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Darkwind changes coming up!, Steam release in a few months
*sam*
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SmokeyKilla said:
scav or normal I really think new players need say 5 random characters with a skill level of 50+ or maybe an option to spend chromes to get a random pack of 5 gangers with higher skill level.

Hell i would buy them now  :cyclops:



These are both good ideas.
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Posted Jun 16, 2014, 11:46 am
*The X Man*
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*sam* said:
SmokeyKilla said:
scav or normal I really think new players need say 5 random characters with a skill level of 50+ or maybe an option to spend chromes to get a random pack of 5 gangers with higher skill level.

Hell i would buy them now  :cyclops:



These are both good ideas.


I agree with that. The group of gangers a new player hires should have better than average starting skills. Like smokey recommended with a start pack.

Maybe there could be multiple starter packs with different types available. But just these 5 only, should have skills that start out higher than normal. Maybe their main skill starts at 40? This is something that could allow them to spec faster so the player can see the performance in their skill change while keeping their guys alive in the process.

Now, this starting skill bump should not mean their ganger caps out 40 points higher than normal, they just get characters that got some pre-training in advance.

1) Gunner Pack - 2 Gunnery, 2 Large Gunnery, 1 Hand Gunner

2) Scouting Pack - 2 Scouts, 2 Gunnery, 1 First Aid

3) Racer Pack - 2 Drivers, 1 Scout, 2 Gunnery

Just some examples of variety. Those could also be the basic starter packs. Maybe a pack bought with Chrome could include 1 ganger with a spec and starting skill of 50. Maybe a Deluxe Pack could have 3 with specs and 50 starting skills. Then the Sam Pack where all characters have a spec.

Now, this is not a pay-to-win item. This would be a pack of gangers for new players to help them out. Their gangers would still have the random cap possibilities. So this would not give their characters any chance to get 50 points higher than normal and get a unbalanced advantage.

Anything that can make the game more fun and a little less work to retain new players should always be available.
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Posted Jun 16, 2014, 6:33 pm
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How about a better tutorial for new players? That's the biggest problem imo

Sure we've got that basic arena tutorial, which is pretty good, but it tells you nothing about how to manage your gang or do wilderness scouts (or even how to initiate a scout).
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Posted Jun 16, 2014, 6:54 pm
*The X Man*
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Juris said:
How about a better tutorial for new players?  That's the biggest problem imo

Sure we've got that basic arena tutorial, which is pretty good, but it tells you nothing about how to manage your gang or do wilderness scouts (or even how to initiate a scout).


That is something that is needed as well. There is another player that is currently working on video tutorials pertaining to specific game functions. I have viewed them and they are very good and filled with info beneficial to a new player.
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Posted Jun 16, 2014, 7:15 pm
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*The X Man* said:
That is something that is needed as well. There is another player that is currently working on video tutorials pertaining to specific game functions. I have viewed them and they are very good and filled with info beneficial to a new player.


Yeah that would be me. I've been playing around with the free version of Fraps. I have been planning on doing a series (racing tactics, scouting, death rallys, managing your gang, setting up vent, etc etc) but have only done one informative one so far.

Darkwind: War on Wheels - An Introduction
https://www.youtube.com/watch?v=OxqN6bE72M8

Also captured some of a Morgan Defence a while ago.

Darkwind: War On Wheels (Morgan Defence PT1)
https://www.youtube.com/watch?v=gKHkklFyC9E
There's no part 2 - I lost the rest of the footage and this one is far more clumsy than the introduction (it was my first try with Fraps)

I've been a bit busy recently with job applications and freelance stuff but eventually I'd like to set up some events with a larger number of players as footage. I'll chuck a post up (and PM's) when I get around to it.

Any feedback on these would be appreciated.

K
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Posted Jun 16, 2014, 8:09 pm
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I'm sure people would buy these. But I think they would be missing out on the best bit of the game.
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Posted Jun 16, 2014, 8:14 pm
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It is a new breed of gamer Goat:  ADHD and instant gratification culture.  Struggling through the beginning is not for most of them.

goat starer said:
I'm sure people would buy these. But I think they would be missing out on the best bit of the game.
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Posted Jun 16, 2014, 8:30 pm
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goat starer said:
I'm sure people would buy these. But I think they would be missing out on the best bit of the game.

  But Sam wouldn't be missing out on the best part of people's wallets ;)

  Like the video K missed out on the best part the death of crispy's peds lol.
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Posted Jun 16, 2014, 8:33 pm Last edited Jun 16, 2014, 8:34 pm by Boonwolf
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goat starer said:
I'm sure people would buy these. But I think they would be missing out on the best bit of the game.


The beginning of your gang and its development is like first impressions, you only get  one. Without experiencing that aspect of the game, some of the appreciation and gratifying factors will never be a part of the players knowledge and growth.

But this is being discussed to make new player retention better than it is now. Anything that can help the new wave of players maintain interest and desire to play will benefit everyone.

Since the existing player base is getting smaller, that means less help is available to new players. So if new players are somewhat forced to learn on their own, the game should be a little easier for them.

Keep in mind that most of the current players had other vets they could turn to for help or advice. Anyone joining now does not have that luxury and they learn the ropes from the forums and solo mode.

The social aspects of this game is what has kept a tight player base among current subscribers. This also needs to continue with all new players to keep the DW community stable which will lead to further growth in subscribers.
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Posted Jun 16, 2014, 8:56 pm
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Yeah... I get it... I'm just really old :)
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Posted Jun 16, 2014, 9:17 pm
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*sam* said:
SmokeyKilla said:
scav or normal I really think new players need say 5 random characters with a skill level of 50+ or maybe an option to spend chromes to get a random pack of 5 gangers with higher skill level.

