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Balance PSI
betterlucky
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I'd make all skills random for every category.
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Posted Mar 11, 2013, 1:07 pm
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Hey.. the Kwisatz Haderach had  summoned sandworms.. he was a Psi...  even his forebears and descendants could.

The only thing good that came out of WOW was "The Internet is for pr0n" meme

Otherwise it's just diluted version of other stronger, more intense RPG's

Brunwulf said:
OH......MY......GOD!

I really can't believe that someone who regularly plays and enjoys this game is seriously and genuinely putting forward the idea of summon creature spells!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Why stop there?

Teleporters, Dragons as attack pets, summoning Fire Elementals, and then the final nail in the coffin- resurrection shrines?

Jose why don't you set up a poll.
Anyone that votes YES to wanting the ability to summon creatures in DW- I will personally offer to pay for a lifetime subscription to WOW- as long as they promise never to set foot in Evan again!
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Posted Mar 11, 2013, 1:22 pm
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i think all psis in the game should be given an innate Summon Goat ability.

If I am online at the same time as a psi is in event it automatically summons all my crews and vehicles into the event to crush the WITCH utterly
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Posted Mar 11, 2013, 3:08 pm
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Ok... that MIGHT work with your scav gang... your normal gang.... fuggetaboutit

goat starer said:
i think all psis in the game should be given an innate Summon Goat ability.

If I am online at the same time as a psi is in event it automatically summons all my crews and vehicles into the event to crush the WITCH utterly
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Posted Mar 11, 2013, 3:29 pm
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I do like the random talents thing though

betterlucky said:
I'd make all skills random for every category.
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Posted Mar 11, 2013, 3:30 pm
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thanks to those (e.g. Tinker) who are attempting to be balanced in their discussion here.

We could do a combination of the suggestions:
1. Increase the effect of TLK somewhat
2. decrease the effect of the other psi effects somewhat
3. randomise the attainment of psi specs
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Posted Mar 11, 2013, 5:32 pm
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*sam* said:
thanks to those (e.g. Tinker) who are attempting to be balanced in their discussion here.

We could do a combination of the suggestions:
1. Increase the effect of TLK somewhat
2. decrease the effect of the other psi effects somewhat
3. randomise the attainment of psi specs


All sounds good. My only real issue is with the pyro skill. Just seems like an easy way to insta-kill to me. The others can either be planned for (ie don't bring electronic components if you know you're going up against an EMP) or fought against.
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Posted Mar 11, 2013, 6:04 pm
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TK push power increase would make it far more useful.. not sure if making a "dust-screen" has real use. Perhaps put defensive barrier underneath this category.

EMP "blast radius" is tremendous, I'd lower that range, but not the effect. If anything, Tinker has a great idea, make each possibly affected, roll separately, and if a weapon another message other than destroyed beyond use or jammed. Like "weapon" seems functional, but will not fire.

Pyro... Not sure if this needs changing, range is limited and a Pyrokinetic 2 or 3 should cook a vehicle, critter, or ped fairly easily. Especially the vehicle. flammable things inside.

Mind Control - This seems group seems ok, save for Terror... which seems to take an awful lot to finally scare the occupants.




*sam* said:
thanks to those (e.g. Tinker) who are attempting to be balanced in their discussion here.

We could do a combination of the suggestions:
1. Increase the effect of TLK somewhat
2. decrease the effect of the other psi effects somewhat
3. randomise the attainment of psi specs
.........................
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Posted Mar 11, 2013, 6:17 pm
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*sam* said:
thanks to those (e.g. Tinker) who are attempting to be balanced in their discussion here.

We could do a combination of the suggestions:
1. Increase the effect of TLK somewhat
2. decrease the effect of the other psi effects somewhat
3. randomise the attainment of psi specs


Not a fan of randomizing since then you couldn't get lvl2+ in any spec - and it goes against how skills work in DW

As to decreasing psi effects, when this came up in the SCL the only problem I had was that some psi specs had no counter - pyro specifically.  Yes pyro is short range etc but it is also certain death for anyone effected since the current (hidden) fire rules seem to make it all but impossible to put out a blazing fire - which pyro instantly causes.  You can put out a normal vehicle fire when it first gets going, but once it gets going you are doomed.  As stated during the earlier debate the solution is fire extinguishers.

