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Balance PSI
*Tinker*
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Pyro Offense: is probably the strongest,. it's range is well balanced.

Defensive Energy Defense: is the best defense against the AI and players, give near complete immunity for a few turns.

Telekinesis Defense: is the weakest
a) mind push is only useful on light subcompacts, pitiful on sedans and especially suvs
b) dust cloud is as useful as a smoke cloud (best on sand)

Mind Control Strategy: is good
a) mind mask is great to farm high famed gangs because they don't loose fame after you crush them
b) terror is weak because of it's low range and power (you need many high power terror attacks in a row to change the tide of battle)

EMP Defense: is the arguably the best for PvP since most players use v8s.


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I would argue that TLK needs a little love, when you compare it to PYRO were in one turn you can disable a nearby opponent, TLK lets you at best give them a negative modifier to hit you for a few turns, or give them a light push that will probably not push them out of LoF.

So yeah TLK is the weakest combat psi in my opinion, has no reason why you would want to have it unless for RP reasons or you want to feel like a good helpful Jedi for your fellow scouters.


But I guess the best way to balance them out is to NOT LET YOU CHOOSE YOUR PSI SKILL period. (and give a big boost to the mind push of TLK)

I think you should roll a random psi specialism at you 1st 50 skill points, then at your next 50 get the option to roll the dice again OR follow in your original ability
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Posted Mar 10, 2013, 2:45 pm
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Rather than up TLK it would be just as arguable to decrease the others in line with TLK
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*Posted Mar 10, 2013, 2:57 pm
*Tinker*
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But TLK is near meaningless, I understand what your saying tho. But if they were all equally meaningless that would help, even though i hate it when everything has to be fair and equal.

And it still wouldn't stop everyone from picking bloody pyro.

So randomized psionic abilities that comes inherent in the gangster, not something mundane that you strap on like snipper or rapid reloads, will fit better in believable RP kind of way right?
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Posted Mar 10, 2013, 3:08 pm Last edited Mar 10, 2013, 3:13 pm by *Tinker*
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Quote:
Rather than up TLK it would be just as arguable to decrease the others in line with TLK


yeah probably, that and the not chose thing. That would be ace. And more common.

reduce pyro burn factor

I use 50-70 % with Pyro 2 at 248, she nearly always toasts the car to explosion in 10 turns. doesn't fail often, but when it does its usually bad, maybe they could fail more often, but with stun not KO

Can(does?) Defense act as damage modifier rather than block?

Reduce EMP range, higher fail roll, higher consequences

MC has chance that Mind Control will break and have consequences (they hate you more)

Leave TK

EDIT: I think more meaningless would be ok,.. not so mega anyway, and more of them maybe
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Posted Mar 10, 2013, 3:12 pm Last edited Mar 10, 2013, 3:14 pm by *Bastille*
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DE does give partial immunity, on the 4th turn i've noticed at least, but i've had it block twin TGs before on the 2nd turn.

I've seen a player use 150 lvl 1 Pyros at 75% with very high success rates, and very effective, i.e. knocked out my ganger in 1 turn and she burned to death later, then it exploded after that.

EMP's range is infinit as far as i can tell, it's kind of overkill, but hey Sam said it was affected by the states of auroras
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Posted Mar 10, 2013, 3:31 pm
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WARHAMMER

BATTLE

MAGIC

DOH! :rolleyes:
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Posted Mar 10, 2013, 6:46 pm
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doh!... a TROLL!
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Posted Mar 10, 2013, 8:32 pm
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*Tinker* said:
doh!... a TROLL!


hardly surprising... you probably cast your SUMMON TROLL spell... level 3 battle magic
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Posted Mar 10, 2013, 8:35 pm Last edited Mar 10, 2013, 8:35 pm by goat starer
*Tinker*
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Na it was immunity from trolls + 5 but I failed miserably :(
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Posted Mar 10, 2013, 9:54 pm
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I think the whole idea should be scrapped but short of that I would like to see fireball and EMP nerfed a lot. So that psi becomes less of a headshot to those that it is used against and more of a body blow.
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Posted Mar 11, 2013, 12:09 am
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All this talk of summoning trolls has me wondering why we can't use PSI so summon critters to attack enemy cars and peds.
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Posted Mar 11, 2013, 12:21 am
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Jose Bagg said:
All this talk of summoning trolls has me wondering why we can't use PSI so summon critters to attack enemy cars and peds.


