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Premium training centres
*Bastille*
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I like that stuff too, a lot
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Posted Sep 9, 2014, 1:34 am
Juris
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So...two questions

Since spending chrome is an alternative to paying $500/wk (I don't care about non-premium members), is it any better? If so how?

Since training form is now flat what is the use of the Motivator spec?
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Posted Sep 9, 2014, 4:25 pm
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Since Sam has spoken, I'll fold my tent and wait to see what for tomorrow to see what happens.
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vet wv raceL1 deathrceL1

Posted Sep 9, 2014, 5:03 pm
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Juris said:
So...two questions

Since spending chrome is an alternative to paying $500/wk (I don't care about non-premium members), is it any better?  If so how?


I was under the impression that you will always pay the $500 for each character at a training center, then you can choose to train them with chrome for an additional extra skill bump. I read Sam's initial post again and it may not be as clear in the wriiting/description.

Juris said:

Since training form is now flat what is the use of the Motivator spec?


The Motivator spec still has it's benefit. The training form has been adjusted just to eliminate the extreme highs and lows of training to make it a little more consistent week to week. Motivator can still help you get closer to the high end of each characters weekly training.
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Posted Sep 9, 2014, 5:05 pm
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Crazy AL said:
*StCrispin* said:
What I'd Rather see:

an abbreviated "Sims" type interface where you can set what activity your guys will do while you aren't playing.  such as if you have 24 hours in a day (1/7th of a DWmonth) you can set (similar to how camp open hours are set?) things for your guys to do like:

"Fix cars" - generated mech points for *free-ish* repairs like at camp
"Sleep" - without enough your exhaustion rating goes up (Activity level drops accordingly)
"Train" - offline skill training.  x hours = x points based on the characters intelligence stat, training form, activity level, exhaustion, and skill specific affinity (maybe he wants to be a dentist, not a toy maker)
"Hang out at Dexters" - increases likelihood of being offers a lucrative mission or contract hit or meeting some special NPC that could benefit you as a hired merc or entourage

and others that I haven't thought up.

Actual Play would modify those periods of time that it occurred in.  Bubba joe had to stop working on that Pho A armor refit for 45 minutes (1/32nd of a day... 1/224th of a week...  or in DW time 1/224th of a month...  or 3 hours, 13 minutes DWtime) to go scout so that block is then listed as "scout" and skills gained are from event and not from the "offline" gameplay


Good stuff here


I like this stuff too. I would live it if there were both negative and positive effects. Spend time in Dexters... Get better contracts.. Improve rep but maybe get addicted to something etc.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Sep 10, 2014, 12:43 pm
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yeah, I like that too
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 10, 2014, 1:02 pm
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Having game effects be directly connected to your actual actions and decisions seems like a good idea.
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Posted Sep 10, 2014, 1:15 pm
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small stuff like that adds a lot of enjoyment
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 10, 2014, 1:27 pm
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Anything that adds to the role play side of the game is a good thing so +1 from me as well
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Posted Sep 10, 2014, 2:54 pm
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So after the first week of training only... looks like the current $500 / week training for subscribers is quite a bit less training than we used to get. Probably more due to the reduction in training form than the changes to that bonus itself.
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Posted Sep 12, 2014, 12:44 pm
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Didn't notice any less training this week in SS still the same 1-3 points.
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Posted Sep 12, 2014, 1:49 pm
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*Boonwolf* said:
Didn't notice any less training this week in SS still the same 1-3 points.


Same here
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Posted Sep 12, 2014, 2:08 pm
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That's probably the difference of my higher motivator. Last week I got several 5's 6's and even a 7 and almost no 1's or 2's and this week no one over trained over 4. Everyone dropped 2-3 points.
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Posted Sep 12, 2014, 2:28 pm
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That could be explained by training form as I got a mixed bag and havent been doing great for a while but did get a couple of 5s and a 0!
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Posted Sep 12, 2014, 3:08 pm
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d0dger said:
That's probably the difference of my higher motivator. Last week I got several 5's 6's and even a 7 and almost no 1's or 2's and this week no one over trained over 4. Everyone dropped 2-3 points.



My results were about the same as D0dger's.
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Posted Sep 12, 2014, 3:17 pm
*Longo*
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I had 5 premium -
three did 3 points, one did 4 points, one did 2 points. All in SS. I think my 5 string leader was there with motivator 3.
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Posted Sep 12, 2014, 3:28 pm
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*Bigspenner* said:
That could be explained by training form as I got a mixed bag and havent been doing great for a while but did get a couple of 5s and a 0!


Training form variance alone doesn't explain a 3 point drop in training one week to the next, especially not more or less across the board over the entire gang, moreso with motivator 5 working against any decrease in training form...

I would suspect this is the main difference though:
*sam* said:
training form has been dampened down and always stays closer to 1.0 now.
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Posted Sep 12, 2014, 3:43 pm Last edited Sep 12, 2014, 3:46 pm by d0dger
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*Longo* said:
I had 5 premium  -
three did 3 points, one did 4 points, one did 2 points. All in SS. I think my 5 string leader was there with motivator 3.


The rest of your gang train on Chrome? Any observations as to how that compared?
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Posted Sep 12, 2014, 3:44 pm
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d0dger said:
*Longo* said:
I had 5 premium  -
three did 3 points, one did 4 points, one did 2 points. All in SS. I think my 5 string leader was there with motivator 3.


The rest of your gang train on Chrome? Any observations as to how that compared?


Maybe I worded this wrong, hehe.

I paid 10 chrome two train 5 of my gangers, getting the aforementioned stats.

The rest did 500 DW $$. They got 0, 1, and 2s mostly
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Posted Sep 12, 2014, 3:53 pm Last edited Sep 12, 2014, 3:55 pm by *Longo*
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Drops in training can also be due to the skill closing in on the characters cap.
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vet wv

Posted Sep 12, 2014, 3:58 pm
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