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Engine v.139
*sam*
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Just a quick patch which speeds up ballistic trajectories by a factor of 2.5. They still follow the same path, of course, they simply have time running at 2.5x faster.
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Posted Apr 21, 2013, 9:58 am Last edited Apr 21, 2013, 9:59 am by *sam*
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Hooray!!!!

:D
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Posted Apr 21, 2013, 9:59 am
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Yeeeeeahhhhh BUDDY!
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Posted Apr 21, 2013, 10:02 am
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Awesome.
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vet wv0,3,0

Posted Apr 21, 2013, 10:59 am
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speeds things up a lot, very cool. I have to keep my smack talk to the AI to a minimum :cyclops:
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Posted Apr 21, 2013, 11:18 am
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I always knew Bast talked to himself :)
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wv vet

Posted Apr 21, 2013, 11:38 am
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Sam - problem with the patch...

Running OS X 10.8.3

When I run -

darkwindLobby.jar

instead of starting, it quickly flashes and then gives me a new file in the same folder -

darkwindLobby.jar.cpgz

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Posted Apr 21, 2013, 11:43 am
*sam*
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Hmm that's strange, the .jar file didn't change, just the .app

For now, you can go here:

http://www.dark-wind.com/gameEngine/

and download and unzip DarkwindOSXClient.app.zip
(or the PPC version, not sure if anyone uses that anymore)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 21, 2013, 12:01 pm
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When I first logged into the client lobby, a box appeared and said game engine was of out of date and may cause problems so restart for client lobby to update. I did that and when the client patcher/game launcher appeared, you could see the new patch load and update.

I am posting this because I have never had this pop up before, but it is a great way to verify that the patch did update properly. I hope all future patch updates will load this way too, thank you Sam.
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Posted Apr 21, 2013, 4:57 pm
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Thank you for this "fix" Sam! Anything that speeds up a strategy game is a step in the right direction!

:D
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Posted Apr 21, 2013, 10:55 pm
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Thanks Sam.
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Posted Apr 21, 2013, 10:56 pm
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Took me 3 attempts to get patch to install properly but well worth it happy with the speed up.
Thanks Sam
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Posted Apr 21, 2013, 11:55 pm
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Well it just doesn't seem to update for me - the patcher downloads the patch (I see it happen), but every time I boot up the client it says I'm running an out of date engine...

[checked when I'm in the lobby and despite apparently downloading it I'm still running v.138]

[After some f***ing around I managed to fix it (I think)]

Grrrr....
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Posted Apr 22, 2013, 4:40 am Last edited Apr 22, 2013, 5:02 am by K1500
*sam*
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K1500 said:
Well it just doesn't seem to update for me - the patcher downloads the patch (I see it happen), but every time I boot up the client it says I'm running an out of date engine...

[checked when I'm in the lobby and despite apparently downloading it I'm still running v.138]

[After some f***ing around I managed to fix it (I think)]

Grrrr....



Quite likely to be a security or virus protection issue? One of the main things they'd check for and reverse is an executable file changing.
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Posted Apr 22, 2013, 8:56 am
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*sam* said:
Quite likely to be a security or virus protection issue? One of the main things they'd check for and reverse is an executable file changing.


Yeah no idea (my IT skills=0) but I had just rebuilt my laptop and reinstalled everything. I ended up grabbing the client from the link you had above for Jimmy (non-OSX though) - had to juggle and replace some stuff and it ran fine eventually.

I then proceeded to rain fiery napalm on the Turpins at seemingly superhuman speeds! So all is well in the world again...

Cheers Sam!
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Posted Apr 22, 2013, 9:23 am
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*jimmylogan* said:
Sam - problem with the patch...

Running OS X 10.8.3

When I run -

darkwindLobby.jar

instead of starting, it quickly flashes and then gives me a new file in the same folder -

darkwindLobby.jar.cpgz



I had to run it twice, 1st time i double clicked the jar file without ever trying to open the client first. I updated super fast but the client said it was still at v.138, so i tried again, it took a little longer and it worked
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Posted Apr 22, 2013, 9:56 am
*jimmylogan*
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*sam* said:
Hmm that's strange, the .jar file didn't change, just the .app

For now, you can go here:

http://www.dark-wind.com/gameEngine/

and download and unzip DarkwindOSXClient.app.zip
(or the PPC version, not sure if anyone uses that anymore)


that worked Sam - thx (and no, didn't need the PPC version - it won't run on Mountain Lion anyway - now I know I can delete it though ;)  )

thx!

our youngest son was married yesterday, so just now having time to even try this :-)
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Posted Apr 22, 2013, 2:08 pm
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K1500 said:
Well it just doesn't seem to update for me - the patcher downloads the patch (I see it happen), but every time I boot up the client it says I'm running an out of date engine...

[checked when I'm in the lobby and despite apparently downloading it I'm still running v.138]



Yep.  Same here.
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vet wv

Posted Apr 24, 2013, 12:38 am
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What I did is go here : http://www.dark-wind.com/gameEngine/

Grabbed the file darkwindClient.exe.zip (if you're on windows)
Unpacked it
Moved it to my Darkwinds folder and replaced the existing darkwindClient file
Ran said file - allowed it to update
From there I was able to just run it from my desktop link again no problem.

K.

john nada said:
K1500 said:
Well it just doesn't seem to update for me - the patcher downloads the patch (I see it happen), but every time I boot up the client it says I'm running an out of date engine...

[checked when I'm in the lobby and despite apparently downloading it I'm still running v.138]



Yep.  Same here.
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vet wv zom circuit1 storm2013 circuit3 marshal pvp2 ped2 pvp4 circuit2 ped1 gwped0,1,0

Posted Apr 24, 2013, 1:25 am Last edited Apr 24, 2013, 1:25 am by K1500
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*sam* said:
Just a quick patch which speeds up ballistic trajectories by a factor of 2.5. They still follow the same path, of course, they simply have time running at 2.5x faster.



Great, now how about that other time-related annoyance: solo scouting, and getting the "it's not your turn" message in the loot screen, because you haven't waited the required number of seconds...

If it's not my turn, who else am I sharing my loot with???
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Posted Apr 29, 2013, 2:18 pm
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