Because that would be stupid and unrealistic.
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Posted Mar 11, 2013, 12:22 am
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*Rezeak* said:
Jose Bagg said:
All this talk of summoning trolls has me wondering why we can't use PSI so summon critters to attack enemy cars and peds.


Because that would be stupid and unrealistic.


You are so serious in the other thread.  It makes me wonder if you could be joking here.

Giant worm coming up from the ground to attack to cars fits the flavour of the dark wind world quite nicely, so I don't see a lack of realism (as it pertains to the framework of the fantasy we play in)
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Posted Mar 11, 2013, 3:17 am
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No I'm joking jose (or rather, trying to be ironic), apologies. My point was that personally I think the whole concept is stupid and unrealistic, so being able to summon giant tigers or whatever really isn't that big-a leap.
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Posted Mar 11, 2013, 7:27 am
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Jose Bagg said:
*Rezeak* said:
Jose Bagg said:
All this talk of summoning trolls has me wondering why we can't use PSI so summon critters to attack enemy cars and peds.


Because that would be stupid and unrealistic.


You are so serious in the other thread.  It makes me wonder if you could be joking here.

Giant worm coming up from the ground to attack to cars fits the flavour of the dark wind world quite nicely, so I don't see a lack of realism (as it pertains to the framework of the fantasy we play in)


No it doesn't... It fits the narrative shambles the game has become with its genre and setting breaking mess of fantasy, sci fi, post apocalyptic features.

But it doesn't fit the back story or make any sense whatsoever.
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Posted Mar 11, 2013, 8:47 am
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OH......MY......GOD!

I really can't believe that someone who regularly plays and enjoys this game is seriously and genuinely putting forward the idea of summon creature spells!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Why stop there?

Teleporters, Dragons as attack pets, summoning Fire Elementals, and then the final nail in the coffin- resurrection shrines?

Jose why don't you set up a poll.
Anyone that votes YES to wanting the ability to summon creatures in DW- I will personally offer to pay for a lifetime subscription to WOW- as long as they promise never to set foot in Evan again!
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Posted Mar 11, 2013, 9:38 am
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So all you guys are against the idea of NOT choosing what psi ability you get? I would think it would protect a lot of people from grievers ALWAYS choosing the best SHT.


There are lot's of ways to help tone down psionics besides the effects it has on a successful role, for instance just concentrating on using it could give you a neg modifier to all other skill while doing so, that could be even be applied before you set off the power, i.e. a warm-up time of a few turns for example.

About EMP seems to have no limits on it's range, it works at 348 meters with my 150 psi lvl3 emp dude. Sam said emp is based on the atmosphere and auroras states, so maybe that's normal idk. But still seems a bit steep.

All weapons/engines could also role separately to see if they were affected
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Posted Mar 11, 2013, 10:08 am
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Well if we are working so hard to try and balance PSI, getting rid is an obvious choice.

Maybe if PSI only worked on other people who had PSI, the rest of us could get on and enjoy ourselves in peace ;)
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Posted Mar 11, 2013, 10:26 am
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*Tinker* said:

So randomized psionic abilities that comes inherent in the gangster, not something mundane that you strap on like snipper or rapid reloads, will fit better in believable RP kind of way right?


I'll agree that the PSI specialty/skill should be random.
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Posted Mar 11, 2013, 12:35 pm
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The balancing issue here is:

A- The chance to get a single PSI is astronomical
B- The time it takes to train a decent PSI (well over a year)

Again people need to put in their time and patience before they set up and complain. That one guy alone.. has been training longer than most people have stayed and played the game.

TK (Telekinesis) Needs to be bumped up by at least a factor of 3

If a Bug, a buggy, or an alpha get nailed by a 3 level TK, it should like they got rammed with a Lorry with a plow ram doing 70, not look... "I moved a quarter" or "There is no spoon"

Ok, getting hit from EMP @ 348 was a bit crazy.... But also remembering this, That guy is specialized 3x in EMP.

As it was... I still won the race after getting pulsed 3x, and found me a new friend in the engine bay of a BPU. (That motor rocked socks)



Sarge said:
Well if we are working so hard to try and balance PSI, getting rid is an obvious choice.

Maybe if PSI only worked on other people who had PSI, the rest of us could get on and enjoy ourselves in peace ;)
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Posted Mar 11, 2013, 12:50 pm Last edited Mar 11, 2013, 12:55 pm by Necrotech
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