Darkwind - Viewing Topic: scripts v.301
Welcome Guest! » Darkwind » Announcements » Patch Notes » scripts v.301

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
scripts v.301, drag characters from cars
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

This patch adds the ability to drag unconscious gangers from your own vehicles. The action has to be done by a ganger on foot outside the vehicle.

It also adds a couple of missing terrain files that will be needed by an upcoming new track and arena by Bastille.

And.. I *think* it also fixes the one longstanding gameserver crash bug. This was a rare bug that I had tried but been unable to reproduce in tests, caused a few times a year when peds exit vehicles. It seems to have been related to those peds being unconscious, and triggered a bug deep in the guts of the game engine when a new ped model was created and immediately switched to a new animation (dying) without actually having their default animation set first. Pretty subtle.. and it's great to have finally found it.

BTW, I hope I'm not speaking too soon here, but I may also have fixed the sporadic whole-server crashes we have been having. Apparently bugs in the energy saving system which controls fan speeds can sometimes cause some versions of Linux to freeze up. I disabled this feature about 6 weeks ago after the last crash, and the server has been fine since.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 21, 2013, 11:14 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Nice Sam.
Does this fix Shanty too? :rolleyes: ;) B)
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 21, 2013, 11:54 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Longo said:
Nice Sam.
Does this fix Shanty too?      :rolleyes: ;) B)


I'll patch that in tomorrow :)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 21, 2013, 11:58 pm
Blackwill
Shankill Butchers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 650
Joined: Jul 27, 2012

Send an email to Blackwill Send a personal messsage to Blackwill Reply with a quote from this post Go to the top of the page

Much obliged, Sam. Thank you.
.........................
vet wv deathrceL1

Posted Mar 22, 2013, 12:05 am
Jose Bagg
Taco Killers
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 477
Joined: Sep 16, 2010

Send an email to Jose Bagg Send a personal messsage to Jose Bagg Reply with a quote from this post Go to the top of the page

Did you add new race cars to some of the tracks? I only ask, because I was the first person ever to run a 7L ospery at the Badlands race track. Seems odd to have had a track for so long and not run that race yet.
.........................
vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Mar 22, 2013, 12:58 am
*StCrispin*
Beasts of the Lair
Darkwind Guru

Anarchists Faction

Member Level

Group: Marshals
Posts: 2,657
Joined: Feb 13, 2012

Send an email to *StCrispin* Send a personal messsage to *StCrispin* Reply with a quote from this post Go to the top of the page

*sam* said:
And.. I *think* it also fixes the one longstanding gameserver crash bug. This was a rare bug that I had tried but been unable to reproduce in tests, caused a few times a year when peds exit vehicles.


Awsome!  I had this happen 3 times since I resubbed.  Im hoping this prevents it from happening to me a 4th time!  Thanks Sam!
.........................
vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Mar 22, 2013, 4:44 am
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

Jose Bagg said:
Did you add new race cars to some of the tracks?  I only ask, because I was the first person ever to run a 7L ospery at the Badlands race track.  Seems odd to have had a track for so long and not run that race yet.


This is normal, if you recall in the Alley thread I mentioned to you it can takes years for certain stock cars to spawn, especially on southern tracks that are less used. Sam did not write the code to have it cycle through all the stock cars and many of the same ones will spawn over and over. As you noticed, the stock Osprey is one of the rarest spawns, possibly the rarest.

Maybe someday us racer types will have the same freedoms of choice scouting offers.
.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Mar 22, 2013, 5:10 am Last edited Mar 22, 2013, 5:10 am by Lord Foul
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

goat had a lap record in one of these for a long time iirc
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Mar 22, 2013, 5:51 am
Jose Bagg
Taco Killers
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 477
Joined: Sep 16, 2010

Send an email to Jose Bagg Send a personal messsage to Jose Bagg Reply with a quote from this post Go to the top of the page

Lord Foul said:
Jose Bagg said:
Did you add new race cars to some of the tracks?  I only ask, because I was the first person ever to run a 7L ospery at the Badlands race track.  Seems odd to have had a track for so long and not run that race yet.


This is normal, if you recall in the Alley thread I mentioned to you it can takes years for certain stock cars to spawn, especially on southern tracks that are less used. Sam did not write the code to have it cycle through all the stock cars and many of the same ones will spawn over and over. As you noticed, the stock Osprey is one of the rarest spawns, possibly the rarest.

Maybe someday us racer types will have the same freedoms of choice scouting offers.


Well Sweet, those crappy times I posted with the Osprey should stand for a while.
.........................
vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Mar 22, 2013, 6:39 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

StCrispin said:
*sam* said:
And.. I *think* it also fixes the one longstanding gameserver crash bug. This was a rare bug that I had tried but been unable to reproduce in tests, caused a few times a year when peds exit vehicles.


Awsome!  I had this happen 3 times since I resubbed.  Im hoping this prevents it from happening to me a 4th time!  Thanks Sam!


Yeah, it always seemed to happen to the same people, and other people never had it happen at all. Must be related to your play-style: maybe you exit from vehicles with weakened characters more than most people?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 22, 2013, 10:20 am Last edited Mar 22, 2013, 10:21 am by *sam*
*DoubleTap*
The Ghosts
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 895
Joined: Jul 13, 2007

Send an email to *DoubleTap* Send a personal messsage to *DoubleTap* Reply with a quote from this post Go to the top of the page

Thank you, Sam.


Best game ever.
.........................
vet marshal wv

Posted Mar 22, 2013, 12:58 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
maybe you exit from vehicles with weakened characters more than most people?


Thats a pretty good assessment Sam, HAHA  ;)
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 22, 2013, 4:05 pm
*StCrispin*
Beasts of the Lair
Darkwind Guru

Anarchists Faction

Member Level

Group: Marshals
Posts: 2,657
Joined: Feb 13, 2012

Send an email to *StCrispin* Send a personal messsage to *StCrispin* Reply with a quote from this post Go to the top of the page

Longo said:
*sam* said:
maybe you exit from vehicles with weakened characters more than most people?


Thats a pretty good assessment Sam, HAHA  ;)


In my cases it was from pulling out enemy gangers.  Or in 2 of the 3 cases.  I forget what we were doing on the other one.  Maybe I spend too much time OUTSIDE my cars rather than IN them...  DW: War on Sneakers style!

But I agree that it is probably play style.  It always happened to me on a Wednsday too...
.........................
vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Mar 22, 2013, 8:13 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » scripts v.301

0.1474 seconds - 23 queries - 0.21 load