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CAMP SYSTEM (37 Votes)
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CAMP SYSTEM, - FAME POOL
*StCrispin*
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This sounds very promising.

My only addition to whats been said is that there needs to be a Minimum Fame that camps cant drop below, or a set number of "free" buildings that wont be damaged if fame is decimated. Or maybe just a Moral rating of the NPC workers in them instead of Physical damage. a 50% moral worker doing only 50% work, etc.

I see alot of room for abusing certain groups. As it is now certain groups DO dominate events. THIS change would mean other groups would have to take a keen interest in either STOPPING them from doing this, or winning. This would in many ways be a GOOD thing as it would renew the interst in town events for reasons other than just for the fun of it.

Noobs could gain camp fame for winning Amature Night. There could even be some kind of player ranking system to determine who is eligable for fame for which levels of events. Certainly a person with 3 weeks as a sub would gain more fame for their camp in ama night than say, someone with 9 months in.

But this is promising and could revitalise forgotten aspects of the game. On the downside it could also harm alot of people unduely if not implemented well or with safeguards. The strong get stronger and the weak sink deeper into despair. That would not be good.
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Posted Feb 16, 2013, 7:25 am
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I do not mind the event fame changes, But would keep them to the following in town events:

- All League Events besides SCL which has a bonus system in place.

- Professional Events (Races, Death Rallies, Rallies)

- Ladders

- ANC

- Militia vs Pirate events save Morgan Defenses

No custom or non league events
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Posted Feb 16, 2013, 8:08 am
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PA Racers said:
My biggest consern with this is that all the league races will turn into what the coe events are now. How will you prevent that?


To me they are different animals, one is bring your own gear and the fame gains are much higher, League events, and by that logic all town events will work to same way for the same reasons, but the fame gains should be minuscule for regular town events.


Quote:
A race should not be a team event, should be a singles event.


I don't understand what do you mean by team event?

Quote:
How will combats go when you have 2 teams in the combat, but you end up with enemy camp members on your team and friendlies on the opposing team? You'll need some sort of official to monitor each event to make sure shady tactics are not being used.


With this system there can only be one player that comes in 1st place, and only 1st place gains fame, so it doesn't matter what enemies are on your team. This simplifies team combats, but if Sam wants to do something special why not.
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Posted Feb 16, 2013, 9:30 am
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To recap precisely

CTS alliance gets 20.75 fame
Alley alliance loose 12.5 fame
The rest loose .825 fame each


that is my point entirely. If JS was to get a few and start to dominate the alliances, then wont The Alley do the same to try to keep the balance/get an upper hand, then JS gets a few more to keep the upper hand.

I understand this is an extreme view, however if the hole is there someone will exploit it.


I don't see the hole, each alliance is not bigger fame wise for having more camps because they have to divide their fame by the amount of camps they have.

Also indépendant (bystander) camps will suffer a lower fame drop from conflict between two enemies.

In the above example i gave they lost only .825 fame each

the winning 10 camp alliance got 20.75 fame = + 2 fame per camp
loosing 10 camp alliance loose 12.5 fame = - 1.25 fame per camp
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Posted Feb 16, 2013, 9:43 am
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Celticfrost said:
Another serious concern would be for all the newer players who need the facilities of a camp to repair certain items, but who don't win 99% of events, these guys are gonna get cut from camps very quickly, especially particularly competitive camps. Point being, camps will evolve even more into a  big boys club than they already are.


I don't think low fame regular town event or low gangster deaths will have much effect on a camp that has a mix of vet and noob players.

I doubt the current player base is so shellfish to stop new comers from joining their camp, and besides they should know that what's more important than skill is activity, an active player is more of an asset then a liability in the long run. New Blood is good!
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Posted Feb 16, 2013, 10:00 am
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PA Racers said:
Really a mech working in the shops 7 days a week should gain some skill more so than the mech sitting in ss 7 days a week just going to the training center.