There is already a counter for other psi - EMP pulse can be countered by using normal engines instead of v8's.  There really isn't a counter to psi barrier - so maybe this should be nerfed a bit to allow some damage through, but honestly I've never been burned by this spec (heh), and I don't feel right about calling for balancing something I'm not that familiar with.  Certainly it's balanced for PvE since it is so short in duration.

Edit: However I do remember a certain Firefly calling his SCL team the Cheeseforce and loading his BPU with 2-3 psi barrier gangers... ;)
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Posted Mar 11, 2013, 7:16 pm Last edited Mar 11, 2013, 7:19 pm by Juris
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*sam* said:
thanks to those (e.g. Tinker) who are attempting to be balanced in their discussion here.

We could do a combination of the suggestions:
1. Increase the effect of TLK somewhat
2. decrease the effect of the other psi effects somewhat
3. randomise the attainment of psi specs



or...

just get rid of it all together and concentrate on important stuff like fixing shanty
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Posted Mar 11, 2013, 7:59 pm
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Brunwulf said:
OH......MY......GOD!

I really can't believe that someone who regularly plays and enjoys this game is seriously and genuinely putting forward the idea of summon creature spells!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Why stop there?

Teleporters, Dragons as attack pets, summoning Fire Elementals, and then the final nail in the coffin- resurrection shrines?

Jose why don't you set up a poll.
Anyone that votes YES to wanting the ability to summon creatures in DW- I will personally offer to pay for a lifetime subscription to WOW- as long as they promise never to set foot in Evan again!


Are you against the idea of critters in the wild?  We already have them you know?  Are you against the idea of these creatures attacking cars?  That happened when Sam first introduced the creatures.  I haven't seen it in a while.  I personally liked the idea of creatures sometimes spawning and attacking during scouts.  I assume you are against the idea of a PSI power.  As PSI powers go, attracting critters that can't keep up with cars, and do little to no damage to their armor seems like a benign effect, and would be much preferred to having your car set on fire.
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Posted Mar 11, 2013, 8:52 pm
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attracting and summoning are not the same thing
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Posted Mar 11, 2013, 9:41 pm
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*Rezeak* said:
*sam* said:
thanks to those (e.g. Tinker) who are attempting to be balanced in their discussion here.

We could do a combination of the suggestions:
1. Increase the effect of TLK somewhat
2. decrease the effect of the other psi effects somewhat
3. randomise the attainment of psi specs


All sounds good. My only real issue is with the pyro skill. Just seems like an easy way to insta-kill to me. The others can either be planned for (ie don't bring electronic components if you know you're going up against an EMP) or fought against.


Thanks Sam

I would say yes, except the bit about nerfing all the other skills outright for just because reasons...

By randomizing the attainment of PSI, you mean only the first spec right? Now should we keep them in the original discipline or should they be allowed to random roll another every 50 skill points if they want to try something different, and still be able to augment their current disciplines?


As for Pyro, I had an epiphany today  :rolleyes: How about we treat it has a mind attack, and only the occupants in the vehicle are set ablaze, but it's only in their minds unless they fall to 0% activity, then you see a red text saying joe-blow's heart stopped beating , or is convulsing, and they can die for reals.

Also the affect should last a few rounds but if they are strong enough (combination of leadership and bravery vs the talent/power level of the PSI) they should recover their original activity level.

The above could be for a 1st specced pyro, which could say only affect one occupant in a car at a time, 2nd spec could target 2 for example, a super high pyro might actually be able to burn stuff for reals perhaps?

As for EMP There are a few things bugging me about it. 1st off there doesn't seem to be any difference between a lvl 1 and a lvl 3 which i've tested pretty well. The only benefit is you don't need as much effort to have a success, but the success is always the same and affect the same weapons.

I thought it was supposed to mess with things that had EPs yet they don't affect things like CCs HGGs and other things. Is it because these items need many eps to make at camps?

Also I really think the HCR should not have any EPs in it, it's basically a very simple weapon, old school but still solid.

So what I guess what i'm saying is I would like to see more progression between low and high specced EMPs
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Posted Mar 11, 2013, 9:49 pm
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*Tinker* said:
As for Pyro, I had an epiphany today  How about we treat it has a mind attack, and only the occupants in the vehicle are set ablaze, but it's only in their minds unless they fall to 0% activity, then you see a red text saying joe-blow's heart stopped beating , or is convulsing, and they can die for reals.

Also the affect should last a few rounds but if they are strong enough (combination of leadership and bravery vs the talent/power level of the PSI) they should recover their original activity level.


