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CAMP SYSTEM (37 Votes)
No thanks!  40.54% - 15 votes
Yes please!  59.46% - 22 votes
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CAMP SYSTEM, - FAME POOL
Necrotech
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The fame projections would be a nice feature.... and less aggravating come Thursday/Friday.

Can actually do proper planning rather than an arbitrary hit if the worst happens.
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Posted Feb 20, 2013, 12:49 am
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Thanks Tinker, this is a good idea in principle, I think.
There are lots of details potentially in this, and I think your approach was (quite correctly) to keep it simple and have a vote on the concept in general.

If the vote is passed, I'll get some options drawn up and have another vote to pick the preferred one.

I'll create a lobby advert about this so more people are aware.
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Posted Feb 20, 2013, 12:23 pm
*Tinker*
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Cool Sam

Also I think we would need to creat a simple mechanic that tries to pull the low and/or high famed from camps back into the pool to bring an "elastic"equilibrium.

This would be to reconfort less active players against very active ones. I think people need to understand this for the vote to pass
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 20, 2013, 11:24 pm
Jose Bagg
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From a self promoting standpoint. Any new system would be best implemented at the end of a game year. Camps like the Alley, and at least 2 other camps spent considerable money to buy the league sponsorships. The full benefit of the game year should be enjoyed before changing the system.
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vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Feb 21, 2013, 3:03 am
Necrotech
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Hell.. alot of it was my money in the first place.
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Posted Feb 21, 2013, 3:51 am
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Necrotech said:
Hell.. alot of it was my money in the first place.


You didnt pay peanuts! A few years ago, I spent 88 million on two sponsorships for Longoville, haha  :)
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Posted Feb 21, 2013, 4:09 am
Necrotech
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Cuz yer a overly rich dumbazz

Longo said:
Necrotech said:
Hell.. alot of it was my money in the first place.


You didnt pay peanuts! A few years ago, I spent 88 million on two sponsorships for Longoville, haha  :)
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vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Feb 21, 2013, 4:54 am
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Well, there are a lot of things in this idea that will just make running a camp more of a pain in the ass to most owners/managers. To me, I like that so it wont effect me so much, but I can see that you will likely have a few more camps that loose interest and get shuttered. As for a vote goes on changing how camps would be managed, just think the vote should be based more on camp owners/managers thoughts than those that have no experience with camps.
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vet wv ww northernsummer gwextrav gateautumn raceL1 race1 elmsautumn deathrceL1 e2g santa1 paintladder paintball pvp1 pvp4 pvp3 deathrce1 pvp2 combat1 circuit2 circuit3 circuit1 pvp528,161,23

Posted Feb 21, 2013, 5:36 am
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Myself.... while I am dubious currently...

I would like to see a full write up of the possible plans with the reaching effects before I make a decision.

I will not turn anything down or advocate it at this time, until I see more.
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Posted Feb 21, 2013, 5:53 am
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the camp i have now in ss wont benifit from any fame anyway i have it at 540 fame and can only use 390 of it, so to me its a big no.
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Posted Feb 21, 2013, 7:05 pm
Jose Bagg
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Don't ovelook the part where all camps are PVP open. Thats the best part of this new idea.
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Posted Feb 21, 2013, 7:19 pm
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yeah if you want a bunch of flame wars, i can see it now, some spent alot of money to build there camps and some assholes will send in there 300 skill gangers with tg and destroy it all. sounds like fun for some , not for others.
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vet paintball wv1,0,1

Posted Feb 21, 2013, 7:34 pm
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Jose Bagg said:
Don't ovelook the part where all camps are PVP open.  Thats the best part of this new idea.


You might want to read the first post in this thread again - all camps being PVP open is not part of  this poll according to Tinker.
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vet wv pvp5 pvp2

Posted Feb 21, 2013, 7:36 pm
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Jose Bagg said:
Don't ovelook the part where all camps are PVP open.  Thats the best part of this new idea.


How does "win fame in Town Events" suddenly translate into "your camp is now PvP Open"?  Seems to me this was (in Bold huge Orange) "Not about PvP" but about camps themselves being able to gain/lose fame without being forced to engage in Wilderness PvP
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Posted Feb 21, 2013, 8:26 pm Last edited Feb 21, 2013, 8:26 pm by StCrispin
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darthspanky said:
the camp i have now in ss wont benifit from any fame anyway i have it at 540 fame and can only use 390 of it, so to me its a big no.


I'll take some of it!  I only have 243 when at maximum and cant even run my 1 facility at 100%.

Why cant I spend more supplies, have it take more time, and build a mech shop on stilts on the lake edge?  Hard to get any kind of mech rating going when some camps have 20 shops and I cant even fit more than 5 beacause of the map itself.  Not that I can pay upkeep for them due to such a low Fame Cap...  or run my factory at anything over 75% (if I shut my water plant down to 1% that is...)
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Posted Feb 21, 2013, 8:32 pm Last edited Feb 21, 2013, 8:33 pm by StCrispin
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StCrispi is that the camp very close to elms with a very large amount of stone lol i built that camp shipped a ton of stone there lol

if i could package my extra fame i could sell a sponsorship make millions lol
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Posted Feb 21, 2013, 8:36 pm Last edited Feb 21, 2013, 8:37 pm by darthspanky
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That be Ft.Raijuuk, 8 miles from Elms.
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Posted Feb 21, 2013, 9:00 pm
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Quote:
Is there a minimum or maximum of how many camps that can compose an Alliance pool?

IDK something for future discussion

Is there a maximum amount of camps a single owner can add to an Alliance pool?

Same as above


Though i'd bring this point back for closer examination.

So is it worth limiting any of this? I would hate to limit just because of a vague fear for something that has not happened yet.

I don't see a problem now with it, at least with the first point, but if someone does please stand up

The way Alliances work is they add their fame then divide it by how many camps they have, also since only 1 player from 1 camp in the alliance can win and event for said alliance, it means the alliance (if it was big) would gain a little less fame since it's other camps also need to give back to the pool for not winning.

Because if a big alliance wanted to go after a single camp for instance, it would loose more fame if it lost (the bigger it is the more it sands to loose), the single camp winner if they won, would get more fame.

And if a big alliance was enemies with multiple independent camps it would also have more too loose with the same mechanic

It's a natural Anti-grief side benefit, which is a good thing. And easily role playable.
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Posted Feb 22, 2013, 9:34 am Last edited Feb 22, 2013, 9:56 am by *Tinker*
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well i for one dont want any part of any alliances with any other camps, nor do i want more members in my small ss camp, i dont do town events, and shouldnt be forced into doing them to get fame, i only use a little over 390 fame to run my camp, but if i scout from camp it gets as high as 540, i really dont care whatever is decided, i wont be participating in any fame pools and shouldnt be forced into it to get fame to run my camp, if other want to fight each other go for it but i dont want any part of that, i have better things to do than read a bunch of flame comments in a thread about whoever, been there done that.
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Posted Feb 22, 2013, 2:10 pm
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darthspanky said:
i dont do town events, and shouldnt be forced into doing them to get fame


You can do scouts if you like from any town, it all works for any events
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 22, 2013, 3:23 pm
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