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Realtime, League play?
*sam*
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One of the many variations on DW that I have considered is based on League of Legends. Very different from DW, and just an idea, but does this sound interesting?:

- Form teams of 5 or so players, each with one car
- Play *realtime* combats in a large arena, based on a destroyed town, industrial area, etc.
- Train against NPC teams
- Compete in global ladders/leagues against other teams
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Posted Jan 13, 2013, 5:49 pm
JS
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World of Tanks with cars, yeah, that would be a good game.
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Posted Jan 13, 2013, 5:56 pm
Joel Autobaun
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love it - pure pvp game please. Distance yourself from the whack a mole game and build a winner and make lots of money.
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Posted Jan 13, 2013, 7:28 pm
Serephe
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Would play.
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Posted Jan 13, 2013, 7:33 pm
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What do you mean by *Realtime* exactly?
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Posted Jan 13, 2013, 9:50 pm
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Not my cup of tea... But interesting
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Posted Jan 14, 2013, 12:55 am
*Bastille*
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Joel Autobaun said:
love it - pure pvp game please.  Distance yourself from the whack a mole game and build a winner and make lots of money.


What are you talking about Joel 'Whack a Mole' Autobaun, DW is a winner!
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Posted Jan 14, 2013, 1:11 am
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Realtime? instresting, going to change perspective to first person and stick crosshairs up on the windshield?

Intresting concept and would go over well with select markets, but I don't see how it would work with out revamping the interface completely.

If I where doing it, I would personaly move it to in car view, and allow mouse movement to move PoV/Aim/fire.

I just now noticed the * around realtime, this inclines me to believe you might have another idea in mind then what it usally means, but unless it's explained I have to go with the common meaning.

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Posted Jan 14, 2013, 2:03 am Last edited Jan 14, 2013, 2:08 am by DieselCougar
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Twitch and click realtime? Computer power and lag becomes the defining factor of who is "best" in alot of cases. To this I'd say it would be *fun* but ultimatly I woild lose interest quickly.

Turn based realtime? As in, the Battleground is permanently active, turns turn at set, but small intervals (enough to issue orders to your car or pair of cars) maybe 15 to 20 sec? Where the Arena is active.at,all times with cars entering or exiting or dying? 24 hours a day? You drive in, shoot stuff and leave when you resign... Maybe every 30 min or 2 hours or whatever, there is intermission to clean up the wrecks, bodies, etc and tally that "round" of scoring? Best round single car score of each round counts for your event prize. Best round counts for your day's league score.

Now that would be sweet. Actually was thinking about a ped ITR type battlefield like that would be cool too but we'd all be dead in a week probably!
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Posted Jan 14, 2013, 2:38 am
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I have to ask, is this idea for a serious game on its own right, or is it just going to be a way to try to attract players that might not otherwise look at DW?

edit: Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either.

Interesting, but I'd almost go with more of a Age of Sail or Sid Meier's Pirates! as the inspiration point. Movement and Cannon firing arcs would look similar to that of a car. (No side to side movement, acceleration/deceleration, no turning on a dime etc.)

Really aside from game physics the game play would be very similar, especially if you put side mounts on the car there wouldn't be much difference other than theme and eye candy.
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Posted Jan 14, 2013, 2:57 am Last edited Jan 14, 2013, 3:12 am by DieselCougar
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Hmm, if it's like that video, all Arcadey, then it will be the usual "my fast $6000.00 gaming computer beat your plain $850 computer" instead of player skill based. Might be temporarily entertaining but I dont see it holding my attention very long.

