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CAMP SYSTEM (37 Votes)
No thanks!  40.54% - 15 votes
Yes please!  59.46% - 22 votes
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CAMP SYSTEM, - FAME POOL
*Tinker*
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This poll has nothing to do with PVP (in the wilds)

This poll is just one aspect of further changes to be addressed later
And set a solid foundation for greater things to come


The reasoning is that camps are a logical extention of the player base, a 'gang of players if you will'


There is only two rules about the fame pool, and that is it is locked, and hence a finite resource. And that it is seeking an equilibrium.


New system, the general pricipal

Without getting bogged down in details, because the fame pool is locked, it means fame can only be shared and never added or taken away from that pool.

In spirit all camps share a pool of fame points, and all events PvE or PvP, are used to suck fame from the pool and give it to the wining camp. since there is less fame in the pool now, all other camps loose a tiny bit of fame that they each give back to replenish the pool. EDIT: Differences between camps' fames are also sculpted by adding their own individual bits of fame that are not shared.

What about those camps that are not very active you ask?

Well if they can't pull their own weight then they can enter into an alliance with other active camps who would share their fame in their own minipool. EDIT: camps with less fame would give less fame to the pool than camps with high fame. Hence the fame pool would try to replenish it's self back to an equilibrium between all the camps with time. (camps would still retain their own small individualistic base fame)

I imagine this fame pool like an ocean with many waves, this 'elasticity' is this ocean forever trying to be still and flat.

Another way to view it is as a giant pie with players trying to get a bigger slice.

http://img827.imageshack.us/img827/7518/screenshot20130225at132.png



EDIT: the weekly reset , in regards to a camp's Upkeep would be based on last week's reset, so camp owners would have 1 week to set their production limits without fear of having to check in every friday.

I think it's a good way to bring excitement and a competitive spirit to the now insular and plain way of doing business, also this would completely change the landscape of DW, and I think that's a good thing to keep making this game we love unique,

So what do you think?

Sam said it was a rather simple thing to implement
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 10:42 am Last edited Mar 3, 2013, 5:57 pm by *Tinker*
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The advantage of Alliances is that all the active camp members would all contribute to the upkeep across all the camps in their alliance, would help lessen the burden of camp management. :p

I meant to say that all members helped get the fame back at weekly reset through all events possible, but now there would be no fame reset as we know it (except for the force that gravitates fame back to the pool)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 10:58 am Last edited Mar 10, 2013, 2:10 pm by *Tinker*
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whats this about PvP?

are you watching what post Im watching? :rolleyes:
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 15, 2013, 11:09 am
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I like the idea that actions effect each other, fame seems to make sense there.

I would like factions to come into it too
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 15, 2013, 11:21 am
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I voted YES

I think it's a good idea- and will add to the player interaction side of things.
Cheers,
Brun.
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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Feb 15, 2013, 12:00 pm
JS
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Hard to vote for something with no details.
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vet wv pvp5 pvp3 pvp4

Posted Feb 15, 2013, 12:02 pm
Tez
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What JS said, this is very vague.
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 15, 2013, 12:12 pm
*Bastille*
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who cares, take a dive.... have faith in the all mighty

whats wrong Tez.. JS.. chicken?
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 15, 2013, 12:18 pm
*Tinker*
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JS said:
Hard to vote for something with no details.


What info you looking for?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 12:47 pm
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*Tinker* said:
JS said:
Hard to vote for something with no details.


What info you looking for?


The full plan of course, how it will work, what are we trying to fix?  Why are we trying to fix it (is it broke?)
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vet wv pvp5 pvp3 pvp4

Posted Feb 15, 2013, 1:01 pm
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JS said:
Why are we trying to fix it (is it broke?)


No, he just likes to tinker  :rolleyes:
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vet wv ss2fl67 pvp5 paintball pvp3 pvp2

Posted Feb 15, 2013, 1:04 pm
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JS said:
*Tinker* said:
JS said:
Hard to vote for something with no details.


What info you looking for?


The full plan of course, how it will work, what are we trying to fix?  Why are we trying to fix it (is it broke?)


Ok the full plan has it pertains to the Fame Pool, i don't want to be throwing out other ideas that will muddy the waters. This Fame Pool is very important because it's a new foundation.

1st what is broke

To me it seems like camps (which are a conglomeration of many players) could be much more dynamic and rewarding to a "group" of people that share the same ideology. right now Camps are insular, they exist in a vacuum, what one camp does to influence other camps is very limited, there is ScL which is very nice because it pulls individual players to participate, and then there is sponsorships that mainly affect only the rich.

That's two things I can think off at the moment, and the sponsorship thing is harder to role-play.

What i'm striving for the a taste of ScL without the drastic consequences. ScL is a great thing to put a player in front of another player and the two can learn from each other, and a kind of exchange happens, this exchange feels really nice and if we said ok let's try to take that bit and spread it out to everything else like town events you would have the workings of a more intimate climate were fame (currency, power, what ever you want to call it) is distributed and ebbs and flows according to tides of the players actively playing. You would have a way for all the members to contribute to a cause, to their gang so to speak.

Then alliances come into play and there is a new plateaux with many possibilities to enjoy
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 1:33 pm Last edited Feb 15, 2013, 1:47 pm by *Tinker*
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Not disagreeing with what you propose so far, However I do have some questions.

What is the proposed size overall fame pool for all camps globally?

How do sponsorships factor into the parent pool?

Are sponsorships considered part of parent pool, but only accessible via auction, or are sponsorships outside of the parent pool itself but only adding to an individual or Alliance pool total?

Is there a minimum or maximum of how many camps that can compose an Alliance pool?

Is there a maximum amount of camps a single owner can add to an Alliance pool?

If an Alliance is made, but one or more camps have no more space to build, can they build on a larger camp location?

