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CAMP SYSTEM (37 Votes)
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CAMP SYSTEM, - FAME POOL
*Tinker*
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What is fame?


The way fame works, i think Sam made something that can role played in many different ways. I myself see it as a currency, if you can see "influence" as a currency.

Crisp, maybe you got a good idea there, keep the fame pool idea but be able to sell extra fame for beefing up your shops and facilities, that would solve the small camp limitations.


The beauty of the fame pool is that you will see the emergence of different power centers, that ebbs and flows according to tides of the players actively playing spanning months or even years perhaps
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 23, 2013, 12:55 pm
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[quote=StCrispin]
As long as Events with only 1 player create no fame. and events containing 2 or more players of the same camp/alliance/faction (whatever is used for alegiences) do not create fame.[/quote]

Haven't read the whole thread yet, so forgive me if this has been mentioned/discussed already. An easy fix for this issue would be to allow NPC factions to win fame. They could use their accumulated fame to then purchase tweaks to engines for races and purchase a second wave of additional cars for scouts. Giving NPC gangs better loot cars for fame only really benefits players, we need to give them stuff that will truly increase the difficulty level of a fight if the NPC gang accumulates a lot of fame. Extra cars and perhaps much better gangers should do the trick.

Then allow the NPC gangers skill stats to be modified to make them competitive with the skills of the human gangers they are racing/fighting against. So for example if someone takes a 300 skill driver into a race vs. NPC gangs, all the NPC drivers should be within 50 points +/- of the best human driver.

Gunners should be within +/- 50 points of the best human skilled gunner on the field, etc. Actually when I think about it further, perhaps NPC gunners should roll stats on a one for one basis. So every human ganger on the field of a shooting battle is responsible for the stats of one NPC ganger. So in mixed scouts with both old timer and newbie human players involved, the NPC gangers they face will be similarly mixed.

That way it will be very hard for someone to enter events solo to try and grind out fame. The challenge level should be preserved for newbie's and old timers alike if NPC gangers skills scale up or down with who they are facing.
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vet wv

Posted Feb 23, 2013, 6:31 pm Last edited Feb 23, 2013, 6:33 pm by Kodi
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Pretty sure the best thing to do is not change anything about how the game works except the idea of a fame pool.

Leave fame alone, leave the mechanic alone, just change the way fame is distributed. 

If it works, and that is a big if, you can play around with different ideas for how to use fame.
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vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Feb 23, 2013, 6:42 pm
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Personally I think the fame pool idea is destined for failure, but I think the bonus to MR pool would be a wonderful idea, people fight and compete for a boos tin MR which actually would help small camps just as much as large ones. Tinker, by your own admonition you really don't know anything about camps or how they work. Yet you champion a system that most camp owners and managers seem to be weary of at best, and are vehemently opposed to at worst. Why can you not consider their suggestions a bit more?
As a former camp owner, I look at your proposed system and see many headaches for managers, and probably for newbies as well. I hate to say it but I have had members in the past, who lose enough events I would absolutely consider booting them from my camp.
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vet wv zom pvp5 pvp2

Posted Feb 23, 2013, 10:07 pm
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Mech Rating is far more valuable IMHO than Fame.

Fame allows you to build more building.

Mech Rating allows for better items to be built and repaired.

However...... Tinker, messing with the mechs is the only thing that lowers the rating. Raising it where the PvP is really valuable


Celticfrost said:
Personally I think the fame pool idea is destined for failure, but I think the bonus to MR pool would be a  wonderful idea, people fight and compete for  a boos tin MR which actually would help small camps just as much as large ones. Tinker, by your own admonition you really don't know anything about camps or how they work. Yet you champion a system that most camp owners and managers seem to be weary of at best, and are vehemently opposed to at worst. Why can you not consider their suggestions a bit more?
As  a former camp owner, I look at your proposed system and see many headaches for managers, and probably for newbies as well. I hate to say it but I have had members in the past, who lose enough events I would absolutely consider booting them from my camp.
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vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Feb 24, 2013, 12:04 am
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Celticfrost said:
Personally I think the fame pool idea is destined for failure, but I think the bonus to MR pool would be a  wonderful idea


If I understand camps correctly, MR is what differentiates big camps from small camps, because buildings are a big part of it, and small camps are limited by space, I see boosting MR as making big and small camps more similar which is the wrong direction to go.

