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Engine v.139
Sarge
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PvtParty said:
Great, now how about that other time-related annoyance: solo scouting, and getting the "it's not your turn" message in the loot screen, because you haven't waited the required number of seconds...

If it's not my turn, who else am I sharing my loot with???


Yes! Please! :)
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Posted Apr 29, 2013, 8:55 pm
musashi_san
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yes please on the no loot wait when you're the only person...
and wow, did this patch already give me a bunch of my life back. thanks sam...
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Posted Apr 29, 2013, 9:05 pm
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musashi_san said:
yes please on the no loot wait when you're the only person...
and wow, did this patch already give me a bunch of my life back. thanks sam...


I Totally 100% Agree- on both these points for what it's worth
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Posted Apr 29, 2013, 9:09 pm
Juris
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musashi_san said:
yes please on the no loot wait when you're the only person...
and wow, did this patch already give me a bunch of my life back. thanks sam...


Totally agree.  Had a dual Mutant Bomber scout last night, what a difference!  B)
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Posted Apr 29, 2013, 9:14 pm
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Sarge said:
PvtParty said:
Great, now how about that other time-related annoyance: solo scouting, and getting the "it's not your turn" message in the loot screen, because you haven't waited the required number of seconds...

If it's not my turn, who else am I sharing my loot with???


Yes! Please! :)



I tried removing the delay before and it caused some issues - it's mostly a safety buffer to give the server time to record your action before you do the next one. It can get pretty messy if the client and server get out of sync. I'll take another look at the code though, it may be that an acknowledgement from the server can be used to switch it to 'your turn' again ASAP.
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Posted Apr 30, 2013, 11:04 am
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*sam* said:
Sarge said:
PvtParty said:
Great, now how about that other time-related annoyance: solo scouting, and getting the "it's not your turn" message in the loot screen, because you haven't waited the required number of seconds...

If it's not my turn, who else am I sharing my loot with???


Yes! Please! :)



I tried removing the delay before and it caused some issues - it's mostly a safety buffer to give the server time to record your action before you do the next one. It can get pretty messy if the client and server get out of sync. I'll take another look at the code though, it may be that an acknowledgement from the server can be used to switch it to 'your turn' again ASAP.

I am no coding wizard, so my idea might not have merit, but it would seem that a solution would be to stack all the like items together on a solo scout.  This way I could take all 32 off road tires in one turn, instead of having to pick them up one at a time.
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Posted Apr 30, 2013, 4:44 pm
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There is a possible fly in that ointment. While you may just see 32 various tires...

Each of those tires may have specific values or "health" attached to them.

Now granted I have seen how it stacks cargo, but that is how it is generated from the onset, and treated as a unified data entry unless the "stack" is broken into multiple small stacks with again, differing values within the tables.
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Posted Apr 30, 2013, 6:01 pm
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Necrotech said:
There is a possible fly in that ointment. While you may just see 32 various tires...

Each of those tires may have specific values or "health" attached to them.

Now granted I have seen how it stacks cargo, but that is how it is generated from the onset, and treated as a unified data entry unless the "stack" is broken into multiple small stacks with again, differing values within the tables.


This is true, but something as simple as stacking all the like components, including specific piles for each grade of tire health, would decrease total loot time. 
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Posted Apr 30, 2013, 7:52 pm
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Even if server can't distinguish solo scout Vs group scout most of us are honest and fair while looting, and will divvy it up evenly. This happens all the time when we tag a van full of drugs or gas. This would speed up groupe scout looting as also.
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Posted Apr 30, 2013, 7:58 pm
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I personally would not count on fair.....

Fair is at the whims of others, and in this setting is usually quite the opposite.

It's dog eat dog a lot of the time and who gets the next pick for their share.

Then there idea is the of even vs not.

Different people value different things. So placing of value to equate even, doesn't really work that well either.

I have no issue randomized choice in looting, it's about as fair and and as even it's gonna get.

Speeding up time during solo scouts... All for that.
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Posted Apr 30, 2013, 8:20 pm
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Ok stacking isn't liked how about all items stay with car and can be stripped of items after we loot it.
Ex. I loot Butterfly II damage of car destroyed in it contains 2 GG mags, 3 scrap 1GG 30% and all 4 tires in there many stages of damage.
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Posted Apr 30, 2013, 10:58 pm
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Boonwolf said:
Ok stacking isn't liked how about all items stay with car and can be stripped of items after we loot it.
Ex. I loot Butterfly II damage of car destroyed in it contains 2 GG mags, 3 scrap 1GG 30% and all 4 tires in there many stages of damage.