How does one prevent multi-camp owners from setting up dummy front owners to create larger pools?

In regards to smaller camps where building space is more of limitation than fame itself would there be (albeit very expensive or some other prohibitive manner) to maximum building area?

Will there be established roads between Allied camps?

If, yes to above,Will those above roads, bypass towns/cites/truckstops?
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vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Feb 15, 2013, 3:13 pm Last edited Feb 15, 2013, 3:14 pm by Necrotech
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my question is this, will the camps base fame they have now be affected? If so, I'll vote no! If this is lets say extra fame above base fame, that might be ok. But if this can suck a camps base fame down it will just become another greifing tactic that can and will get used. Camp A goes out and gains a bunch of fame right before dailey or weekly upkeep and sucks fame from camp B, then camp B is now over the upkeep limit and takes damage at camp. This would make camp management a bigger pain in the ass IMO. The camp owner/manager would have to be online at reset every day to make sure his fame was high enough for upkeep. Either way its going to be hard to monitor your fame just before reset as you would have to monitor every event going on at the time then try to figure out if its going to effect your camps fame or not. Sounds to me a camps fame would be constantly changing, and since that is what a camps upkeep is based on something would need to change there.
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Posted Feb 15, 2013, 3:27 pm
*Tinker*
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Not disagreeing with what you propose so far, However I do have some questions.

What is the proposed size overall fame pool for all camps globally?


IDK, that's something easily tweaked by Sam, do we want something tight or comfortable, what will be the influence of future camps added? do we want less camps? be nice to know how many inactive camps there are atm.

How do sponsorships factor into the parent pool?

Are sponsorships considered part of parent pool, but only accessible via auction, or are sponsorships outside of the parent pool itself but only adding to an individual or Alliance pool total?


Yes sponsorships are included inside the parent pool and via the auctions, I think that's fair and hermetic for the locked fame pool principal.


Is there a minimum or maximum of how many camps that can compose an Alliance pool?

IDK something for future discussion

Is there a maximum amount of camps a single owner can add to an Alliance pool?

Same as above

If an Alliance is made, but one or more camps have no more space to build, can they build on a larger camp location?

Not sure i understand the question, the larger of the camps if they have space can continue to build if they have enough fame

Maybe one day camps that are close by one another can have an NPC outpost like a small town or something sprout between them?

How does one prevent multi-camp owners from setting up dummy front owners to create larger pools?

hmm.. they don't necessarily benefit from having multiple camps with a larger pool because they also have more overhead from their camps. It would be pointless. Am I answering the question? I am i clear?

In regards to smaller camps where building space is more of limitation than fame itself would there be (albeit very expensive or some other prohibitive manner) to maximum building area?

Don't think I like that idea, Smaller camps would be highly thought after by players who were less active since they don't need mega fame to make useful things.

Will there be established roads between Allied camps?


That's a nice idea

If, yes to above,Will those above roads, bypass towns/cites/truckstops?

Yeah, if they are not to far
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 3:49 pm
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PA Racers said:
my question is this, will the camps base fame they have now be affected? If so, I'll vote no!If this is lets say extra fame above base fame, that might be ok.


I don't think it would be fair to players if all their hard earned efforts this year was for nothing


Quote:
But if this can suck a camps base fame down it will just become another greifing tactic that can and will get used. Camp A goes out and gains a bunch of fame right before dailey or weekly upkeep and sucks fame from camp B, then camp B is now over the upkeep limit and takes damage at camp. This would make camp management a bigger pain in the ass IMO. The camp owner/manager would have to be online at reset every day to make sure his fame was high enough for upkeep. Either way its going to be hard to monitor your fame just before reset as you would have to monitor every event going on at the time then try to figure out if its going to effect your camps fame or not. Sounds to me a camps fame would be constantly changing, and since that is what a camps upkeep is based on something would need to change there.


Yeah your right of course, I imagined this without a weekly reset.

Something that could change is if there was a bracket level were upkeep limit would not be so harsh, also you would have an extra week's warning or something, how does that sound?

Or just add an automatic system were it was impossible to shoot yourself in the foot regarding camp upkeep?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 4:07 pm
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Not sure how you would do away with weekly reset? Its at the weekly reset , where production for the week is set. Would this change daily? The way it is now set-up you can run all week at over your upkeep limit as long as your proposed upkeep is set at limit or below. I usually set my proposed upkeep lower to safe guard against someone having a bad scout and having fame drop below and causing damage, then set to max upkeep just before weekly reset.
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Posted Feb 15, 2013, 4:45 pm
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When i was talking about a bracket system for upkeep I wasn't clear, but maybe this will make more sense,

instead of this you have now:

Maximum Building Upkeep: 28700
Current Building Upkeep: 28000

try this:

Maximum Building Upkeep: 28
Current Building Upkeep: 26 to 29


A bracketed (think tax brackets) would let you have a safety zone, like 2 or 3 points above, as long as your in the zone your safe, could be much wider brackets if it was a daily calculation at midnight.

Also thinking that once the system is in place it would pretty hard for 1 camp to influence fame so drastically and rapidly, we would need to tweak it just right, and probably need safeguards

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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 5:26 pm
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I would vote yes because a change is needed

But I cannot vote for something not fleshed out. I say this because vague changes usually wind up breaking stuff worse (sniper nerf...every single pvp change..etc etc.)

I realise fleshing anything out on this forum is impossible. My advice is to have sam post exactly how the change would work as if it was a patch update...and then we vote on it.
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Posted Feb 15, 2013, 6:08 pm Last edited Feb 15, 2013, 6:16 pm by Joel Autobaun
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Yeah Sam should do this, also you can hold your vote now until your confident all points have been addressed
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 15, 2013, 6:23 pm
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