Hell i would buy them now  :cyclops:



These are both good ideas.


LOL

This is what I posted above!  I guess my post was too wordy to get noticed.

(mine included justification for such an offering as well as comparison to a game that did similar)
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Posted Jun 16, 2014, 10:55 pm
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K1500 said:
*The X Man* said:
That is something that is needed as well. There is another player that is currently working on video tutorials pertaining to specific game functions. I have viewed them and they are very good and filled with info beneficial to a new player.


Yeah that would be me. I've been playing around with the free version of Fraps. I have been planning on doing a series (racing tactics, scouting, death rallys, managing your gang, setting up vent, etc etc) but have only done one informative one so far.

Darkwind: War on Wheels - An Introduction
https://www.youtube.com/watch?v=OxqN6bE72M8

Also captured some of a Morgan Defence a while ago.

Darkwind: War On Wheels (Morgan Defence PT1)
https://www.youtube.com/watch?v=gKHkklFyC9E
There's no part 2 - I lost the rest of the footage and this one is far more clumsy than the introduction (it was my first try with Fraps)

I've been a bit busy recently with job applications and freelance stuff but eventually I'd like to set up some events with a larger number of players as footage. I'll chuck a post up (and PM's) when I get around to it.

Any feedback on these would be appreciated.

K


I gotta comment and say - good job K1500

And well done on getting Jason Donovan to do the voice over!

(sorry- couldn't resist that one)

Seriously- any player doing stuff in their own time for the DW community gets a BIG thumbs up from me. If there is a sudden influx of new players, all vets should make an effort to help/support/ any noobs.
I am certainly willing to use some $ to set up some faster pussycat style events for instance, or help out anyone else who wants to try?
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Posted Jun 17, 2014, 2:10 am
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I should have enuff lorrys for something fun! Maybe a road trip?
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Posted Jun 17, 2014, 2:53 am
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Brunwulf said:
I gotta comment and say - good job K1500

And well done on getting Jason Donovan to do the voice over!

(sorry- couldn't resist that one)


Thanks man - so now I've been compared to Jason Donovan and Bob Ross (who I had to google); with this record I may have to reconsider my narrating style :-)

But seriously I just thought that these types of video could be both useful for new players and for those who wanted to get an overview of what's involved in the game. There's no better tutorial for the game than the help of the community - I had numerous people help me out when I started (both in terms of advice, shepherding and gear) and it make all the difference to both understanding the game and enjoying it.

K
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Posted Jun 17, 2014, 10:08 am
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*The X Man* said:
goat starer said:
I'm sure people would buy these. But I think they would be missing out on the best bit of the game.


The beginning of your gang and its development is like first impressions, you only get  one. Without experiencing that aspect of the game, some of the appreciation and gratifying factors will never be a part of the players knowledge and growth.

But this is being discussed to make new player retention better than it is now. Anything that can help the new wave of players maintain interest and desire to play will benefit everyone.

Since the existing player base is getting smaller, that means less help is available to new players. So if new players are somewhat forced to learn on their own, the game should be a little easier for them.

Keep in mind that most of the current players had other vets they could turn to for help or advice. Anyone joining now does not have that luxury and they learn the ropes from the forums and solo mode.

The social aspects of this game is what has kept a tight player base among current subscribers. This also needs to continue with all new players to keep the DW community stable which will lead to further growth in subscribers.



I can totally vouch for this, I first tried Darkwind many years ago and was beffudled to say the least I tinkered for an hour or so, killed everyone and gave up in disgust.

Several years later after rereading my archive of emails from Jimmy I gave it another try and was very quickly hooked, it was player help that saved me as the instruction are not easy to follow. I am aware they have improved much since I first joined but even to this day I keep discovering things I didn't know about the game that the  instructions are unclear for.

Actually the first bit of lacking of clarity is in finding the instructions.

Ideally what you need is a couple of short paragraphs on how to use the game instructions. something that tells the new user where the instructions are, how to use the wikki and the tutorial and videos etc. If this was a big button somewhere that stood out to new users I think they would spend less time confused. My guess is you lose new players when they cant work out what to do. It certainly frightened me off.
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Posted Jun 17, 2014, 10:30 am
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this is true... i did exactly what you did when i first started... joined... got bamboozled and disappeared for a few months. Hula persuaded me to rejoin.

Before new players arrive we need an overhaul of the getting started guidelines and an overhaul of the marshal system.

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Posted Jun 17, 2014, 10:41 am
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Great vids K

Bigspenner said:
...

Ideally what you need is a couple of short paragraphs on how to use the game instructions. something that tells the new user where the instructions are, how to use the wikki and the tutorial and videos etc. If this was a big button somewhere that stood out to new users I think they would spend less time confused. My guess is you lose new players when they cant work out what to do. It certainly frightened me off.


I remember receiving some narrative style introduction emails from Dexter and Jake when I first started, I found these very informative and helped me understand the split interface approach of DW. They also helped greatly with immersion. Other players stated that due to email filters etc they did not receive the emails or just missed them. To have these as part of the first few steps to creating your gang page, popup fields within the web client or main game client (similar to version update info) might be useful.
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Posted Jun 17, 2014, 1:10 pm
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"and an overhaul of the marshal system. "

We DO need more power.....
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Posted Jun 17, 2014, 2:03 pm
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*Rev. V* said:
"and an overhaul of the marshal system. "

We DO need more power.....


And less accountability! Woohoo!
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Posted Jun 17, 2014, 3:09 pm
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*DoubleTap* said:
*Rev. V* said:
"and an overhaul of the marshal system. "

We DO need more power.....


And less accountability! Woohoo!


im not sure this is what i meant  :thinking:
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Posted Jun 17, 2014, 3:23 pm
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