I prefer Crisp's idea of buying "favors" with your fame, that fame would go back into the pool and raise everyone else's fame a bit, I like how the pool illustrates the fame of camps relative to each other.

Quote:
As a former camp owner, I look at your proposed system and see many headaches for managers, and probably for newbies as well. I hate to say it but I have had members in the past, who lose enough events I would absolutely consider booting them from my camp.


I think that if a camp owner can base his weekly settings on last week's fame, that would fix the problem, or most of them. Now if you want to be finicky about just how many points you can squeeze out, you will have to try your best and see, because it won't be capped anyways
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 24, 2013, 12:18 am
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Necrotech said:
However...... Tinker, messing with the mechs is the only thing that lowers the rating. Raising it where the PvP is really valuable


Uh sorry? can you elaborate, I have no idea what your  saying...
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 24, 2013, 12:20 am
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Jose Bagg said:
Pretty sure the best thing to do is not change anything about how the game works except the idea of a fame pool.


Considering alot of aspects of the game feel 25% to 75% implemented in the first place and lacking function, I think a decent thing to do IS change how the game works fundimentally.

For example: The economy FEELS like it was supposed to be player driven.  With cargo runs from towns that produce items that other towns lack, with Camps making things that towns need.  With the AI gangs trying to mess that up.  With NPC autonomy functioning to change the overall status of the world based on player interaction with towns.  With players changing things through scouts and missions.  And yet the extent of the "dynamic" side of our world is slight declines in scrap prices for goods, and getting rep for hunting the "pirate of the week" famed AI gangs.  i mean WTF?  thats NOT all this is supposed to include in a "Dynamic World" is it?

Fundimentally changing camps in this way and OTHER WAYS as well, PLUS fundimentally changing the economic dynamics of the world, the effects of gameplay upon the persistant environment, and a working NPC/AI world population and what they DO in their daily lives (simulation) to produce goods, gear, and gangers would create an ever shifting environment that keeps things fresh.

Unfortunatly thats ALOT of work.  and ALOT of beta testing and bug repair, and tweaking.

so I doubt DW will ever reach that point.  Not to mention the fact we'd never agree on any of it anyway.

But I can dream and Role Play it in my head that im playing DW the way it could be...
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Posted Feb 24, 2013, 7:19 am
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FYI This is a representation of the fame pool showing the 33 camps in it today, and if you total all the fame it comes out to 14,292.

This shows how much "influence" or currency each camp has in relation to each other.

http://img22.imageshack.us/img22/7624/screenshot20130225at032.jpg
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 25, 2013, 2:32 am Last edited Feb 25, 2013, 2:45 am by *Tinker*
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Quote:
Yeah i'm trying to do my best improving the system we have now. I wish people would stop looking after their interests at the detriment of the community.


Time to find a different game, buddy...
:rolleyes:
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vet wv pvp5 e2g pvp2 sssc combatL1 marshal1,1,0

Posted Feb 25, 2013, 9:04 am Last edited Feb 25, 2013, 9:14 am by *Splash*
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Would be cool to have a pie chart in the gazette.
If it was possible to have a color to show camps and alliances that were enemies and aligned opposite each other on that chart that would rock
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 25, 2013, 10:07 am
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I really like this system because some groups of players could come along one day and shake things up, make a name for themselves, grab a bigger slice of the pie, stay a while, then play some other game for a while, leave come back try harder if they wanted... I think the fame pool is large enough not to curb other people's fun while competing with each others. If you don't want to compete that's fine too, I don't predict any big changes for those players.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 25, 2013, 12:23 pm Last edited Feb 25, 2013, 12:26 pm by *Tinker*
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Mech Rating: Is the minimum statistic for the creation of items within a camp, the ability to repair items and vehicles, and the amount of Mechanic Units within to do repairs/modifications per day.

