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Engine v.139
musashi_san
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Boonwolf said:

fixing AI tracking on some of the newer tracks


actually thats up to us, if i understand correctly... the ai in this game learns from what human players do on the tracks (and other maps), implemented as a "cost" for each location on the map, that the ai sees and drives based on (i.e. take the lowest cost route) iirc... very clever really, but the point is that the more *we* drive a track, the better the ai gets, it's not something for sam to do...
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Posted May 1, 2013, 2:29 am
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I do know we help guide AI but I have never ever seen a humans drive in circles at the start gate (TX track) or go full turn right side left and left side right like in (FL track). How many times do we have to drive a track or map befor AI figures out you don't just drive over the cliff and fall to there death to get to there target(bridge out map, and FL track)?
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Posted May 1, 2013, 2:57 am
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musashi_san said:
Boonwolf said:

fixing AI tracking on some of the newer tracks


actually thats up to us, if i understand correctly... the ai in this game learns from what human players do on the tracks (and other maps), implemented as a "cost" for each location on the map, that the ai sees and drives based on (i.e. take the lowest cost route) iirc... very clever really, but the point is that the more *we* drive a track, the better the ai gets, it's not something for sam to do...


yeah, that is right. Take Texan Rally as an example, it would seem that someone likes to take a race line to jump the first hairpin (a designed shortcut) resulting in the AI wanting to take that path and making for chaos going through that turn. The AI never took this path when the track was first implemented, they followed the main racing line, but over time they have adjusted to this kamikaze line. I'll do 5 races there in a day taking the main racing line and the AI seem to change to this line (it is actually a bit faster in most cars). Getting the initial path to take a good racing line is optimal but not always possible. Especially for longer tracks where points are limited.

What tracks are poor in peoples opinion?
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Posted May 1, 2013, 3:05 am Last edited May 1, 2013, 3:06 am by *Bastille*
musashi_san
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going over a cliff, etc, i think are because the ai only sees so many "moves" ahead, and can follow what seems a reasonable path only to find itself in an untenable postition... the rest sam would have to speak to, but note that you do not mention more commonly driven tracks, so, given what we know, i can only assume that driving more there would improve the situation...
and yeah, the texan track totally rocks, there should be a faster pussy cat or rocktacular there...
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Posted May 1, 2013, 3:07 am
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Boonwolf said:
I do know we help guide AI but I have never ever seen a humans drive in circles at the start gate (TX track) or go full turn right side left and left side right like in (FL track). How many times do we have to drive a track or map befor AI figures out you don't just drive over the cliff and fall to there death to get to there target(bridge out map, and FL track)?


This random crazy stuff is most welcome imo. The AI will hold back if you hold back, a car will circle to try stay slower when  people do the real boring; sit at the back thing, in DRs. They will try block your line, crash into you, be an obstacle on the track. All this is great. Point is, its somewhat unpredictable and makes players have big smash! yay!.

Occasionally though there are some issues with racing line. The Dunes is a bit of a mess, lots of race lines here. Elms Lake sometimes has issue.
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Posted May 1, 2013, 3:14 am
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and yeah, thats a good idea. Special event in Texan. ;)
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Posted May 1, 2013, 3:15 am
musashi_san
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just getting around it alive without getting shot at is challenging enough... i know, box vans! you puttin up the cash, bast? hasnt' been a good one since the one in buzzers iirc (mostly because i couldnt make the one in, what was it, lorries?)
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Posted May 1, 2013, 3:19 am
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*Bastille* said:
Elms Lake sometimes has issue.

thats putting it mildly, try eatons on that track some time. did one where i was at the back and they basically parted like the red sea in front of me, and either crashed left or right, right out of the gate, i just drove right through. never seen anything like it, before or since...
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Posted May 1, 2013, 3:22 am
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yeah, it doesn't happen a lot, but when it does... :o

As for special Events...

The Goat Starer one is the person to talk to about such Special Circumstances. Rumour would have it that an extra large order of extra large v8s was made.
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Posted May 1, 2013, 3:53 am
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"That being said, as usual, the way you say things seems designed to provoke people. luckily i am largely unprovokable, at least in this context, but do you really need to be so adversarial *all* the time? give it rest once in a while, man.."


Not "designed" to provoke people, Musashi-san, but rather to cut through the b.s. and get to the crux of the matter. If that comes off as provocation, that's just the way I am. I don't see the need for sugar coating in a forum largely populated by adults.
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vet wv deathrceL1

Posted May 2, 2013, 12:45 am
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Blackwill said:

Not "designed" to provoke people, Musashi-san, but rather to cut through the b.s. and get to the crux of the matter.  If that comes off as provocation, that's just the way I am.  I don't see the need for sugar coating in a forum largely populated by adults.


Hear, hear.....down with thin skin.
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Posted May 2, 2013, 12:47 am
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However your use or lack thereof of tact and diplomacy turns people off from whatever point you are attempting to make.

Your intended message maybe solid, however a delivery in a hostile or combative manner will only turn people away from the positive aspects, with your intended audience focusing only on the negative tone.
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Posted May 2, 2013, 1:39 am
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Am I really getting a lecture in Forum Etiquette from Necrotech??

It seems my point was understood, and taken, by the majority of the "audience". I see no need to dumb down my rhetoric for mass consumption. You take it, or you leave it. The choice is yours.

Back to the topic.
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vet wv deathrceL1

Posted May 2, 2013, 3:00 am
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