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Dark-Wind 2 needs an engine...
Vroomhoff
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I'm sure this is already on the radar, but I love watching their videos.

Surely we can make it an overhead perspective, turn-based game (with weapons, of course).

http://www.beamng.com/content/
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Posted Sep 4, 2013, 2:27 pm
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the physics look awesome but I bet programming in the physics for armored cars and such may be time consuming since each one would be reinforced differently by chassis type. But if that work could be done, the physics look awesome. I'd love to see doors fly off a Sonic
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Posted Sep 4, 2013, 10:32 pm
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Wonder what skinning of these models would involve, or if it would even be possible...
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vet wv

Posted Sep 4, 2013, 10:48 pm
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Interesting stuff
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Posted Sep 5, 2013, 7:58 am
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Not sure skinning them would be any harder... Although the definition and detail on the models would make them much less forgiving of texture 'additions' Luke armour plates, hatches, rivets and weld lines. It would be very obvious they were drawn onto flat suraces. I think there might need to be some modular additions if plates, hatches etc. If it could be made simple enough it could be a lot of fun.

If you just want them to look like production cars 'cough cough' I can't see much difference.
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Posted Sep 5, 2013, 8:59 am
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Nice physics, but I fear we would all kill ourselves on the terrain long before the guns started firing.

Watching the AI pretend to be keystone kops charging us would be very entertaining
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Posted Sep 13, 2013, 3:40 pm
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There will be no ai in dw 2

The goat hath spoken
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Posted Sep 13, 2013, 4:28 pm
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goat starer said:
There will be no ai in dw 2

The goat hath spoken

The only sound noted was "BAAA BAAA BAA AI TEWW"
and a bit of tail twitching.  ;)
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Posted Sep 13, 2013, 5:05 pm
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I know Sam has been using the Shiva engine for his projects lately, so that will probably be what DW2 would be made with.
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vet wv paintladder

Posted Sep 14, 2013, 3:48 pm
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This engine allows you to smash things up pretty good, but the driving part is aweful. In the video when you see cars go off and hit trees, or the silver car fishtailing a bit.... Thats the best driving that can be done with this. It's impossible to drive straight or make a 90 degree turn without spinning out at even 25 mph. And that was with a joystick.

I wish Sam was using Unity3D
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vet wv pvp5 pvp4

Posted Sep 16, 2013, 4:57 pm
Juris
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Then who will drive straight into combat, occasionally crashing into each other or getting stuck on terrain, all the while totally incapable of tracking a moving target and keeping it within the arc of its weapons?

Yeah, graphics are nice but a good AI is critical.

goat starer said:
There will be no ai in dw 2

The goat hath spoken
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Sep 16, 2013, 5:18 pm
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Juris said:
Then who will drive straight into combat, occasionally crashing into each other or getting stuck on terrain, all the while totally incapable of tracking a moving target and keeping it within the arc of its weapons?

Yeah, graphics are nice but a good AI is critical.

goat starer said:
There will be no ai in dw 2

The goat hath spoken


good AI is impossible... PVP is critical

always been the biggest flaw in DW.. you take a pvp tabletop game... translate it to MMORPG online format.... and somehow fail to make it have anything really PVP or multiplayer in the process.

Means it has a heart of gold but only really appeals to cash grinders, the perpetually lonely, obsessives and collectors
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Posted Sep 17, 2013, 4:58 pm Last edited Sep 17, 2013, 5:01 pm by goat starer
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goat starer said:


Means it has a heart of gold but only really appeals to cash grinders, the perpetually lonely, obsessives and collectors


Sad, so very true - but still sad.  This game had potential.
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Posted Sep 17, 2013, 5:32 pm
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True, but with PVP comes massive egos, immaturity, and generally attracts ass-hats. I, for one, do not miss these aspects. I would love to see a game with PVP that was fun, brought people together in a spirit of competition, and would strengthen it's game community, but it seems these 2 concepts are mutually exclusive. Take a look at the forums- then imagine the vitriol contained therein spilling over into the game, unchecked. If a way could be found to balance things to avoid the standard PVP pitfalls, I would be the first to sign up, but I have yet to see it done. I play DW not only for the game itself, but also largely because of the mostly adult, mature, cooperative spirit of the community...that goes, so do I. If we can add quality PVP that doesn't diminish this and you will have a REAL winner, and one of a kind game.