Right now only 3 things modify that.

The total quantity and quality of Mechanics within a Camp

The amount of mechanics shops
(Influenced by fame)

The mechanic rating modifier which can range from 0% to 30%
(Gained by inflicting injuries on opponents during Camp Attacks, PvP events such as SCL, Intercepts of flagged enemy squadrons)

Say you have a mechanic rating of 130 but have a bonus of 30%.. Combined you are a total MR 169 which is a *very* nice number

@ 169 Mech Rating a camp can....

Have roughly 6500 points daily to do repairs and modifications

Build Mounted Mortars, Turins, and 5Lv12's

Repair lasers

etc.

*Tinker* said:
Necrotech said:
However...... Tinker, messing with the mechs is the only thing that lowers the rating. Raising it where the PvP is really valuable


Uh sorry? can you elaborate, I have no idea what your  saying...
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vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Feb 25, 2013, 1:20 pm
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LOL!
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Posted Feb 25, 2013, 1:49 pm
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In all seriousness, do you even know how camps work at all? Not knowing what NPC workers do or what MR is doesn't convince me.
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 25, 2013, 1:58 pm
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*Tinker* said:
the 33 camps in it today


This here is the main problem, too many camps and not enough players.
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vet marshal wv community

Posted Feb 25, 2013, 2:55 pm
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*Grograt* said:
*Tinker* said:
the 33 camps in it today


This here is the main problem, too many camps and not enough players.


Based on what evidence? Simply the number?

At most there appear to only be a couple of camps which may not be operating fully. And camps which aren't running, don't really impact anyone.

How is having 33 camps a problem? Or 29,30,31 - however many are actually operating.
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vet wv pvp5 pvp2

Posted Feb 25, 2013, 6:06 pm
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Necrotech said:
Mech Rating: Is the minimum statistic for the creation of items within a camp, the ability to repair items and vehicles, and the amount of Mechanic Units within to do repairs/modifications per day.

Right now only 3 things modify that.

The total quantity and quality of Mechanics within a Camp

The amount of mechanics shops
(Influenced by fame)

The mechanic rating modifier which can range from 0% to 30%
(Gained by inflicting injuries on opponents during Camp Attacks, PvP events such as SCL, Intercepts of flagged enemy squadrons)

Say you have a mechanic rating of 130 but have a bonus of 30%.. Combined you are a total MR 169 which is a *very* nice number

@ 169 Mech Rating a camp can....

Have roughly 6500 points daily to do repairs and modifications

Build Mounted Mortars, Turins, and 5Lv12's

Repair lasers

etc.

*Tinker* said:
Necrotech said:
However...... Tinker, messing with the mechs is the only thing that lowers the rating. Raising it where the PvP is really valuable


Uh sorry? can you elaborate, I have no idea what your  saying...


Yeah tanks I knew all that  :rolleyes: Your comment was ambiguous and wanted us on the same page

edit: I was under the impression that factories might also give a little MR, or was that the workshops, and the factories give a little extra lockup space?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 25, 2013, 11:05 pm Last edited Feb 25, 2013, 11:52 pm by *Tinker*
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*Grograt* said:
*Tinker* said:
the 33 camps in it today


This here is the main problem, too many camps and not enough players.


Problem? can you elaborate? too many camps is not a problem since they all share in the fame loss (hence a tiny bit each) that is given to a camp that wins an event.

The amount of players doesn't bother me either since it all scales is there few or many.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 25, 2013, 11:09 pm
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Necrotech said:
However...... Tinker, messing with the mechs is the only thing that lowers the rating. Raising it where the PvP is really valuable


You seem to be saying that fame would 'only' lower mec rating, how pessimistic. It would rise and fall with to the whims of the community, it would be analogous to an ocean with waves of different heights sinking and rising.

PvP in my mind would only increase that amount (because of Sam's "more damage more skill/fame gain" principal), regular PvE  will of course influence it more in a gradual swirling background kind of way.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 25, 2013, 11:37 pm Last edited Feb 25, 2013, 11:54 pm by *Tinker*
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