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If you were going to change the combat system..., ... what would you do?
*Rev. V*
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"Is your problem with my proposed move phase, and or weapon phase? "

both?

Goat said-

"Anything that speeds up events would be good "

Your suggestion seems like it would slow things down.

I am NOT saying that it wouldn't be more realistic, and I'm not saying it's a BAD idea.
I'm just saying that it seems like it would bog down a turn system that already leaves some folks twiddling their thumbs waiting on other folks to tap in.

I'm a marshal (as are you) and I take new folks out on scouts as much as I can.
Heck, there are a lot of folks here who aren't marshals that cover our butts in that regard by taking new folks out and showing them around.
It takes a while for folks to learn the ropes as it is.
I deal with that, it's my job here, I have no complaints about that.
I try to be as helpful as I can, and as nice as I can be.
And, so do the other folks who take new folks out, the DW community is pretty awesome!

Even so, there have been more than a few folks that we just never see again.....they just find DW a bit too complex.
Under your system, it seems like a scout that already would take a while would take even longer.
There would have to be a lot more explaining to do, which would add to a scout time.
And marshal or not, whoever is taking new folks out is gonna get burnt out on that.
Plus, no one is going to WANT to scout with new folks until they get their ducks in a row, because it's going to mean that a scout that would normally take 15 minutes is now going to take 30....so that means a new person is going to be hard pressed to find a group scout.
Where is the fun in that?

From the new persons POV?
You've made the learning curve steeper.
The folks who enjoy taking new folks out on scouts?
Making the learning curve steeper makes that aspect harder.

I think due to the added complexity initial player retention would suffer.

Don't get me wrong, I think I'd LOVE to mess around with a turn system like you suggest!!!!
Maybe not on a permanent level, but yeah, I'd have a go at it!!!

But I've been playing for a few years.....

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vet wv zom marshal paintladder cont

Posted Jan 23, 2013, 6:37 am
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Allow people to take over an NPC's vehicle and play in their stead...
(wait for it...)
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vet wv

Posted Jan 25, 2013, 2:48 am
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Remove NPCs from the game.. :cyclops:
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vet wv paintladder ww0,3,0

Posted Jan 25, 2013, 10:03 am
*Tinker*
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make the ghosts transparent, and i would still advocate a 2 turn movement phase this time with a correction possible mid-phase.

you would see an animation of your car with the transparent ghost and be able to set it (turn, slow speed up, hand brake), then you would see your steering wheel's turn setting in some fancy transparent underlay along with other settings under your 'last move' ones.

I don't know what the CW rules are, but if they can still be respected that would please everyone right?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 28, 2013, 10:08 am
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I really don't see the point in 2 phase movements. Diagrams please?
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vet wv paintladder ww0,3,0

Posted Jan 28, 2013, 10:59 am
*Tinker*
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http://img717.imageshack.us/img717/4020/diagrams.jpg


To have more fluidity, just an idea for it, weapon phase needs to be streamlined as well for this to work though
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 28, 2013, 12:04 pm
Serephe
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I kind of get what you mean. I don't know if it's necessary, but it could potentially be fun and allow for some interesting maneuvers during races in particular.
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vet wv paintladder ww0,3,0

Posted Jan 28, 2013, 1:14 pm
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ONE SIMPLE CHANGE. Give me the option to skip the ballistic projectile animation.

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vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Jan 28, 2013, 9:36 pm
*Tinker*
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*Tinker* said:
http://img717.imageshack.us/img717/4020/diagrams.jpg


To have more fluidity, just an idea for it, weapon phase needs to be streamlined as well for this to work though


To be clear about the "animated transparent ghost" thing, is it would move at the speed of your car and show the bumps and handling you would encounter in the next 2 seconds, err or is that 3 seconds...?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 28, 2013, 10:17 pm Last edited Jan 28, 2013, 10:18 pm by *Tinker*
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Another vote for increased build complexity -- I like Car Wars metal and plastic armor mixes, linked weapons fire, etc. Fireproof and laser reflective armor types, etc.

More carnage animation in combat. When a shell goes in the right side and comes out the left side, lets see it. When a rocket explodes inside the car, lets see the rocket penetrate and the explosion (and gibs) come from within the vehicle, instead of on-top of the vehicle's skin.

One thing I really like about DW is its detail on character injury. Don't change that!
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vet wv race1 e2g ped2 circuit3 semiprocombat northernsummer pvp5

Posted Jan 29, 2013, 12:54 pm
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in a 2nd wave, i would have the enemies that spawn in off-road area go slower, but closer, and inversely cars on roads/ flat terrain go faster and farther depending on an 'awareness check' by all your cars in los.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 7, 2013, 5:30 pm Last edited Feb 7, 2013, 5:31 pm by *Tinker*
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May have been mentioned, but I'd love to see turrets & cupolas, that's the biggest thing....after that, allow gangers to fire hand weapons from inside cars
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vet wv raceL1 pvp3 paintball9,2,9

Posted Feb 8, 2013, 11:02 am
*Rev. V*
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"allow gangers to fire hand weapons from inside cars "

That sounds like it would be AWESOME for scav.....
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vet wv zom marshal paintladder cont

Posted Feb 8, 2013, 5:06 pm
*Bastille*
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Give speed/firing time a random element, so characters do not always fire in the same sequence.

speed + weapon speed + (randomish number)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 21, 2013, 12:12 am
*Tinker*
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I'd make speed and dex hidden :cyclops: and give dex a big boost
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 21, 2013, 12:21 am
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A greater variety of combat events.

Things like:

Capture the flag.
An orienteering style rally where u can choose the order of gates.
Team events with more than 2 sides.
Ped combats with some fixed weapons.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Jan 29, 2014, 4:27 am
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An actual ped combat arena with more waist high barriers and an option to fire slower if you are really fast, to hit pop up guys behind a wall. Or an opportunity fire specialism that fires at a targeted enemy without having to waste ammo.
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vet wv northernsummer1,92,1

Posted Jan 29, 2014, 4:44 am
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Something like overwatch would be cool.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Jan 29, 2014, 10:57 am
*sam*
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Hey, thanks for starting this discussion, Nine. Some interesting ideas.

I can see what you're getting at with the 2-phase movement, Tinker -- but like some others I'd be very wary of making anything more confusing than it already is. The current system is quite simple and reasonably elegant (I think).

If players only had 1 car under their control at a time, and if the targeting/firing system was streamlined, then surely a 15-second timer would be feasible?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 29, 2014, 1:47 pm Last edited Jan 29, 2014, 1:49 pm by *sam*
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The only issue I see with that is connection issues. There was a time that 15 seconds was the time it would take for my turn to start (if that makes sense) leaving me with no time to make a turn.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 30, 2014, 11:55 pm
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