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Spec Balancing Argument
Serephe
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I would be interested in running a pirate camp. Unfortunately, I don't believe it's possible for me to attack anyone from a camp. Which is the reason I don't own a camp. :rolleyes: What do I need with production facilities?
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vet wv paintladder ww0,3,0

Posted Feb 12, 2013, 8:39 am
*StCrispin*
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only half a mil?  what, dont the nuns have booming business?  you poor?  sheesh!

j/k

I'd pop a 1/2 mil into the pot too if such a thing could be coded into the game so that the camp was basically at war with SS itself.  as long as it wasnt the uber-vets vs the rest of us...

maybe only the poorest weakest gangs could be allowed into it so it was more like real desperate pirates!

*Rev. V* said:
Roving camp, shmoving camp.....

Get a real camp.

I'm not kidding.

I'm not kidding soooo much that I will personally pony up a half million dollars as seed money to get this started.

Because I think a "raider" camp in the SS area for "bad guys" to scout from would be FLIPPING AWESOME!!!!!!!

And in my honest opinion, I think you might see other donations roll in from other folks too, simply because this kind of thing would make things interesting.

Running a camp is a PITA though.
Be aware of this.
I know, I did it for a while...

Anyway, the catch-
(You KNEW there was gonna be one!!!)

You guys get 3 RL months to get your feet under you while you have your PVP flag off.
After THAT, it HAS to be ON.

But if you guys can get a group together that actually wants to do this, as I said, I will throw money at this effort.

Just because.
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Posted Feb 12, 2013, 8:51 am
*Rev. V*
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Ha, you think I'm rich?
That start money would be roughly about 1/4 or so of my total gang funds.

Seriously.

"as long as it wasnt the uber-vets vs the rest of us... "

It would be up to a point, which is also why I said you'd get 3 months without PvP.

After that, yep, they'd come knocking.
But you have to take one VERY important thing into account-

They have NOTHING to gain by breaking their new toy.
You guys, on the other hand, have EVERYTHING to gain by fighting them off.

Search your feelings, you know them to be true..... ;)

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vet wv zom marshal paintladder cont

Posted Feb 12, 2013, 9:06 am
theHumungous
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I'm completely behind a pirate gang CAMP (edited) that will allow intercepts. It ought to be between-ish Gateway and Somerset and be able to intercept either.

Also, after the 3 months, the non-members would have finally figured out where all of the attacks are coming from and be able to mount a series of attacks from their own bases.

If the pirate camp falls (and it was enjoyable) we could all do it again with a NEW pirate camp based elsewhere.

Player-driven content is the BEST content.

(I'd certainly re-sub for this type of thing, if I can get it to run on my Mac again... )

Also, players wanting to JOIN the "adversary camp" should be privateer, renegade, raider, slaver, etc. Not Merchant or Civ, etc.
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vet wv

Posted Feb 14, 2013, 5:00 pm Last edited Feb 14, 2013, 6:35 pm by theHumungous
Necrotech
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I would love to do this....

"Player squad here" vs The Roadkill Ninjas..

*load into the event, player(s) set placement like its a standard raider event.*

"Hey, wait, what ? Those aren't Roadkill Ninjas.. Oh Hell!"

theHumungous said:
I'm completely behind a pirate gang that will allow intercepts. It ought to be between-ish Gateway and Somerset and be able to intercept either.

Also, after the 3 months, the non-members would have finally figured out where all of the attacks are coming from and be able to mount a series of attacks from their own bases.

If the pirate camp falls (and it was enjoyable) we could all do it again with a NEW pirate camp based elsewhere.

Player-driven content is the BEST content.

(I'd certainly re-sub for this type of thing, if I can get it to run on my Mac again... )

Also, players wanting to JOIN the "adversary camp" should be privateer, renegade, raider, slaver, etc. Not Merchant or Civ, etc.
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Posted Feb 14, 2013, 6:19 pm
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