Addendum: I have greatly enjoyed my few bouts against the alley in COE events, where resignations were honored by all, and look forward to more of the same. I fear this would quickly devolve into a redout fest if traditional PVP norms were implemented into DW. I hope that this fear is unwarranted, but facts do little to bolster this.
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vet wv

Posted Sep 17, 2013, 6:52 pm Last edited Sep 17, 2013, 7:39 pm by RudeReality
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Dark Wind is a game that needs both AI and Player opponents.

Strictly PVP / No AI "world" won't work

Strictly PVE / No Human Element, won't work

What it needs is a solid balance that may not cater to everyone. But eventually one the player base will cater to.

Perfect example of a game series that has the fine balance.

Demon's / Dark Souls Series

*BAR NONE* the most unforgiving game I have ever played.

Fair and yet almost sadistic. And that's only the single player portion.

However.... other players can invade your world to kill you and steal your souls. Flipside... You can call for help also.

I won't get into the nitty gritty mechanics of that here... I'll save that for your research and reading. But it works.... and exceedingly well.

Initially created by an small time developer for the PS3, Demon's Soul's received game of the year awards for 2009 from noted publications and institutions.

It and successors were THAT good... with almost no marketing.

The PVP/PVE balance was well received and has a large and fervent following for the series.

It can work, and in this case mentioned above, well.

Most of Demon's/Dark Souls similiar concepts are actually here in Dark Wind. Just need a bit of tuning to get like so.

What that will also entail is sadly, LESS community driven direction, and more of a singular focus.
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Posted Sep 17, 2013, 7:47 pm Last edited Sep 17, 2013, 10:44 pm by Necrotech
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Necrotech said:

Strictly PVP / No AI "world" won't work


why?
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Posted Sep 17, 2013, 7:51 pm
Juris
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Because nobody wants to play the Kobolds.

goat starer said:
Necrotech said:

Strictly PVP / No AI "world" won't work


why?
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Posted Sep 17, 2013, 8:23 pm
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goat starer said:


good AI is impossible... PVP is critical

always been the biggest flaw in DW.. you take a pvp tabletop game... translate it to MMORPG online format.... and somehow fail to make it have anything really PVP or multiplayer in the process.

Means it has a heart of gold but only really appeals to cash grinders, the perpetually lonely, obsessives and collectors


This is an interesting argument from two fronts. Firstly the AI is technically fulfilling the role of the GM (as it does in most MMORPGs which is what situates it into the RPG genre).

It is possible to have table top games which have AI, but that's something which has to be enabled through the games mechanics - something like Arkham Horror where the players work together against the game. I've designed a couple myself and they are hard beasts to do well or even poorly for that matter.

Secondly CW was PvP because of the medium and design choices. CW, like DW, straddled genre classifications, though it was less heavily RPG based and more grounded in table top war-gaming traditions. DW has moved away from the table-top war game tradition, it's certainly not a war-game and this changes the attitudes towards PvP.

Characters in CW were less important than the hardware that they were operating (yes a gross over-generalisation but the point still holds) whereas in DW (in another gross over-generalisation) the characters have a greater impact on the actions being performed. In most of the offical CW tournaments the characters were all of equal skill (or at least equal potential distributed according to the players wishes) - it was about the vehicle designs that were rolled out and how they were played on the table which mattered. Nobody minded being "redded" because they had not attachment to their characters - they were simply another component of the vehicle.

If the focus was to be more on PvP then I think that there would have to be some significant changes to the structure of how characters work - to a certain extent mirroring CW in making them less important. I'm certainly not against PvP but to get players to engage in it more freely there would need to be a change of balance between characters and gear. Personally I think a PvP only DW would be a cold and empty place, devoid of the rich narrative which has brought the world to life - and engaging in that world is one of the primary reasons I play DW. I play DW as a RPG, not as a table top war game. 

K
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Posted Sep 17, 2013, 10:08 pm
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that would make sense if the ai were in some way less appealing to play than the player characters... but they are just other gangs. there should still be ai creatures, weather etc. (although i would happily play a nest of spiders and eat all you f******!!) :cyclops:
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Posted Sep 17, 2013, 10:53 pm
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Why... why don't we just make goat starer the A.I.

[Edit]: Like, what if Marshalls were the A.I. They would have to be verified by a council of solid gamers here and could be reported if they were too aggressive.
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Posted Sep 18, 2013, 3:53 am Last edited Sep 18, 2013, 3:55 am by Groovelle
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