Yeah maybe they should get a little training through experience, but not much, because they are probably doing the same repetitive task each day, plus they are doing a good thing to their camp so let's not unbalance it.
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Posted Feb 16, 2013, 10:04 am
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Splurs said:
Would it be possible to run a trial with say 15-20 active camps


Could ask Sam to do a simulation with all the camps, let it run a few months, and let us see it evolve in our camp pages.
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Posted Feb 16, 2013, 10:06 am Last edited Feb 16, 2013, 10:06 am by *Tinker*
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StCrispin said:
This sounds very promising.

My only addition to whats been said is that there needs to be a Minimum Fame that camps cant drop below, or a set number of "free" buildings that wont be damaged if fame is decimated.


If the upkeep was kept manageable, it would be pretty safe, just need to hash out some possibilities

Quote:
Or maybe just a Moral rating of the NPC workers in them instead of Physical damage.  a 50% moral worker doing only 50% work, etc..


I like were this is going, why does things have to be so brutal so fast?

What is the purpose of NPC workers at camp?


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Posted Feb 16, 2013, 10:11 am
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Necrotech said:
I do not mind the event fame changes, But would keep them to the following in town events:

- All League Events besides SCL which has a bonus system in place.

- Professional Events (Races, Death Rallies, Rallies)

- Ladders

- ANC

- Militia vs Pirate events save Morgan Defenses

No custom or non league events


I agree with Necro.  Except on Ladders...  Those CAN be manipulated by one player throwing a match or a completly imbalanced Pair up...  ie: 280 skill Sniper 5, Hip Shoot 2, Rapidshot 5 super gangers vs someone's 1 spec ganger.
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Posted Feb 16, 2013, 10:24 am Last edited Feb 16, 2013, 10:31 am by StCrispin
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*Tinker* said:
PA Racers said:
Really a mech working in the shops 7 days a week should gain some skill more so than the mech sitting in ss 7 days a week just going to the training center.


Yeah maybe they should get a little training through experience, but not much, because they are probably doing the same repetitive task each day, plus they are doing a good thing to their camp so let's not unbalance it.



Not asking for a big gain here, but as it is now, the best improvement I've seen at camp is 2 points and thats rare. While at the same time, if i take that same mech into ss for training he gets 5 points every time. While most mech's at camp will gain 1 point most of the time, while some will go 2-3 months before gaining 1 point.

Having to haul mech's to town weekly to get the better training causes a lot of issues for camps, I'm sure I'm not alone on that issue.

Camp workers are there to work in the factory's, that their only purpose.
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Posted Feb 16, 2013, 10:39 am
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PA Racers said:
Having to haul mech's to town weekly to get the better training causes a lot of issues for camps, I'm sure I'm not alone on that issue.


That looks like an exploit lol
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Posted Feb 16, 2013, 10:50 am
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StCrispin said:
Necrotech said:
I do not mind the event fame changes, But would keep them to the following in town events:

- All League Events besides SCL which has a bonus system in place.

- Professional Events (Races, Death Rallies, Rallies)

- Ladders

- ANC

- Militia vs Pirate events save Morgan Defenses

No custom or non league events


I agree with Necro.  Except on Ladders...  Those CAN be manipulated by one player throwing a match or a completly imbalanced Pair up...  ie: 280 skill Sniper 5, Hip Shoot 2, Rapidshot 5 super gangers vs someone's 1 spec ganger.


I disagree only because i think it's less work for Sam, and i don't see an issue, except ladders, that all events should not be included, because it's only their fame that counts at the end
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Posted Feb 16, 2013, 10:52 am
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PA Racers said:
Camp workers are there to work in the factory's, that their only purpose.


And grow food, mine stone, etc.  I think Tink wants Assembly Line Worker spec!
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Posted Feb 16, 2013, 11:28 am
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*Tinker* said:
Necrotech said:
No custom or non league events

I don't see an issue......that all events should not be included, because it's only their fame that counts at the end


As long as Events with only 1 player create no fame.  and events containing 2 or more players of the same camp/alliance/faction (whatever is used for alegiences) do not create fame.

