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Better physics
Vroomhoff
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One of the things I really like about DW is the physics. An amped up version of the physics engine might model shell penetration and ricochets. It would be cool to see tank gun shells blowing through targets and the actual impact of the weaponry.

Think something along the lines of the Men at War series of games.

Did anyone ever play Viper Racing? That game had a really cool physics system that would let you wrap your car around a pole, with the car twisting and reshaping dynamically. I can't say I've seen that done, since. Carmageddon may have done that too?


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vet wv race1 e2g ped2 circuit3 semiprocombat northernsummer pvp5

Posted Jan 29, 2013, 12:42 pm
*Tinker*
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+1
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 30, 2013, 9:33 pm
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I agree with this. I'd also like to see more plausible (if not realistic) vehicle behavior, and more collision damage.
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vet combatL1 wv cont0,5,0

Posted Feb 25, 2013, 4:25 am
Doc Death
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I spent many hours playing Viper Racing and still believe it to
be one of the best progessive racing sims I have ever played.
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wv vet

Posted Feb 25, 2013, 7:03 am
Alocalypse
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I'd like to see the engine from Rigs of Rods in something with actual gameplay.

It has cool crashes http://youtu.be/_RSVwoRotYo and can also handle cranes/articulated vehicles http://youtu.be/1y3ksYbf2uE and a bunch of other stuff.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Feb 28, 2013, 10:51 am
*sam*
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yeah, that's pretty sweet
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 28, 2013, 11:37 am
Vroomhoff
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Alocalypse said:
I'd like to see the engine from Rigs of Rods in something with actual gameplay.

It has cool crashes http://youtu.be/_RSVwoRotYo and can also handle cranes/articulated vehicles http://youtu.be/1y3ksYbf2uE and a bunch of other stuff.


Thanks! That's exactly what I'm talking about!

Helicopters would add something interesting for the "rich" Dark-Wind players to do.

For a game like Dark-Wind, the player would have to be able to do something to stiffen the chassis though, as we get into mayhem like that almost every time we take our vehicles out. :)
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vet wv race1 e2g ped2 circuit3 semiprocombat northernsummer pvp5

Posted Feb 28, 2013, 12:45 pm
*Boonwolf*
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Watching soft body car wrecks makes me think how most if the coolness of parts flying off wouldn't fit well with combat hard body cars.
On the other hand I could see enjoyment of firing a ATG right into a 1-5 point armor facing side and gettin a door trunk or hood chunks flying away.
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Feb 28, 2013, 2:33 pm
*DoubleTap*
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Was that an Alo sighting?
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vet marshal wv

Posted Feb 28, 2013, 3:09 pm
Vroomhoff
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Boonwolf said:
Watching soft body car wrecks makes me think how most if the coolness of parts flying off wouldn't fit well with combat hard body cars.
  On the other hand I could see enjoyment of firing a ATG right into a 1-5 point armor facing side and gettin a door trunk or hood chunks flying away.


Those vehicles aren't *armored*. There's no rigidity to be had from sheet metal. Of course, when the graphics are so nice, you then somehow have to model the amount of armor on a vehicle. It's unclear if this engine could handle ballistics and/or weapons fire.
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vet wv race1 e2g ped2 circuit3 semiprocombat northernsummer pvp5

Posted Feb 28, 2013, 3:23 pm
Alocalypse
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Rigs of Rods is a pacifist simulator and doesn't do weapons by choice. It seems like impact-based weapons (I'm thinking cannonballs here) would probably work without much modification, but bullets with armor penetration/ricochets would be a whole different thing (and that's okay because those need to be tweaked and balanced more than the physics stuff anyway).

The beauty of this type of engine to me is that the actual physics are really simple and generalized (and as such also more resource hungry than what most games have) and pretty much whatever you can model into it with enough detail should work as you'd expect it to without extra code for extra wheels/cranes/trailers etc in the engine beyond scripting the control mechanisms for the individual vehicles. The modelling/rigging part is probably a much bigger hurdle than the code here.

Having armor that visually breaks would be really cool to look at too and probably not too unrealistic as it's essentially scrap metal duct-taped onto chassis'.


Also I too remember spending countless hours with the Viper Racing demo just enjoying the hell out of the crash physics.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Feb 28, 2013, 5:58 pm
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