Darkwind - Viewing Topic: Realtime, League play?
Welcome Guest! » Darkwind » Discussion » Darkwind 2 » Realtime, League play?

Pages: << prev 1, 2, 3 next >> Reply to Topic Create New Topic Create New Poll
Realtime, League play?
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

*sam* said:
I didn't say I liked LoL, by the way. I agree, it sucks - all I have to do is watch my kids hooked into it, clicking repeatedly like zombies for an hour to see that. But its leagues and teams model is really nice.

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.

Rapid turn-based might work better. 15 seconds per move or whatever could work if you have just 1 car each. And its a hellofalot easier to handle the client/server interactions if turn-based.


Take a look at World of Tanks, they have done a decent job of making a good looking game that can handle 15v15 and it doesnt take a whole lot of computer for the low end graphics settings.

The set up for "tiers" i sa good model for upgrades and advancement.  Winning money the arena for new cars, unlocking weapons etc.  It also has a crew skill component of cool skills which are not uber powerful (well, a couple are, but overall they are interesting, useful and not overpowering)
.........................
vet wv pvp5 pvp3 pvp4

Posted Jan 14, 2013, 9:29 pm
Necrotech
Vendetta Inc.
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,872
Joined: Jul 18, 2011

Send an email to Necrotech Send a personal messsage to Necrotech Reply with a quote from this post Go to the top of the page

If I play world of tanks..... I am afraid for my gang in DW.... they might starve (not that some wouldn't complain)
.........................
vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Jan 14, 2013, 10:15 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*Tinker* said:
DieselCougar said:
Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either


That game looks gay, and brainless, sorry definitely against realtime, no thanks


that comment looks homophobic.. and brainless. you are better than that tinker

.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jan 14, 2013, 11:54 pm
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

*sam* said:
I didn't say I liked LoL, by the way. I agree, it sucks - all I have to do is watch my kids hooked into it, clicking repeatedly like zombies for an hour to see that. But its leagues and teams model is really nice.

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.

Rapid turn-based might work better. 15 seconds per move or whatever could work if you have just 1 car each. And its a hellofalot easier to handle the client/server interactions if turn-based.


Modern games pretty much show that network/CPU can be delt with, on the other hand, I don't call people who buy a Wal-Mart computer to game with nice names either. they have their place, gaming is not it, or anything that requires being done before for your next birthday or the end of the world, which ever comes last.

My problem is what Crispin touched on. if you make this and go out advertising it and people come for it and that's it. They are going to know you did it just to attract people to the turn based game, and they are going to feel ripped off and you'll get nothing but bad press which is the last thing you want.

It's an intresting idea, but I'd put it behind phsyics/engine fixes. Or hell, writing a new engine from the ground up instead I would think be better. Something to make what you got work better anyway.
.........................
vet wv ww

Posted Jan 15, 2013, 1:16 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

goat starer said:
*Tinker* said:
DieselCougar said:
Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either


That game looks gay, and brainless, sorry definitely against realtime, no thanks


that comment looks homophobic.. and brainless. you are better than that tinker



What ever I never played that game, and won't even bother to install it, but just looking at the video for a couple minutes was hypnotic.. in a bad way
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 15, 2013, 9:49 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

DieselCougar said:
It's an intresting idea, but I'd put it behind phsyics/engine fixes. Or hell, writing a new engine from the ground up instead I would think be better. Something to make what you got work better anyway.


Yeah starting from scratch and getting the basics done perfect, imo, the quantity can wait imo, just get a super solid foundation to build on top
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 15, 2013, 10:11 am
Blaer
Andre Assault
Autodueller

Renegade

Member Level

Group: Members
Posts: 276
Joined: Mar 9, 2008

Send an email to Blaer Send a personal messsage to Blaer Reply with a quote from this post Go to the top of the page

StCrispin said:

Turn based realtime?  As in, the Battleground is permanently active, turns turn at set, but small intervals (enough to issue orders to your car or pair of cars) maybe 15 to 20 sec?  Where the Arena is active.at,all times with cars entering or exiting or dying?  24 hours a day?  You drive in, shoot stuff and leave when you resign...  Maybe every 30 min or 2 hours or whatever, there is intermission to clean up the wrecks, bodies, etc and tally that "round" of scoring?  Best round single car score of each round counts for your event prize.  Best round counts for your day's league score.

Now that would be sweet.  Actually was thinking about a ped ITR type battlefield like that would be cool too but we'd all be dead in a week probably!


superb... likely severe server heavy though... and how to handle NPC spawns... would it be map- map movement? would there be "map edge" camping?
.........................
vet wv

Posted Jan 18, 2013, 2:13 am
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

All hardware issues aside, I doubt I'd be interested beyond an early feeling of curiosity.

The reason I love DW is that I can be very good at playing the game without having a good "twitch finger" or spending hours memorizing hotkeys and opening moves.

