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3 new Texan tracks!
Lord Foul
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*sam* said:
*Rezeak* said:
We need a grand opening event type thing. Like we had with the other one that I can't remember the name of :rolleyes:


good idea, I'll discuss this with Bast!  :)

Regarding training camps, I intend to take a look at this, certainly the truck stops need some.


Since this thread is about tracks and racing, it would be swell if you checked into why pro events don't give morale, why a bunch of tracks will have no events scheduled for the week or why when a stock event is requested, the same car can come up many times in a row. as in Turbolander, turbolander, turbolander etc..Randomization should be much better than it currently is, some chassis can go many years without being seen on a particular track.

AI pathing should also be checked on recently added tracks, (cough FL track)

What happened to the Morgan tracks?
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Posted May 3, 2013, 2:08 am
musashi_san
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*sam* said:
Regarding training camps, I intend to take a look at this, certainly the truck stops need some.


the clouds would open up and the angels would weep for joy, i kid you not.  :p
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Posted May 3, 2013, 2:35 am
*Boonwolf*
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musashi_san said:
*sam* said:
Regarding training camps, I intend to take a look at this, certainly the truck stops need some.


the clouds would open up and the angels would weep for joy, i kid you not.  :p

I for one will make 300 human sacrifices in the name of Sam all mighty if this happens.
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Posted May 3, 2013, 3:00 am
Necrotech
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Longo's first 100 sacrifices to the Lord of the Skies will most likely be from yours and Crispin's roster.
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Posted May 3, 2013, 3:23 am
Blackwill
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The Miasma Racetrack is a fun track, if a bit (!!) dimly lit and initially hard to follow. I did manage to turtle my car in the oil pits, but it was a good race up to that point :)
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Posted May 3, 2013, 3:32 am
*Boonwolf*
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Necrotech said:
Longo's first 100 sacrifices to the Lord of the Skies will most likely be from yours and Crispin's roster.

He has to come out from under that rock first his wrath is always welcom StCrispin isn't challenging enuf ya know this.
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Posted May 3, 2013, 4:14 am
*StCrispin*
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Necrotech said:
Longo's first 100 sacrifices to the Lord of the Skies will most likely be from yours and Crispin's roster.


Actually Longo has killed or injured less of my people than you have Neck!  Im not sure he's even killed any...  Come to think of it...  Though I may just be forgetting.

I do know that the first player ganger I ever wasted was Longo's  some 90 HG that caught a crossbow bolt to the frontal lobes in the 2nd ped combat I ever entered.  I didnt even know who anyone was back then.
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Posted May 3, 2013, 4:51 am Last edited May 3, 2013, 4:51 am by StCrispin
*Bastille*
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Lord Foul said:
*sam* said:
*Rezeak* said:
We need a grand opening event type thing. Like we had with the other one that I can't remember the name of :rolleyes:


good idea, I'll discuss this with Bast!  :)

Regarding training camps, I intend to take a look at this, certainly the truck stops need some.


Since this thread is about tracks and racing, it would be swell if you checked into why pro events don't give morale, why a bunch of tracks will have no events scheduled for the week or why when a stock event is requested, the same car can come up many times in a row. as in Turbolander, turbolander, turbolander etc..Randomization should be much better than it currently is, some chassis can go many years without being seen on a particular track.

AI pathing should also be checked on recently added tracks, (cough FL track)

What happened to the Morgan tracks?


Morale - I've noticed my morale stop increasing too when I do many town events without scouting. One scout and I can max morale. I am of the thinking that after a while doing track events will no longer increase morale. Maybe this is intended? I really don't know, but there seems to be a pattern here.

Morgan - I never finished up the arena or other tracks for this area. 3 more were intended for that map. Ive brught up Morgan town teams a few times, but maybe this is not in the vision of morgan, not sure.

