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Sidewinder Raceway
*sam*
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I have just patched in a fun new track made by Tez. It's currently still in 'test mode' hence only available for custom events, not as part of the leagues.

It's long and demanding, I'm thinking perfect for 1-lap deathraces or rally style events.

This is Evan's 35th racetrack/arena

Thanks Tez!

http://www.dark-wind.com/images/buildings/building70.jpg
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 6, 2013, 8:50 pm
This member is currently online *Longo*
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In SS? Please, Please, Dudes... make some other maps in other towns so people will actually move South, east, west. Having said that, Tez, glad to see your into making maps and I am looking forward to trying it out.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 6, 2013, 8:58 pm
This member is currently online *Longo*
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Fun track. Just need to shorten the jump...cant make it with a Road Runner. ;) Nice work Tez
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 6, 2013, 9:36 pm
musashi_san
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yeah, love it. lots of fun. didnt try the jump yet...
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vet wv pvp4 pvp2 pvp1

Posted Feb 6, 2013, 9:43 pm
FireFly
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Longo, racetracks wont make people move out of SS, if they want their tracks to actually be played it has to be up north really.

When was the last time you saw someone race on the FL or Sars tracks? Hell, they're nice but I'm not going to run race crews there even back when I was playing, it was to much to bother with and nobody races there.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 6, 2013, 10:34 pm
This member is currently online *Longo*
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FireFly said:
Longo, racetracks wont make people move out of SS, if they want their tracks to actually be played it has to be up north really.

When was the last time you saw someone race on the FL or Sars tracks? Hell, they're nice but I'm not going to run race crews there even back when I was playing, it was to much to bother with and nobody races there.


Didnt I tell you before to go back to nerding?  :rolleyes:
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 6, 2013, 10:42 pm
*StCrispin*
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FireFly said:
Longo, racetracks wont make people move out of SS, if they want their tracks to actually be played it has to be up north really.

When was the last time you saw someone race on the FL or Sars tracks? Hell, they're nice but I'm not going to run race crews there even back when I was playing, it was to much to bother with and nobody races there.


What sars track?

I race the FL track every chance I get.

I dont race the GW tracks because they are no fun solo.  Fun with other players to mess with though.  Whirlwind is the worst.  That one I think is just a rush-job.  Race in circles around a pole?  worse than Nascar.

I would love to see more tracks in BL.  Those RARELY come up in the randomly spawned events in Lobby.

MORE PED arenas would draw me out more too.  I have people in every town but mostly concentrated where Ped events occur or where I haul goods.  GW and FL would be logical for Ped vs Ped or Ped Vs Critter (make Glad pay $$$ to non-slaves or better yet, parts to fir our cars.  FL Scav town?)

and as always...  Morgan Ped...  Morgan Ped...  Morgan ped...
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Feb 6, 2013, 11:16 pm Last edited Feb 6, 2013, 11:17 pm by StCrispin
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Longo said:
FireFly said:
Longo, racetracks wont make people move out of SS, if they want their tracks to actually be played it has to be up north really.

When was the last time you saw someone race on the FL or Sars tracks? Hell, they're nice but I'm not going to run race crews there even back when I was playing, it was to much to bother with and nobody races there.


Didnt I tell you before to go back to nerding?  :rolleyes:
Longo, I pay about as much attention to what you say as to your attention to what I say  :rolleyes:

Still, You never said I was wrong  :cyclops:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 6, 2013, 11:39 pm
*Bastille*
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Looking forward to giving this a go.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 7, 2013, 9:17 am
*Bastille*
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yup, that works.

Ace!

In addition:

to mind this is a really fun track; challenging, lots of fun, different, dangerous.

Not sure what the dev of the track thinks, but I would not change anything.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 7, 2013, 10:56 am Last edited Feb 7, 2013, 11:40 am by *Bastille*
Tez
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Ran it a few times & aside from both jumps needing a little fixing & the AI in low grip cars not making the first turn, it's pretty much good to go.

Anyone notices anything that might need fixing lemme know.
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 7, 2013, 7:55 pm
Serephe
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Just change the start so that the AI can actually make it onto the track with a packed field, and make the paths the AI take smoother and easier for them.
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vet wv paintladder ww0,3,0

Posted Feb 7, 2013, 9:40 pm
*Bastille*
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I was thinking about the start too at one point, but... it could be part of this track allure, the fight to get onto it.
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Posted Feb 7, 2013, 10:25 pm
musashi_san
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+1
this is jockeying for position from the word go. knocking people off, down holes, into walls/poles, etc is what this track is about. why not right from the start...
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vet wv pvp4 pvp2 pvp1

Posted Feb 7, 2013, 10:58 pm
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I have not looked at this map yet, but is there a way to avoid the jumps?

Have all the current stock race chassis been tested on the jumps?

The picture is small, but it looks like some of the stock race chassis would not make it across.
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Posted Feb 8, 2013, 6:45 am
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*Bastille* said:
I was thinking about the start too at one point, but... it could be part of this track allure, the fight to get onto it.


Would be fine if AI wasn't involved. Most races involve a majority field of AI. If most of the cars spend the time stuck at the start, there's no challenge involved.
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Posted Feb 8, 2013, 6:54 am
*Bastille*
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from what ive seen so far, that bit is the least of their worries (they seem to make it ok)
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Posted Feb 8, 2013, 7:04 am
musashi_san
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Lord Foul said:
I have not looked at this map yet, but is there a way to avoid the jumps?

Have all the current stock race chassis been tested on the jumps?

The picture is small, but it looks like some of the stock race chassis would not make it across.


I don't think most chassis, if any, could make it across. However they are just shortcuts, you can go around. And I think he's also shortening them...
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vet wv pvp4 pvp2 pvp1

Posted Feb 8, 2013, 12:07 pm
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Maybe if they had longer run ups, couldn't get fast enough on that last one in a stock moray ever.

Falls into the slow I'm fighting the terrain more then actually racing cat. It's interesting, but I can't seem to get fast enough to have any fun, to busy puttering around objects to get any speed. And that puttering removes a lot of the risk.
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vet wv ww

Posted Feb 8, 2013, 6:20 pm
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221665

attempted the jump in a viper, sure the event can help in figuring the distance.
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vet wv ww

Posted Feb 8, 2013, 9:15 pm
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