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Overpowered specs
*Bastille*
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you can take a break and still train, I took most of this year off due to other commitments.
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Posted Jul 14, 2014, 2:56 am
*StCrispin*
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*The X Man* said:
StCrispin said:
*Bastille* said:
I don't see that as something that makes DW unique.


How does the inability to take a break from the game without losing everything, make DW unique

For some it could prompt them to never return because they have to start over.


It has nothing to do with the inability to take a break, the uniqueness is when your characters actually age and die.


True. Although some future players may see having all their people die while they are not actually active in the game as being a negative point. Personally it wouldn't affect me since I stay active and subbed. But take the example of someone who plays 3 months then remains dormant for 2 years and returns. Although I guess you'd have to be dormant a long time for your gang to die. If hired at age 20 and died at age 50 with about 5 game years per real life year, that would be a 6 year break from the game.

Lol. Just looking at all the angles I guess
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Posted Jul 14, 2014, 3:52 am
Ragnak
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Its not the aging that kills you but the wear and tear on the character. Take a hiatus from the game and your gang will be fine.
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vet wv

Posted Jul 14, 2014, 5:33 am
*Snipe*
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The whole "leaving the game and my guys get old" argument is a weak one. There are many games that if you take a long break from them you pretty much come back to chaos - usually facilitating a restart.

Difference being that chances are you will just have to re-train some crew, you should have your equipment still. This game is the same as many time management type games where time still goes by - even if you arent actively playing.
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Posted Jul 14, 2014, 5:49 am
*sam*
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*The X Man* said:
StCrispin said:
I don't have an issue with nonsubs getting training. I think they should. However dormant Gangs should be frozen in time.


DW is played in a PERSISTENT WORLD with a realworld timescale. Dormancy has no business in this game, IMHO.

Trying to remove or change things that make DW unique will start to make it a less appealing and boring game. Next thing someone is going to recommend Perma Death be changed to Serious Injury or have a Resurrection Spec for your First Aid character.


+1

A few people have mentioned the possibility of freezing aging. That's not gonna happen  ;-)
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Posted Jul 14, 2014, 6:53 am
Jarkko Niemi
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I played one year, and now I have been one year off. My credits are few million of negative, crew has maxed their trained skills.

Even though I played only on Scavenger Mode.

When I come back to playing again, I will ask to reset my account.
Though, I will miss my Mechanics in Scav.
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vet wv

Posted Jul 14, 2014, 3:56 pm
*Bastille*
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where are all these mechanics of yours?
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Posted Jul 15, 2014, 2:14 am
Jarkko Niemi
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*Bastille* said:
where are all these mechanics of yours?


After checking my gang ... umm... I don't find any significantly skilled ones. Was there any illnesses what might kill those. I certainly kept my best mech always at town. I was able to do B-armor and repair weapons/engines (about year ago)

Anyway, looks like I get quite fresh start, I have quite many cars at carage though.

I stopped playing here because I got the habit to do almost total party wipes. So I desided that I must change my active game, and come back later, in hope that I have forgotten my bad habits what caused that negative net gain from missions.
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vet wv

Posted Jul 15, 2014, 6:47 am
Iron Wraith
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As resident perma-non-sub, I can definitely say you get no training. My gangers are all still mostly pish after years of on-off play.

In order to get them skilled I put them through every event I could until they got broken. Most of them are now crippled, worn down, heavy junkies or are newish replacements (before the cap on gang numbers got applied for non-subs).

Non-subs should not get training. It's the price you pay for... errr... not paying.

Gangs should not get frozen.

I have seen occasions where it might have looked like training was occurring but on closer inspection it was ganger stats that had changed (often due to the short term effects of drugs) and this had boosted the skills.

I would suggest that the man that wrote the code should know what the code does ;)
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Posted Jul 15, 2014, 7:07 am
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