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Darkwind 2?
Serephe
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Obviously it should be a coverbased third person tactical shooter MMO with Korean levels of grindiness and a Starcraft style RTS aspect thrown in at the last moment. :cyclops:
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vet wv paintladder ww0,3,0

Posted Jan 11, 2013, 7:02 pm
DieselCougar
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There is an entire forum for this?

Starcraft was just a Warcraft clone, Give me TA or Supcom anyday.

A thrid or first person MMO would really work. Make cars expensive as hell and then you have players grouping up, one drives, several others gun, or hang out a window and use small arms, and then hey begin to wonder if they really are your freind after you hit a bump that sent them flying out of the car.

Anyone think of how awesome it would be to have a tecnical(a pickup with a machinegun bolted in the back) would be? Lots of neat things that oculd be done.

And yes, I know the entire post is sarcasitic, I just choose to respond serouisly, because I'm bored and because there's some merit.
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vet wv ww

Posted Jan 11, 2013, 8:05 pm
Serephe
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Honestly I'd just like to see the game with a better physics engine, more flexibility in vehicle layouts, newly designed models that don't reflect real world designs, less bugs, less crashes.

And a singleplayer (campaign?) mode. :cyclops:
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vet wv paintladder ww0,3,0

Posted Jan 11, 2013, 8:24 pm
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I was tempted to say, Darkwind 1, but it actually works.
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vet wv ww

Posted Jan 11, 2013, 10:01 pm
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Serephe said:
Obviously it should be a coverbased third person tactical shooter MMO with Korean levels of grindiness and a Starcraft style RTS aspect thrown in at the last moment.  :cyclops:


And dont forget to let EA Games release and support it and run over Steam network.

For maximum suck-a-bility
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Posted Jan 11, 2013, 10:46 pm
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Serephe said:
Honestly I'd just like to see the game with a better physics engine, more flexibility in vehicle layouts, newly designed models that don't reflect real world designs, less bugs, less crashes.

And a singleplayer (campaign?) mode.  :cyclops:


I like the real world designs.  But I would live to also see player designabke cars similar to the player designed ships in that space game...  Galactic Empires?  Where u have shapes that u can cobble together and such.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jan 11, 2013, 10:53 pm
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DieselCougar said:
I was tempted to say, Darkwind 1, but it actually works.


If it doesn't work, why are you here... now go say sorry sam
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 11, 2013, 10:53 pm
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DW works like an old car, it's old and it's got history but you might have to sweet talk it a bit to get it to start sometimes and you have to take it in for service often :)
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Posted Jan 12, 2013, 12:30 am
Serephe
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Still wicked cool fun to do the skids in it though!
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vet wv paintladder ww0,3,0

Posted Jan 12, 2013, 1:30 am
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:)

Still one of my fav games ever, just like my first car
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 12, 2013, 1:37 am
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My first car was a Ford Pinto...

But then I got a Buccy and after it fell apart, a windy (pre-windy 1)

Thats part of why I like the cars being real worlf builds, it brings back memories of my own past cars.

How about adding a Pinto, Sam? Instead of it lighting on fire from a frontal ram hit, it could burst into flames from getting rear ended. That would be awsome funny in a scout.
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Posted Jan 12, 2013, 4:23 am
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Serephe said:
Honestly I'd just like to see the game with a better physics engine, more flexibility in vehicle layouts, newly designed models that don't reflect real world designs, less bugs, less crashes.

And a singleplayer (campaign?) mode.  :cyclops:


Yep

And... More like scavenger
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Posted Jan 12, 2013, 8:55 am
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FireFly said:
DW works like an old car, it's old and it's got history but you might have to sweet talk it a bit to get it to start sometimes and you have to take it in for service often  :)


I think of DW as a wife.

Getting on a bit now, and there are certainly prettier options around!
sometimes infuriating- sure, but ultimately always there when you're in the mood for some fun.

If it lets you log in!
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Posted Jan 12, 2013, 12:44 pm
Tez
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Darkwind is noticeably cheaper than a wife.
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vet wv combat1 pvp3 pvp51,4,0

Posted Jan 12, 2013, 12:49 pm
JuaN VaLDeZ
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things the game needs

1) a physics engine that doesn't mimic moon gravity or allow steering while airborne

2) AI smarter then a stupid retarded lobotomized cochroach.

3) Game completely in the client, not half on the webpage. Which would close down tons of exploits.

Making the game look pretty, handle more objects, support motorcycles, and crash less is sort of a mute point if these key issues are not dealt with.
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vet wv zom deathrceL1

Posted Jan 12, 2013, 4:42 pm
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JuaN VaLDeZ said:
things the game needs


Making the game look pretty, handle more objects, support motorcycles, and crash less is sort of a mute point if these key issues are not dealt with.


Motorcycles is the big thing for me- but as this issue has been discussed to death, i'm not going to bring it up again.

Oops!- i just did!
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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Jan 12, 2013, 5:21 pm
Serephe
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Even the greatest AI in the game industry is pathetically sub-human in the end. :)
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Posted Jan 12, 2013, 7:22 pm
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As much as I agree with Goat... (More Scavenger-like) I think that scav still needs some serious work/attention to get it right...
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vet wv

Posted Jan 12, 2013, 9:13 pm
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Course it does.... But the principle works and makes a genuinely unique game
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Posted Jan 12, 2013, 10:52 pm
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goat starer said:
Serephe said:
Honestly I'd just like to see the game with a better physics engine, more flexibility in vehicle layouts, newly designed models that don't reflect real world designs, less bugs, less crashes.

And a singleplayer (campaign?) mode.  :cyclops:


Yep

And... More like scavenger


yeah and with a better UI, and smoother 'polished' gameplay

and what Juan said
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Posted Jan 12, 2013, 11:16 pm
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