If I wanted to turn myself into an unthinking robot, I'd play Starcraft.
.........................
vet combatL1 wv cont0,5,0

Posted Jan 18, 2013, 10:30 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

Groove Champion said:


The reason I love DW is that I can be very good at playing the game


you aint very good groove  :p
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jan 18, 2013, 10:36 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Hey! Im worse, and don't you forget it! :mad:

:rolleyes:
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 18, 2013, 11:35 am
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

*sam* said:

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.


Not to mention hacking. A real time game is probably going to require more client-side computation, which opens things up for exploits. You can see examples of this in pretty much any MMOFPS out there.

Although I really like the idea of 5 vs 5 battles. Could allow the formation of clans and such.
.........................
vet wv paintladder

Posted Jan 19, 2013, 4:17 am
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

"Indestructible" For the iOS is a good example of real-time car combat with roleplaying elements added in. Something like that on the PC would be awesome.

Gameplay vid:
http://www.youtube.com/watch?v=vq1AGG-Lcv4
.........................
vet wv paintladder

Posted Jan 19, 2013, 4:45 am Last edited Jan 19, 2013, 4:48 am by ParaPsycho
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

True, anything on the client can be hacked. There are things they can do, such as having the server check that the client has made a correct(or sometimes a reasonable) solution.
.........................
vet wv ww

Posted Jan 19, 2013, 8:31 pm
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

Groove Champion said:
All hardware issues aside, I doubt I'd be interested beyond an early feeling of curiosity.

The reason I love DW is that I can be very good at playing the game without having a good "twitch finger" or spending hours memorizing hotkeys and opening moves.

If I wanted to turn myself into an unthinking robot, I'd play Starcraft.


What I hate about "real-time" games is the whole production thing.  It's bull####.  For all intents and purposes that's VERY SLOW.  Churning out units  every 5 mins will always lose me... totally breaks my immersion and actually just stresses me out.

True Real time strategy is rare (thinking total war games while blend the two well - too bad about the retarded AI).

The best realtime strategy game, was also the first.  Battletech II: the crescent hawks revenge.  No pausing, no production (some things can be done between battles), no bull####.  No game has ever come close to that for real time suspense.
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,94,31

Posted Jan 19, 2013, 11:14 pm
Blaer
Andre Assault
Autodueller

Renegade

Member Level

Group: Members
Posts: 276
Joined: Mar 9, 2008

Send an email to Blaer Send a personal messsage to Blaer Reply with a quote from this post Go to the top of the page

*sam* said:
One of the many variations on DW that I have considered is based on League of Legends. Very different from DW, and just an idea, but does this sound interesting?:

- Form teams of 5 or so players, each with one car
- Play *realtime* combats in a large arena, based on a destroyed town, industrial area, etc.
- Train against NPC teams
- Compete in global ladders/leagues against other teams


Totally off topic.. but I'm seeing this girl, and her son plays League of Legends... when this was first posted I had NO IDEA what the hell you were talking about... now that her son know I'm a gamer... I know all TOO well this League of legends....
Jus sayin ;)
.........................
vet wv

Posted Jan 25, 2013, 1:09 am
Vroomhoff
Lobotomizers
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 240
Joined: Sep 5, 2012

Send an email to Vroomhoff Send a personal messsage to Vroomhoff Reply with a quote from this post Go to the top of the page

My personal opinion - stay with turn-based. No one else is doing it.

Whatever you do, you need to make sure that your product is unique. While LoL DW could be unique, it sounds like you would completely eliminate your existing fan base.

We play turn-based games because we like strategy games. We like to think about the next move. LoL is dexterity based and I don't have that in my old age.
.........................
vet wv race1 e2g ped2 circuit3 semiprocombat northernsummer pvp5

Posted Feb 1, 2013, 8:29 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Vroomhoff said:
My personal opinion - stay with turn-based. No one else is doing it.

Whatever you do, you need to make sure that your product is unique. While LoL DW could be unique, it sounds like you would completely eliminate your existing fan base.

We play turn-based games because we like strategy games. We like to think about the next move. LoL is dexterity based and I don't have that in my old age.



Yeah, keeping it unique is a good point. Maybe, as others have said, what I should do is start afresh with the same core idea on a new game engine. Incorporate the mutiplayer combat league teams ideas as discussed above, but keep it turnbased.

Using Shiva I could deploy to webbrowsers, phones etc. and well as Windows and Mac.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 1, 2013, 8:51 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

and make it more scavvy B)
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 1, 2013, 8:59 pm
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

Scavvy, bah, I'd make it more like a working world, have it double as a RPG.
.........................
vet wv ww

Posted Feb 8, 2013, 4:49 pm
*Zothen*
Knights Templar
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 841
Joined: Jun 11, 2007

Send an email to *Zothen* Send a personal messsage to *Zothen* Reply with a quote from this post Go to the top of the page

Sam, the moment you introduce realtime there will be no way back. Every part you will keep turn-based will significantly suffer from it ("player acceptance"- wise).
Turn-based -> Realtime is always a one way road.
.........................
vet marshal wv

Posted Apr 12, 2013, 5:05 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Darkwind 2 » Realtime, League play?

0.1054 seconds - 30 queries - 0.34 load