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Premium training centres
musashi_san
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does the personal trainer work at places with no training center? like camps, truck stops, or shanty?
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Posted Sep 12, 2014, 5:04 pm
d0dger
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Ragnak said:
Drops in training can also be due to the skill closing in on the characters cap.


That's true... but for example one ganger got 4 points in handgun last week from 116 to 120, and today 120 to 121, with a known cap of 175.

Folks training driving/cycling at low skill levels in the past have gotten 5-6-7 per week in SS with the town boost but today none over 4...
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Posted Sep 12, 2014, 5:14 pm
Iron Wraith
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I paid 5 chrome on 4 gangers and they got on average 5 points each. (Driving in SS).

I also paid 10 chrome for another ganger, but he only got 2 points of driving in SS.

A bit of a mixed bag, but I will definitely be paying 5 CHR again, but I won't bother with the 10 CHR unless I see the mechanism and satisfy myself that it was a training form fluke as it seems a poor investment on the face of it.

I appreciate that this isn't statistically significant, but I can't afford to spend the CHR to identify the training curve. I'll just reinforce success.
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Posted Sep 12, 2014, 5:25 pm
Joel Autobaun
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Of all changes, with the exception of nerfing pvp to oblivion, this is the worst.

I am certainly a minority, I know. I have become an extremely casual player after 6 years of playing this game. This change killed casual play. I do hope that the chrome game works out for you sam and you find some financial success finally with these extreme changes to the game mechanics...dynamics and monetization. It is certainly not for me. I have a few goals to do before my membership wraps up and my old gangers are dead in hospital, so I will still be around but I have certainly lost my passion for the game. This is a good thing for many as it no more arguments on forums...in lobby or even in pvp events. No longer care.

If this sounds like sour grapes, well too bad. We've seen players scream for pvp nerfing changes then leave anyways after they got what they wanted. I needed to post this so at least sam and whomever is advising him knows at least the voice of discontent... even if may be a minority.
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Posted Sep 12, 2014, 5:36 pm
*The X Man*
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Iron Wraith said:
I paid 5 chrome on 4 gangers and they got on average 5 points each. (Driving in SS).

I also paid 10 chrome for another ganger, but he only got 2 points of driving in SS.

A bit of a mixed bag, but I will definitely be paying 5 CHR again, but I won't bother with the 10 CHR unless I see the mechanism and satisfy myself that it was a training form fluke as it seems a poor investment on the face of it.

I appreciate that this isn't statistically significant, but I can't afford to spend the CHR to identify the training curve.  I'll just reinforce success.


I know the training numbers will always be a hidden factor. I also know players want to see what they are investing in with chrome training. But what if there was a way to keep mystery in skill bumps and give player info on their chrome training?

Currently, every character after the weekly update, their training looks something like this,  Gunnery  52  (49).

Instead. what if it looked like this,  Gunnery  53  (52)  (49)

The characters current skill level at the time of the weekly update is 49. The next skill number, 52, is what they received from their standard training.

The green number, 53, would indicate chrome training received for this week.

These are all still just numbers that don't show you any training form info, but it will now show you that chrome training worked and was issued to the character.

The biggest issue is that no one can current tell what impact chrome had in regard s to training. This would be a much better way for players to see it worked. And if the skill bump was deemed high enough, those players may tend to repeat chrome training the following week.

Since there are 2 chrome training options, maybe letting a green font color indicate the 5 chrome purchase and a different color, example orange, would indicate the 10 chrome training.

Would this format be acceptable to players that this info shows on your character page?? And that it would be an easier way to select and track your type of character training?
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Posted Sep 12, 2014, 7:11 pm Last edited Sep 12, 2014, 7:12 pm by *The X Man*
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With solid Motivators place...

The "new" form of training is ineffectual.

Allow Chrome to be a multiplier of whatever strength..

Bottom Line

PLEASE PUT BACK THE OLD TRAINING, IT WORKED - THE CURRENT INCARNATION IS GANG CRIPPLING!
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Posted Sep 12, 2014, 7:18 pm
Bolt Thrower
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It does appear that the new changes skew things a lot lower. I have fewer guys getting good skill gains and more with 0 to 1 skill gains. Also, did motivator get nerfed?
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Posted Sep 12, 2014, 7:25 pm
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Necrotech said:

PLEASE PUT BACK THE OLD TRAINING, IT WORKED - THE CURRENT INCARNATION IS GANG CRIPPLING!


