Darkwind - Viewing Topic: Scripts v. 158
Welcome Guest! » Darkwind » Announcements » Patch Notes » Scripts v. 158

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Scripts v. 158
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

This patch completes the addition of drugs to the game.
There are likely to be further additions/changes - e.g. to give a mechanism for players to rehab their characters.

When a character turns up 'under the influence' of one of the drugs that has a short-term effect, you'll be notified in the Event chat window and it's also listed on their pop-up info when you hover the mouse over their icon in a car.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 22, 2007, 4:34 pm Last edited Nov 22, 2007, 4:37 pm by *sam*
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

Will we know when we register for an event if the character is under the influence, or do we have to wait until the event starts?
.........................
vet wv community

Posted Nov 22, 2007, 6:43 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,027
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

once our drunks streanth get low then what happens can we give the option to maybe make them take steroids then my doctor richard big needle can finally do something?
.........................
vet paintball wv1,0,2

Posted Nov 22, 2007, 7:44 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Will we know when we register for an event if the character is under the influence, or do we have to wait until the event starts?


The intention was that you wouldn't know before-hand, as otherwise it will be very easy to avoid the negative effects. I'm not sure though, maybe some kind of report about 'how heavily they have been indulging lately'? - this would give you a risk assessment.

Quote:
once our drunks streanth get low then what happens can we give the option to maybe make them take steroids then my doctor richard big needle can finally do something?


It will take several years in-game to see a big strength drop, and only for heavier users. But it does seem that the opinion is that players should be able to administer doses on purpose.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 22, 2007, 8:33 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

*sam* said:
But it does seem that the opinion is that players should be able to administer doses on purpose.


Yes, in spite of the fascist points it would gain us, I think this is a rather nifty idea.

I would like some sort of system where characters can refuse, however. Perhaps only characters with good leadership and courage values. Or become demoralized and possible leave the gang if we push them or drug them too hard.
.........................
vet marshal wv

Posted Nov 22, 2007, 8:56 pm
Alocalypse
Advanced Race Labs
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 2,236
Joined: May 6, 2007

Send a personal messsage to Alocalypse Reply with a quote from this post Go to the top of the page

Ayjona said:
I would like some sort of system where characters can refuse, however. Perhaps only characters with good leadership and courage values. Or become demoralized and possible leave the gang if we push them or drug them too hard.


I like this, I suggested a teetotaler character trait in the other thread which would make them refuse being drugged and not develop addictions randomly.
.........................
vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Nov 22, 2007, 9:00 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
I would like some sort of system where characters can refuse, however. Perhaps only characters with good leadership and courage values. Or become demoralized and possible leave the gang if we push them or drug them too hard.


Help! We're turning this into "The Sims: After the Apocalypse Edition"  :cyclops:
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 22, 2007, 9:00 pm Last edited Nov 22, 2007, 9:00 pm by *sam*
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

Quote:
I would like some sort of system where characters can refuse, however. Perhaps only characters with good leadership and courage values. Or become demoralized and possible leave the gang if we push them or drug them too hard.

Seems a bit complex to me. And what about more simply a possibility of a success failure of the drug on a given character?

Quote:
Help! We're turning this into "The Sims: After the Apocalypse Edition"

LOL
.........................
vet cont zom slay2013 marshal wv

Posted Nov 22, 2007, 9:01 pm Last edited Nov 22, 2007, 9:01 pm by *viKKing*
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

As a Gang Leader responsible for feeding my gang it becomes quite a simple matter of "augmenting" my members food lol....seems like an easy way around the "i don't want to bit" and gives us more control over our crack-heads B)
.........................
marshal vet race1 elmsautumn wv

Posted Nov 24, 2007, 2:44 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Scripts v. 158

0.1319 seconds - 19 queries - 0.13 load