Probably good for attracting new twitch style players. The whole real time thing was never my thing. Dont care for it. Fast fingers, reaction time, pre-planned "rotation" of actions (methodical and robotic) just doesnt suit me. It also gives you a situation like in WoW where people like me are not allowed to participate due to not knowing the correct seriese of actions or timing for certain "classes" (in our case, chassis)
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Posted Jan 14, 2013, 3:34 am Last edited Jan 14, 2013, 3:37 am by StCrispin
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I don't like games like LoL at all, I can get into almost any genre but that one.
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Posted Jan 14, 2013, 4:08 am
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As a method of growing a larger player base, more funding, and greater interest, this would be a great idea as a mini-game within the overall perspective of the game. In that reguard a realtime arena would be fun and novel. But the downside would be that if ALL of the game wasnt like that, then those who jioned to the realtime aspect would be upset. but if the game WAS all real time, the other people (like myself and, i think, alot of us already here) would be upset.

double edged downside linked to the possible upside.

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Posted Jan 14, 2013, 6:02 am
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DieselCougar said:
I have to ask, is this idea for a serious game on its own right, or is it just going to be a way to try to attract players that might not otherwise look at DW?

edit: Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either.

Interesting, but I'd almost go with more of a Age of Sail or Sid Meier's Pirates! as the inspiration point. Movement and Cannon firing arcs would look similar to that of a car. (No side to side movement, acceleration/deceleration, no turning on a dime etc.)

Really aside from game physics the game play would be very similar, especially if you put side mounts on the car there wouldn't be much difference other than theme and eye candy.



Subliminal messages... At bout 35 seconds it says dark wind st the bottom of the screen.


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Posted Jan 14, 2013, 8:35 am
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DieselCougar said:
Looked up League of Legends to see what it was having not played it before. Youtube of game play here for those that don't know either


That game looks gay, and brainless, sorry definitely against realtime, no thanks
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Posted Jan 14, 2013, 10:24 am
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Not a bad game.

Horrible community.
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Posted Jan 14, 2013, 12:02 pm
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Autoduel would make a better model imo. 1 car each kinda thing.


This might be a seller though yeah, but not with this crowd, thats why we are here  ;) Its more like Pnp table top game than a suped up version of donkey kong.

I cannot see how you can improve on this game as far as tactical multi-car combat is concerned. You need the thinking time to plot a cars path*, drive around in cars, set speed in cars, make turns in cars. Theres action, theres thinking, theres time to make plans. Everything is here and is perfect in concept.

*you don't need this in C&C or League of legends or snot craft, the vehicles stop mid air, drive in circles take random paths, get stuck on silly objects, don't do what you ask, 1 vehicle in your squad buggers off on the other side of the map because the area you clicked on is just that bit too small, all stack up on one spot, some retreat some don't, some stand still and just die

Diesel was spot on, same .... different smell

Quote:
Really aside from game physics the game play would be very similar, especially if you put side mounts on the car there wouldn't be much difference other than theme and eye candy.


It might make money though  :D
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Posted Jan 14, 2013, 12:59 pm Last edited Jan 14, 2013, 1:11 pm by *Bastille*
*sam*
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I didn't say I liked LoL, by the way. I agree, it sucks - all I have to do is watch my kids hooked into it, clicking repeatedly like zombies for an hour to see that. But its leagues and teams model is really nice.

When I said realtime, that's what I meant - genuinely realtime. But it was just a suggestion, and as people have pointed out it leads to the whole issue of computing power/network latency etc.

Rapid turn-based might work better. 15 seconds per move or whatever could work if you have just 1 car each. And its a hellofalot easier to handle the client/server interactions if turn-based.
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Posted Jan 14, 2013, 4:18 pm Last edited Jan 14, 2013, 4:22 pm by *sam*
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The whole USP and point of DW is that it is turn based isn't it?

And I love it BECAUSE of the fact that the graphics ARE so.... er.... 'old style'!

Whatever you do SAM - i've no doubt it will be Awesome!

(just pop the FE into my garage, and I will continue with the compliments)
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Posted Jan 14, 2013, 4:57 pm
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World of Tanks would be a better comparator I think in regards to what you could do with a vehicle based concept. WoT in certain areas was quite well designed but really awful in others but it certainly showed what could be done.

Taking WoT as a comparator the real time PvP element would certainly work, and with a little thought and consideration you could even develop some PvE scenarios if your AI is sufficiently slick to handle it.
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Posted Jan 14, 2013, 6:56 pm
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