Paths - Ive made some edits to a few, and a few more Id like to fix. I hear that the teams in some towns are dumber than other towns for some reason only the almighty could explain.
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Posted May 3, 2013, 10:55 am
Vroomhoff
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Two things:

1: Thanks, Bastille! We appreciate your contributions!!

2: If Sam is going to look at track "tuning", I recently played at the SS Super Speedway track with four or five other players in stock cars (alphas, I think). Anyway, NONE of us could keep up with the AI cars. We were all at least a 1/4 lap behind after 2 laps. The AI is just brutal on this track!!
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Posted May 3, 2013, 12:07 pm
*Bastille*
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you have to slipstream on those faster style tracks. Some car tuning helps. And remember how these PnP style games work, One roll could mean lots of things ;)
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Posted May 3, 2013, 12:32 pm
Lord Foul
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Vroomhoff said:
Two things:

1: Thanks, Bastille! We appreciate your contributions!!

2: If Sam is going to look at track "tuning", I recently played at the SS Super Speedway track with four or five other players in stock cars (alphas, I think). Anyway, NONE of us could keep up with the AI cars. We were all at least a 1/4 lap behind after 2 laps. The AI is just brutal on this track!!


While I'm sure Bast and or Sam could confirm, I'm pretty sure this track was setup to challenge racing vets to the fullest. Thus those players that don't normally race will have a difficult time against the AI on this track. The AI and/or pathing is not the norm you would usually see on the other tracks. It's very easy to lose control(and your tyres) on this track with just one tick of the wheel in the wrong direction at high speed.

From my experience on that track so far, the AI has not lost control on this track unless there was some source that caused them to lose control, like another car or loss of traction/tyres. They have little issue driving at 200+ mph with no driving skill. So while the player has to deal with driving checks and a lying ghost, the AI drivers, even those with 20 skill are not affected. So you'd have to perform at your best and try to cut in on the track as much as possibe without losing control and slaming into the wall.

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Posted May 4, 2013, 12:10 am
Lord Foul
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Bast said:
Quote:
Morale - I've noticed my morale stop increasing too when I do many town events without scouting. One scout and I can max morale. I am of the thinking that after a while doing track events will no longer increase morale. Maybe this is intended? I really don't know, but there seems to be a pattern here.


Correct, but that is a separate issue than the morale for pro events
issue (I mentioned that one to Sam a few years back, he said he'd look into it but you know how goes sometimes).

Doubt either of them are intended, neither of them existed more than 2-3 years ago. They just sneaked in one day after a patch/update, just like earthquakes just started happening one day in scouts a few years back.

When many of the major bugs have been fixed in the past, I believe much more smaller annoying ones have crept into the game over the past few years than there used to be.
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Posted May 4, 2013, 4:52 am
Blackwill
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I still get morale boosts from pro events. They are not very large, but I do get them. At least...I am almost certain I do...
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Posted May 4, 2013, 5:55 am
*Bastille*
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Foul is not stating that he is not getting gains from pro events, but that after a a few events morale no longer rises. So from 170 - 197 there are normal gains and then nothing more.
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Posted May 4, 2013, 8:55 am
Blackwill
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Right. Got it.
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Posted May 4, 2013, 2:05 pm
Lord Foul
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*Bastille* said:
Foul is not stating that he is not getting gains from pro events, but that after a a few events morale no longer rises. So from 170 - 197 there are normal gains and then nothing more.


Bast, I'm actually stating both. ;)

I just verified again that Pro events are not giving morale no matter what your current morale is. I verified this 2 or 3 years ago, but like many things gets buried as it's not game breaking.

Like I mentioned, many of the bigger bugs were fixed over the years, but at the same time many smaller ones were introduced through patches and updates.
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Posted May 11, 2013, 6:09 am
*Bastille*
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Oh.. right.. well.. there ya go :cyclops:
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Posted May 11, 2013, 7:05 am
Djihani
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Just link to the cool community events in Subscriber or DW forum. Maybe others do but I don't read the RP forums...
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Posted May 12, 2013, 8:18 pm
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