I have a completely honest and open question, because I want to understand better, how is training now crippling your gang??

Maybe I look at this differently than others or train my gang differently than others so I don't see what you are talking about. Perhaps a little better explanation will give all of us and Sam a better understanding.
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Posted Sep 12, 2014, 7:39 pm
Necrotech
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How is it not?

Especially when training skils, that have no other way of training. First Aid, etc...

When you have motivators, when I have been seeing fairly consistant (5-6) results until all of a sudden drop to 1 maybe 2 points across the board? No.

While I agree the monetization from this game is neccessary,

Hamstringing a basic function of the game, even if subscribed / premium, for the sake of gaining more currency, is not something I agree with.

I like to see a balance of things, or least the oppurtunity for balance, This.... This is not it.

This is definitely onto the slippery slope, I fear.

If this starts turning into a MWO or similiar situation in regards to this game, I am not sure I could stomach that, Even after the substantial mental and other investments I have placed with this game.

Prolly shelve it at that point.

*The X Man* said:
Necrotech said:

PLEASE PUT BACK THE OLD TRAINING, IT WORKED - THE CURRENT INCARNATION IS GANG CRIPPLING!


I have a completely honest and open question, because I want to understand better, how is training now crippling your gang??

Maybe I look at this differently than others or train my gang differently than others so I don't see what you are talking about. Perhaps a little better explanation will give all of us and Sam a better understanding.
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Posted Sep 12, 2014, 8:03 pm
Ragnak
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It definitely is worth seeing what Sam has on this.

I would assume that the percentage of travel time each character had was still calculated against training time as opposed to what he initially indicated was going away. If not, the results are even skewed to the worse.
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Posted Sep 12, 2014, 8:18 pm
Juris
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I've also noticed a drop in regular training - almost no one is getting 4-5 points from training (or up to 8 for drivers/cyclists in SS etc). I did experiment with the 10/ch wk training on one gal and she gained 5 psi in SS, so that seems to be working.

So it does seem the change nerfed regular training - which is pretty odd since regular training is now 500/wk...

I'll wait to see if this improves over towns with Motivator guys - I assume everyone's training form got reset and they'll be a period of adjustment

Oh, and Sam said they'll be training in every town but so far this doesn't seem to be implemented
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Posted Sep 12, 2014, 8:42 pm Last edited Sep 12, 2014, 8:43 pm by Juris
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Ragnak said:
I would assume that the percentage of travel time each character had was still calculated against training time as opposed to what he initially indicated was going away. If not, the results are even skewed to the worse.


Travel time hasn't been figured into training since late July. I asked Sam about this when I saw that the hours listed for all my gangers didn't change for a couple of weeks and noticed that the couriers who normally spend 120+ hours a week on the road were starting to get 2,3 or 4 points of training when they'd normally at most get 1.

As LF pointed out earlier, the way the two CHR options are currently set-up to work, they really are best used on those who you know are at the higher end of their training form.  I spend 5CHR on a guy who'd been getting mostly 2 per week for a while and this week he went up 3. On the other hand, I spent 10CHR on a gal who'd been getting 3 or 4 per week and she got 7. Both were training handguns, so getting 7 points is something that simply wasn't possible previously.

On the other hand, the majority of my gang continues to just use the premium training center bonus and generally seems to be getter lesser training than they used to. I attribute that to the mentioned change in how training form now stays closer to 1.0, but with a level 11 motivator I'd like to think I should have a good number of my gang at above average training form.
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Posted Sep 12, 2014, 8:45 pm
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I'll just add in some additional feedback in here. I usually only see between 0-3 point skill gains (only got between MOT2 - MOT5 though my towns) myself on the regular training ($500DW). I did experiment with a couple of gangers on the CHR10 training option. I did get one good gain - 5pts in PSI (though I was using SCL training vouchers on him as well). The other 2 gangers got 2 and 3 points (in SS and TX).

I do recognise that I could just have a whole crap load of gangers with really poor training form. I'm not judging, just providing additional data to what people have observed.

K
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Posted Sep 12, 2014, 8:54 pm
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*The X Man* said:
Necrotech said:

PLEASE PUT BACK THE OLD TRAINING, IT WORKED - THE CURRENT INCARNATION IS GANG CRIPPLING!