I actually quite like this idea (as a compromise). However, if I'm interpreting this correctly, you are saying that basically it's either

a) your ganger 'mentally' burns for a few turns and then is perfectly normal.

or

b) your ganger burns for a few turns and then is dead.

I'd like to see some middle ground so that it's not so 50/50. I haven't really given it much thought but maybe there could be a chance that they could suffer some sort of panic that reduces their activity level to 75/50/25% etc?
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Posted Mar 11, 2013, 10:13 pm
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*Rezeak* said:
*Tinker* said:
As for Pyro, I had an epiphany today  How about we treat it has a mind attack, and only the occupants in the vehicle are set ablaze, but it's only in their minds unless they fall to 0% activity, then you see a red text saying joe-blow's heart stopped beating , or is convulsing, and they can die for reals.

Also the affect should last a few rounds but if they are strong enough (combination of leadership and bravery vs the talent/power level of the PSI) they should recover their original activity level.


I actually quite like this idea (as a compromise). However, if I'm interpreting this correctly, you are saying that basically it's either

a) your ganger 'mentally' burns for a few turns and then is perfectly normal.

or

b) your ganger burns for a few turns and then is dead.

I'd like to see some middle ground so that it's not so 50/50. I haven't really given it much thought but maybe there could be a chance that they could suffer some sort of panic that reduces their activity level to 75/50/25% etc?


Correct on both, it's not neither, but both possibilities, depending on how fast they shrug off the effect based on their willpower expressed by a combination of leadership and courage.

Furthermore they could panic like when they are on fire now and swat out imaginary flames while loosing steering or firing weapons etc...

And they could PANIC and jump out the car (total losers, i.e low leadership/courage)
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Posted Mar 11, 2013, 10:17 pm Last edited Mar 11, 2013, 10:22 pm by *Tinker*
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*Tinker* said:
And they could PANIC and jump out the car (total losers, i.e low leadership/courage)


Yep. Would only like to see this and the 'heat stop' thing happen at any sort of frequency at higher levels though.
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Posted Mar 11, 2013, 10:24 pm
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are we still discussing this 'tinker alone cares' issue? does anyone else even have a psi? does anyone else care?

I just kill them when i get a chance and will continue to do so. so lets ahve a few in the game to give me a target
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Posted Mar 11, 2013, 10:27 pm
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*Tinker* said:
*Rezeak* said:
*Tinker* said:
As for Pyro, I had an epiphany today  How about we treat it has a mind attack, and only the occupants in the vehicle are set ablaze, but it's only in their minds unless they fall to 0% activity, then you see a red text saying joe-blow's heart stopped beating , or is convulsing, and they can die for reals.

Also the affect should last a few rounds but if they are strong enough (combination of leadership and bravery vs the talent/power level of the PSI) they should recover their original activity level.


I actually quite like this idea (as a compromise). However, if I'm interpreting this correctly, you are saying that basically it's either

a) your ganger 'mentally' burns for a few turns and then is perfectly normal.

or

b) your ganger burns for a few turns and then is dead.

I'd like to see some middle ground so that it's not so 50/50. I haven't really given it much thought but maybe there could be a chance that they could suffer some sort of panic that reduces their activity level to 75/50/25% etc?


Correct on both, it's not neither, but both possibilities, depending on how fast they shrug off the effect based on their willpower expressed by a combination of leadership and courage.

Furthermore they could panic like when they are on fire now and swat out imaginary flames while loosing steering or firing weapons etc...

And they could PANIC and jump out the car (total losers, i.e low leadership/courage)


Id much rather see something like this added as an addition to the game, rather than replacing something presently there. This is coming from a guy whose car was set on fire in the SCL many years ago by Lord F...and lost a few gangers..(I made em stay and shoot from within the flames, alright?) :)
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Posted Mar 11, 2013, 10:36 pm
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I would say Telek needs a bump and PSIs should be more rare.

Additionally I would like to say CALLED SHOT.

I Predicted that PSI balance would be a big problem once mutant gangs got in gear.
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Posted Mar 11, 2013, 10:46 pm
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Personally... I like Pyro as Pyro... (see fire)


Use Terror as a Phantasmal Killer for the mind...

A Pyrokinetic is exactly that.

Think Stephen Kings Firestarter... and Carrie for other things.
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Posted Mar 11, 2013, 10:48 pm
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