 5:53 am
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posted 8 turns a few months ago.
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Posted Mar 11, 2015, 1:21 pm
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S728118

30 in 20 turns a few days ago w/ Krash
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Posted Mar 11, 2015, 11:27 pm
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Does it count if I lose in under 12 turns? I can always yell Whatever! at the end.
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vet wv

Posted Mar 12, 2015, 12:58 am
*Brunwulf*
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Just done a 2 AI car in 11
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Posted Mar 12, 2015, 8:23 pm
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I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.

I did not yell whatever
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Posted Mar 12, 2015, 9:43 pm Last edited Mar 12, 2015, 9:43 pm by goat starer
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whatever :rolleyes:
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Posted Mar 13, 2015, 11:10 am
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goat starer said:
I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.

I did not yell whatever


If it hasn't been done already, I think this should be turned into a drunken tale for the bars of Evan and the gazette ;)

The Ballard of the Goat and the Fire Engines..............
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Posted Mar 13, 2015, 3:29 pm Last edited Mar 13, 2015, 3:29 pm by Racing Robbie
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Racing Robbie said:
goat starer said:
I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.

I did not yell whatever


If it hasn't been done already, I think this should be turned into a drunken tale for the bars of Evan and the gazette ;)

The Ballard of the Goat and the Fire Engines..............


there was only one... but it was about 5 feet away.. and it had lots of friends
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Posted Mar 14, 2015, 12:22 am
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I had a 3 vs 3 scout which I won in 7 turns once. But the AI was clearly at a disadvantage when they spawned facing away from me at very close range and had a Chaser and 2 Trader Vans vs my 3 Twin HMG Mercs.
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Posted Mar 17, 2015, 12:53 pm
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8 turn scout. Poor Ironmongers. :)

S734433
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vet wv

*Posted Mar 30, 2015, 11:01 pm
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9 turns to demo two cars using mmg/hmg and cgl.

S794949
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can probably do it faster with car cannons but then I don't get any loot worth driving back.

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Posted Oct 28, 2015, 7:41 pm
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Return @ gates vs. my own faction

5 HMGs and an RL versus a trader van and two escorts - 6 turns

ID 794372
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Posted Oct 28, 2015, 8:37 pm
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Over a month and no movement - so, is 6 turns the minimum possible?
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Posted Dec 1, 2015, 2:03 pm
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It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.

But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo.

Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot.
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Posted Dec 1, 2015, 6:58 pm
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I recently beat my personal best and did it in 6 turns- 2 firing turns with a twin CC BPU on the NFL map where they spawn right in front of you- they were a Pho and Estate trader
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Posted Dec 1, 2015, 8:31 pm
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*Brunwulf* said:
I recently beat my personal best and did it in 6 turns- 2 firing turns with a twin CC BPU on the NFL map where they spawn right in front of you- they were a Pho and Estate trader


I know I've done something very similar, 7 turns for sure, maybe 5 or 6. Think the BPU had CC/RL or CC/HMG though. 1 BPU for me and 2 cars for enemy, with a spawn that meant I could start hitting both cars on turn 2.
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Posted Dec 1, 2015, 11:56 pm
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*The X Man* said:
It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.

But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo.

Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot.


there is a spawn on shanty gates where they appear over 350m away from you.. you can escape that in a single turn

but i think the point was to win it
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Posted Dec 2, 2015, 1:17 pm Last edited Dec 2, 2015, 1:18 pm by goat starer
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I would agree - though not explicitly stated I would think only successful scouts should count - or surrendering all on turn one would win!
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Posted Dec 2, 2015, 2:22 pm
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goat starer said:
*The X Man* said:
It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.

But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo.

Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot.


there is a spawn on shanty gates where they appear over 350m away from you.. you can escape that in a single turn

but i think the point was to win it

That is true. And there is a spawn at Morgan gates that is the same way. But getting your vehicle back home safe is winning in most players eyes lol. And Dirk did say fastest scout  :rolleyes:

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Posted Dec 2, 2015, 5:44 pm
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