I assume by racing in a PvP town race/DR/combat event players are "Gambling" their camp fame so to speak.  risking it for the potential to gain it.
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Posted Feb 16, 2013, 11:42 am
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*Tinker* said:
With this system there can only be one player that comes in 1st place, and only 1st place gains fame


RED FLAG!

If this is the case guess what?  The Alley sucks everyone else's fame away.  Who wins pretty much every even that that want?  Joel or Lord Foul.  Those JS9 dudes blow us all away.

Fame should be a graduated amount similar to league point scores.  Not winner takes all, otherwise the winner will always be the same person and suddenly it is one person's game and anyone not part of his camp is handicapped.

No offense to Joel and LF.  You guys are good racers but you cant deny you have an advantage due to haveing the best racing gangers around.  DW would merely be a game dominated and beloning to Joel and LF.
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Posted Feb 16, 2013, 11:48 am
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*Tinker* said:
PA Racers said:
Having to haul mech's to town weekly to get the better training causes a lot of issues for camps, I'm sure I'm not alone on that issue.


That looks like an exploit lol


I got used to mechs leaving for training, gave myself that bit extra MR.

You're probably right about exploit, but thats goes for anywhere, where the town you are in on training day is the one used to calc training gains (I believe)

I agree too that mechs would get better training in camp, but then you'd get some great mechs pretty quick.
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Posted Feb 16, 2013, 12:14 pm
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StCrispin said:
*Tinker* said:
With this system there can only be one player that comes in 1st place, and only 1st place gains fame


RED FLAG!

If this is the case guess what?  The Alley sucks everyone else's fame away.  Who wins pretty much every even that that want?  Joel or Lord Foul.  Those JS9 dudes blow us all away.

Fame should be a graduated amount similar to league point scores.  Not winner takes all, otherwise the winner will always be the same person and suddenly it is one person's game and anyone not part of his camp is handicapped.

No offense to Joel and LF.  You guys are good racers but you cant deny you have an advantage due to haveing the best racing gangers around.  DW would merely be a game dominated and beloning to Joel and LF.


Probably right there.


This is sure going to be a complex system. And it would probably need to be to get it right.

One could argue at that point if the system is needed at all, we have fame boosts for camp, but it might bring out the competition between camps we have been looking for. Maybe all fame should work this way. So we want to compete against JS for his fame, take down the top dog so to speak. (face it Latte, you're getting slack  ;) )
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Posted Feb 16, 2013, 12:16 pm Last edited Feb 16, 2013, 12:19 pm by *Bastille*
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once everyone realises the alley ios sucking their fame they can make a short term unholy alliance.. wipe the place off the map and then start on each other
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Posted Feb 16, 2013, 1:12 pm
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*Tinker* said:
PA Racers said:
Having to haul mech's to town weekly to get the better training causes a lot of issues for camps, I'm sure I'm not alone on that issue.


That looks like an exploit lol

???

Not much of an exploit since it generally means the camp is going to lose MR as a result of people taking mechs out of camp for the time it takes to get them to a town and back for weekly training. Very difficult to have a mech in camp for the daily camp reset at 0:20 then get them to a town by 4:00 for training and back to camp by 5:00 for the camp's weekly reset.

I'd say it's more of an exploit that camps get credit for every mech in camp at the reset checks, regardless of whether the mech has been in camp all day/week or just arrived minutes ago. But even that probably isn't that big of a deal, and it's how just about every type of check happens in Evan.

A lot of good and interesting ideas being hashed out here.
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Posted Feb 16, 2013, 2:33 pm
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Alec Burke said:
it's how just about every type of check happens in Evan.


I dont think it is. the single most important check... weekly training... calculates your time spent travelling
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Posted Feb 16, 2013, 3:08 pm
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