I have a completely honest and open question, because I want to understand better, how is training now crippling your gang??

Maybe I look at this differently than others or train my gang differently than others so I don't see what you are talking about. Perhaps a little better explanation will give all of us and Sam a better understanding.


im really missing the point here too...  im seeing very little difference
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Posted Sep 12, 2014, 10:31 pm
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Necrotech said:
How is it not?

Especially when training skils, that have no other way of training. First Aid, etc...

When you have motivators, when I have been seeing fairly consistant (5-6) results until all of a sudden drop to 1 maybe 2 points across the board? No.



Ok, so what I understand now is that getting 1-2 points of training less a week is crippling? I can understand your frustration, but IMO, it is not crippling. Your characters still drive and shoot, they still scout and travel, they still complete in leagues just the same as they did before.

This reply isn't to start a forum war. I am just stating a different view on how I see things.

I do not rely heavily on motivators and mentors. I rely on my ability during events where training is at its best. So far, I get consistent results week in and week out with the standard training. Yes, there has been a slight drop in skill amounts. My 5 point increases fell to 4. That didn't bother me, but it may to others.

I do see where FA and PSI would feel the pinch more due to the skill having no field training, especially in towns without the training centers. I did take note that one of my guys training in PSI and in a town with no training center and using the standard training (no chrome) and he still got 7 points this week. That was not a typo, s e v e n points. I was shocked, but I now know it is possible to still get good training boosts regardless of the toned down training form.

I will probably be in the minority, but I don't manage training to get maximum results every single week. My guys train in a skill and whatever they get at weeks end is what they get. So no stress or worry, instead I go out and do the things that are fun, social scouts and leagues. Then I let the training happen on its own. The game is a lot more enjoyable that way.
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Posted Sep 12, 2014, 10:40 pm
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Without getting into loads and loads of rhetoric...

Simply put, Leave the training form alone.

While the rates have increased, the value of received training has bottomed out.

Let previous form stand, allow Chrome to be some sort of multiplier.

Simple, efficient. Not have us pay in Chrome for what we already had in the first place.

-------
End Note -

While you may gotten 7 points, X, that is an anomaly, certainly not the norm.

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Posted Sep 12, 2014, 11:15 pm
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Bolt Thrower said:
It does appear that the new changes skew things a lot lower.  I have fewer guys getting good skill gains and more with 0 to 1 skill gains.  Also, did motivator get nerfed? 


Motivator didn't get changed directly... but the affects of training form were reduced, and all motivator does is help better your training form. So yes, but indirectly.
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Posted Sep 12, 2014, 11:23 pm Last edited Sep 12, 2014, 11:23 pm by d0dger
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Necrotech said:

While the rates have increased, the value of received training has bottomed out.



Simple, efficient. Not have us pay in Chrome for what we already had in the first place.

-------
End Note -

While you may gotten 7 points, X, that is an anomaly, certainly not the norm.



I can agree with you on those two points, especially the second.

Yes, my 7 points was most likely a rare occurrence. I only pointed that out to show good training can still happen even with all the changes that have been done. 
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Posted Sep 12, 2014, 11:25 pm
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Bolt Thrower said:
It does appear that the new changes skew things a lot lower.  I have fewer guys getting good skill gains and more with 0 to 1 skill gains.  Also, did motivator get nerfed? 


My SS guys ($500 training center + Motivator 4) gained between 1 and 3.  The vast majority gaining 2.  Previously I gained DOUBLE this (3 to 6 with most gaining 4).  My 2 test Chrome guys 5CHR gained 5.

Reports from others indicate their 5CHR guys gained at least double what their 10CHR guys.  Is there a bug here?  The gains for 10CHR we no more than gains for $500 which seems to mean it had no effect at all.

Another oddity:  while my SS crew got 2 points for $500, my Morgan crew who have no TC and got their skill up for FREE gained the following: 3, 4, 5, and 5
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Posted Sep 12, 2014, 11:32 pm
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*StCrispin* said:

Another oddity:  my Morgan crew who have no TC and got their skill up for FREE gained the following: 3, 4, 5, and 5


Thats because they all attended my Morgan Night Training Class on the weekends  :rolleyes:

My Morgan crew got 2, 4, 5 ,5 & 5. Seems to be the place to be  :D
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Posted Sep 13, 2014, 12:11 am Last edited Sep 13, 2014, 12:14 am by *The X Man*
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