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Randomised NPC vehicle names
Racing Robbie
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I for like this, brings back those moments of heart stopping when that one you thought was poltergeist turns out to a razorback........

The types haven't changed, so a biter is a biter whatever it is called.

What it makes is the player is look at what they are fighting and try to guess the model - single weapon front phoenix, chaser or badlander - check the rear and if there's a rocket port then it's a badlander.

So all that intel you have just has to be applied in a different way.

Now all we need is if for Sam to bring the other side of this suggestion - a scouting spec which allows for better identification of the model type ;-)
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Posted Oct 2, 2014, 2:43 pm
Grimm Sykes
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*sam* said:
Grimm Sykes said:
*Synyster Gates* said:
RIP Grimm, you won't be missed.


Why am I leaving?


Syn: I think Grimm was pulling his usual "I have talked to lots of (unnamed) people who have left over this" card, except in an unusually softened way. Not him leaving, just a prophesy of it ruining the game and others leaving. Melodrama.


Actually it's not melodrama, it's whats happened. I cant remember all these peoples names yesterday, and since I'm not a marshal, I've got no reason to. If someone is unhappy with the game they would also view it as a waste of time to find the forums, and post on it before leaving. That's just common sense.
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vet wv pvp5 pvp4

Posted Oct 2, 2014, 3:14 pm
*Boonwolf*
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If a player quits over not knowing what car holds useless items there not going to play long anyway.
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Posted Oct 2, 2014, 4:40 pm
Necrotech
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In solid agreement here....

*Boonwolf* said:
  If a player quits over not knowing what car holds useless items there not going to play long anyway.
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Posted Oct 2, 2014, 5:29 pm
Necrotech
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Just a thought....

What if either a scouting spec or scouting skill was used as a check of what type of sub-class model of chassis being utilized by those AI vehicles?

"Hey look! That car has Killer Enormous scrawled on the hood in blood.."

Scout takes a brief look through the spyglass


(If good scout)
"No worries, Regardless of the paint.. it's just a Freelance"

(If check failed)
"What the hell? Never seen that type before."
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Posted Oct 2, 2014, 5:50 pm
Juris
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Maybe a good scout would allow you to inspect a vehicle and see what weapons it has
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Oct 2, 2014, 5:54 pm
Necrotech
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Juris said:
Maybe  a good scout would allow you to inspect a vehicle and see what weapons it has


I believe a scout who has made this "check", has already done this.. hence knows what model(s) his team are facing, then relays that information.
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Posted Oct 2, 2014, 6:02 pm
Iron Wraith
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Who cares, you'll find out what they have once they start firing.

With all the random suggested builds, you many never need to face a straight "Chaser" ever again regardless what it is called.

I could clone a Chaser, put it in as a suggested vehicle build as "Death Womble". When it gets fielded it is given the random vehicle name "Denise".

How is the scout being able to identify that it is really a "Death Womble" going to help?
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vet wv raceL1 deathrceL1

Posted Oct 2, 2014, 6:48 pm Last edited Oct 2, 2014, 6:48 pm by Iron Wraith
Grimm Sykes
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then whats the point of even assigning any names to them, random unknown car number 1.

I just don't see any good reason to make the game unnecessarily confusing.

Makes me wonder if this is to hide some bug, cause it would take longer to just fix it.

Guess I could follow lead and put up a bunch of estates named Apache, for $50,000 each, on the market.
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vet wv pvp5 pvp4

Posted Oct 2, 2014, 6:55 pm Last edited Oct 2, 2014, 7:02 pm by Grimm Sykes
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I love the new builds but I loathe the random car names.

Firstly it is confusing - especially for newer players(and those trying to help them from lobby) and essentially just steepens the learning curve.

Secondly the *proper* vehicle names have a kind of theme and add to the culture of the game, some of the random names are a bit puerile or silly and kind of lower the tone of the game.

Thirdly it takes additional time to visually ascertain what the vehicles are packing which is ultimately a time thief in a game that is already very demanding on time.

Ultimately I see the NPC vehicles name as being a 'model' of a chassis type.

If my dudes said there is three marauders and Emily out there I'd expect Emily to be something special like a legendary or famous vehicle with upgraded equipment and maybe A armour; Something that was worthy of having a proper noun.
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Posted Oct 2, 2014, 7:09 pm
Iron Wraith
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It also makes it very difficult to advise new players in what to do.

I am minded that in the cold war we gave names to Russian aircraft (Flogger, Frog, etc). They obviously were not the original manufacturers names. We may not have know exactly what capability they had, but at least you could say "it's another one of those things I saw yesterday".

WW2 aircraft recognition silhouettes meant the AA gunners could identify aircraft as a common type even if they had no specific knowledge of their load-out.

Scouts should be able to relay this sort of shorthand info without having to resort to "It's a Pho Chassis with a heavy weapon front and some sort of dropped weapon".