I honestly don't like this idea but I figured I'd toss it out to the debate.

Necro honestly truly if you groupe scouted and Dude took all 50 RF tires and split would any of us scout with them after word got out Dude was a loot ninja?
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Posted Apr 30, 2013, 11:04 pm
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Just realized implementing cycles is way more important use of development time
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Posted Apr 30, 2013, 11:32 pm
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*sam* said:
Sarge said:
PvtParty said:
Great, now how about that other time-related annoyance: solo scouting, and getting the "it's not your turn" message in the loot screen, because you haven't waited the required number of seconds...
If it's not my turn, who else am I sharing my loot with???

Yes! Please! :)

I tried removing the delay before and it caused some issues - it's mostly a safety buffer to give the server time to record your action before you do the next one. It can get pretty messy if the client and server get out of sync. I'll take another look at the code though, it may be that an acknowledgement from the server can be used to switch it to 'your turn' again ASAP.

Correct me if I'm wrong, but the main point of talking to the server between each pick is to coordinate multiple people looting, e.g. so two people can't take the same item, to generate/enforce looting order, etc. These things are not needed for one person. If it was me, I'd check if only one person looting, and if so, simulate the conversation with the server by replacing it just in that case with a dummy function that just acknowledges and says 'your turn' again, cache everything that happened locally, and send it all to the server as one chunk at the end. You could then even do that check during group scouts and fall into that mode when only one person is left. Of course I have no idea how this is actually implemented so I may be full of it, just something I think every time I sit there and wait for it ack...
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Posted May 1, 2013, 12:33 am
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Is this such a game breaker that it requires actual re-coding? It seems to me that a bit of patience on the players' end would be much easier to implement.
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Posted May 1, 2013, 12:42 am
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Blackwill said:
Is this such a game breaker that it requires actual re-coding?  It seems to me that a bit of patience on the players' end would be much easier to implement.

  Right on man right on!
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Posted May 1, 2013, 1:13 am
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Blackwill said:
Is this such a game breaker that it requires actual re-coding? It seems to me that a bit of patience on the players' end would be much easier to implement.


yeah, you're probably right, if it's hard it's probably not worth doing. what i described doesn't seem like that much work from the outside (it never does, lol), but there could easily be reasons why it's a lot of work, like the protocol for talking to the server not being able to support this, etc... that being said, as usual, the way you say things seems designed to provoke people. luckily i am largely unprovokable, at least in this context, but do you really need to be so adversarial *all* the time? give it rest once in a while, man...
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Posted May 1, 2013, 1:19 am Last edited May 1, 2013, 1:20 am by musashi_san
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Boonwolf said:
Blackwill said:
Is this such a game breaker that it requires actual re-coding?  It seems to me that a bit of patience on the players' end would be much easier to implement.

  Right on man right on!


huh. expected you to be on the other side, you solo a lot too, right? or maybe i'm the only one who still packs every single car to the gills every time, even if there's only standard tires or ammo i don't use...
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Posted May 1, 2013, 1:22 am
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Me... I kinda play a game of numerical tetris, to see if I get one car filled to max before moving to next one.

musashi_san said:
Boonwolf said:
Blackwill said:
Is this such a game breaker that it requires actual re-coding?  It seems to me that a bit of patience on the players' end would be much easier to implement.

  Right on man right on!


huh. expected you to be on the other side, you solo a lot too, right? or maybe i'm the only one who still packs every single car to the gills every time, even if there's only standard tires or ammo i don't use...
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Posted May 1, 2013, 1:47 am
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Necrotech said:
Me... I kinda play a game of numerical tetris, to see if I get one car filled to max before moving to next one.

musashi_san said:
Boonwolf said:
Blackwill said:
Is this such a game breaker that it requires actual re-coding?  It seems to me that a bit of patience on the players' end would be much easier to implement.

  Right on man right on!


huh. expected you to be on the other side, you solo a lot too, right? or maybe i'm the only one who still packs every single car to the gills every time, even if there's only standard tires or ammo i don't use...

Lol I thought I was the only one who looted with OCD like you talk about Necro
There's more things Sam needs to work on rather than save us 2-3 min while looting like umm yeah fixing AI tracking on some of the newer tracks. And things to make the game more fun rather than faster faster faster you can go faster but Deeper is always better ;)
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Posted May 1, 2013, 2:24 am
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