Under the old system we could say "I killed a Chaser and a Badlander and all I had was an Antagonist". Now I might say "I killed a Floopy and a Mongo Nubby and I was only driving a Whoop-box". Kind of kills the bragging rights.

Plus all the cool names I gave my build suggestions are now lost "like tears in rain"



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vet wv raceL1 deathrceL1

Posted Oct 2, 2014, 7:51 pm Last edited Oct 2, 2014, 7:53 pm by Iron Wraith
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Well nothing prevents you from calling a muscle with a single forward mounted gun a "Chaser" or "Badlander" right?

Although if you want to get technical acronyms are you friend like SFP-M (Single, Forward Projectile, Muscle), aka chaser or badlander... Or something like DFP-DRD-SUV :rolleyes:

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Posted Oct 3, 2014, 3:51 am Last edited Oct 3, 2014, 3:51 am by FireFly
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I like the new names... There should maybe have been a bit more vetting to remove the really daft ones but...

Its good that when you see a ram apache with a flamethrower you are not sure if it's a pulv or a wall... Look wrong and you may be shooting up a v8 or leaving a worthless vehicle alone to hurt you.

It a tiny fog of war... I'm sure if people feel the weapons need to become identifiable bas and I can reskin the barrels to differentiate more.
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Posted Oct 3, 2014, 9:05 am Last edited Oct 3, 2014, 9:06 am by goat starer
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My personal view:

I like the idea to some extent. BUT, I think maybe it's gone a little overboard.

Rather than making the majority of the enemy cars use randomised names, I'd prefer to see a smaller percentage. So, you might end up facing 4 Phos: a Badlander, 2 Chasers and a Mighty Warrior. So, I'd drop the chance of each car using a random name to 20-25%.

This would allow some of the existing and new builds to show. I got a lot of appreciation for the new Vampire build, with people liking the name: Rampire.

Also, weed out the stupid names. I think there's one called Sloppy Privates or something, and a few with flower names. It doesn't really fit in with the image of the game to be chased by a Petunia and a Daisy.
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Posted Oct 3, 2014, 10:28 am
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Hang on a second - I was under the assumption (perhaps incorrectly) that seeing a randomised name or the standard chassis name was linked to your scouting skill. I've certainly found that when I'm running with a better scout I tend to see more of the standard chassis names instead of the randomised ones.

In terms of RP explanation for it, in my mind it worked by hearing the radio chatter from the enemy (they have to communicate somehow right?) - and raiders aren't going to use standard chassis names any more than players are. It's your scout who deciphers the raiders vehicle names and feeds them back to your team, "That phoenix on the right they're call "Bogan" is actually a Superchaser guys!"

I do agree with a little more vetting on the names.

K
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Posted Oct 3, 2014, 11:03 am
Racing Robbie
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PvtParty said:

Also, weed out the stupid names. I think there's one called Sloppy Privates or something, and a few with flower names. It doesn't really fit in with the image of the game to be chased by a Petunia and a Daisy.


I don't know I've always thought of you being into Flower Power................

Maybe we could look at linked name types to gangs more - so the flowers (and there is a pile of tree names as well) could be linked to the new agers.

Or the names could be linked to more fame, so if either the crew has a spec/nickname then the car gets a name - or would that be just like painting a target on that car say bounties/HPs here.

Or maybe the amount of random names that turn up is linked to the skill of the scout.....
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Posted Oct 3, 2014, 11:07 am
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PvtParty said:
It doesn't really fit in with the image of the game to be chased by a Petunia and a Daisy.


Seeing that Petunia was the name of the sewage truck that demolished and crushed Christine (An demon possessed '58 2 toned Red/White Fury that regenerated....)

The name stays.... it's got cred.
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Posted Oct 3, 2014, 11:22 am Last edited Oct 3, 2014, 11:22 am by Necrotech
Grimm Sykes
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*K1500* said:
raiders aren't going to use standard chassis names any more than players are


but if your against a player, you can just look on the webpage to see their layout
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Posted Oct 3, 2014, 2:14 pm
Ivan Kerensky
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Frankly, logically my scout will NEVER refer to the opposition by using random name that he probably didn't know.

Sure there could be a "Dancing Daisy" written in flaming letter in the hood, but no-one in the gang is going to use it.

I really think that the standard build should keep using the standard name and that the un-standard one should use generic call sign like: Marauder Mod. or Custom Phoenix (1-2-3-4).

Perhaps it make sens to have the heavily modified and well known vehicule of a major gang leader identified by its name ("Oh my God, it's Betsy !") but frankly for the vast majority of the other vehicule it make no sense.

Our gangers will always refer them by chassis name and color, position, no the proprietor tag name.
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vet wv

Posted Oct 3, 2014, 2:56 pm
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I'm so on the fence on this my butt hurts. On one hand, it's neat. On the other hand, people will die from it.
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Posted Oct 3, 2014, 3:24 pm
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