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CoE Fairness please?!
musashi_san
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Groove Champion said:
After watching that replay, I think 2 things:
1. Those gates really were badly placed (Especially gate #8! Seriously!)
2. I wish I could have run that event :)


i had a blast doing it, wish you were there. more fun when you win, of course...
B)
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Posted Dec 10, 2012, 11:50 pm
musashi_san
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*Tinker* said:
what is to say that the game wouldn't spawn 2 terrible races ?


that's fine. it's just the situation where one is easy and one is almost impossible that makes a massive disparity between the 1st and 2nd races. not that it seems likely that lf or joel wouldn't have finished that first course, but certainly it's possible. certainly would have help me  ;)
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Posted Dec 10, 2012, 11:54 pm
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StCrispin said:
I think the issue is steming more from the gate spawn points being nearly untennable


I think that's in the realms of possibilities for Sam to fix, that is to set in code not to spawn a gate near X shear of elevation, plus a slew of other variables some doubtless a pain to code
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Posted Dec 11, 2012, 12:07 am
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In regards to the COE3 specifically, these points may make it easier to tolerate the difficulty.

1) Be aware of the engine size (acceleration and top end speed) and the amount of armor your vehicles has and per facing.

2) View the terrain and gate placements before the race starts and predetermine your initial course selection (we all know this will change after the first turn because other players may do something completely different due to their starting grid placement)

3) This is not a Death Rally, so there is no defensive driving needed to avoid weapons fire.

Taking those points into consideration, there is still one forgotten opponent that most players tend to ignore every race, the terrain itself!

Most players already do the first 2 points, but become crazy leadfoots because of point 3. Every COE 3 race starts out the same. Turn vehicle towards gate 1 and bury the speedometer to 200+. Since the Rallys have faster cars and less armor, most of the damage you inflict upon your vehicle is from your own driving. Everyone is so concerned about staying ahead of the other players no matter what, they trash armor and tires in the process. By the time you get to a difficult gate, tires been been blown, engines are at 50% and armor breached. Now you can"t climb that big hill or slide down that jagged cliff without destroying your ride ( I have done that more than once myself).

I know everyone is entered in the race to win it, but you can't win without your car. I don't think its the difficulty of the gate placements that needs to be changed, it probably should be your driving instead. I know there have been some very rough COE 3 events, but thats what makes them fun. Has there ever been a COE 3 Rally where no one finished the race?? If thats a no to that, leave things the way they are. Even if no finishers did happen once, don't hate it, its difficult because its supposed to be (have you ever heard of anything post apocalyptic as "easy"?). So instead, next time, embrace the challenge!! See you all in Sarsfield!
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Posted Dec 11, 2012, 12:34 am
*StCrispin*
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Quite possibly. Depends if the gates are mapped to the map like enemy spawn points or if they are generated by x,y,z axis generation method. Ive seen a number of gates.soawn in exactly the same spots from race to race.but that could be coincidence.
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Posted Dec 11, 2012, 1:19 am
Serephe
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Just because the map is easier in one event or another, doesn't mean the event itself is necessarily easier. A complex track with low amounts of competition can be easier than an easy track with large amounts of competition.

I've never seen a track that couldn't be finished yet. I've taken tankers and fire engines up near vertical cliffs, it's even easier with a race car.

Planning is key. Plan, re-plan, re-plan again.
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Posted Dec 11, 2012, 1:37 am
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X is so chipper... We should push him off a cliff and then land right on top of him. LoL. J/K.

;)
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Posted Dec 11, 2012, 2:10 am
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I dislike that COE I and II are on gates maps... sometimes an enormous waste of time...but 98% of the time do-able.

COE III SHOULD NEVER BE ON GATES MAPS. CANNOT SHOOT BARRIERS AND HIGH RISK OF UNCOMPLETABLES.
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Posted Dec 11, 2012, 2:32 am
Serephe
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I'd love to see the events taking part in a random map within a certain distance from town.
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Posted Dec 11, 2012, 2:33 am
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Do I hear a CoE IV ? Non-gates... Maybe with creatures, peds or NPC cars spawning at random intervals and disrupting the events. Sort of a hybrid of team co-op racing and competition with each other. Point penalties for players getting demoed, so if you abandon your mates to the wolves so you can score a win, it penalizes you.
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Posted Dec 11, 2012, 2:54 am Last edited Dec 11, 2012, 3:01 am by StCrispin
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StCrispin said:
X is so chipper...  We should push him off a cliff and then land right on top of him.  LoL.  J/K.

;)


Like you haven't tried that one before  :p
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Posted Dec 11, 2012, 4:09 am
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StCrispin said:
Do I hear a CoE IV ?  Non-gates... Maybe with creatures, peds or NPC cars spawning at random intervals and disrupting the events.  Sort of a hybrid of team co-op racing and competition with each other.  Point penalties for players getting demoed, so if you abandon your mates to the wolves so you can score a win, it penalizes you.


Interesting thought Crispin. My take would be a normal COE Death Rally, with one or two NPC cars parked right in front of the finish line only. This would change the entire way you play the Death Rally. You may not choose to knock another player out early in the race because you may need that additional ammo to fight NPCs at the finish line. But nice idea Crispin.
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Posted Dec 11, 2012, 4:17 am
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It's been worse, but always could be completed. Does anyone recall gates of texan last year? now that was tough but me and Joel knew where to go. You need to plan ahead.


If you think it's bad now, it was far worse when water and oil would kill your engine and you were eliminated just like that and there was no 5 second warning back then. Oh and you lost the engine too, by by 5lv12. There were CoE events in the past no one could complete because of this, it was not easy to get Sam to change this.

It's took me more than a few seasons and lost 5lv12s to convince Sam to not have water/oil kill your engine.

In my opinion the competition is more of a threat than the course. It's the competition that forces you to think fast and try to out think them. The course, no matter how hard does not move and will wait for you for as long as it takes to complete.

Since you mentioned me and Joel, you see that no matter how easy the course looks, me and Joel are at each other throughout the race and it's no cake walk to race Joel.

Will some events be harder than others on the same map each week? Sure, but it's always been that way. There's always a way now to complete the course, but not everyone will make it even if it's just a race.

If I was facing me, I'd be happy to see these tough courses as it slows the top drivers down enough at times to give less experienced players a chance. Do you think you'd have a chance against a super skilled driver if the course was easy? Be thankful Joel has been racing me and not joining the other event.

Oh and Sars is up next and it's always been considered one of the worst CoE events to do and complete.

See you out there.

EDIT: Looked at the first texan for coe 3 and it was doable if you were careful with the armor. I've seen far worse courses at Gates of Texan. last years was harder and about the same amount of players finished it as this weeks event.
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Posted Dec 11, 2012, 4:43 am Last edited Dec 11, 2012, 7:45 am by Lord Foul
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Well said Lord Foul. Completely agree on everything you said.
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Posted Dec 11, 2012, 5:48 am
*StCrispin*
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Yes, it was Doable. Quite Doable. I may have disagreed 2 or 3 seasons ago but I now look at it from a more seasoned perspective (Pun inteneded) as this is my 4th or 5th season on the Circut.

I seriously enjoyed the few weeks where I was working Dayshift and had Sunday off and got to race Lord Foul. I knew I was doing the right things when I was either just slightly ahead (but not too far) or just slightly behind him. Too many players just floor it and shred tires and mash up armor and engine. For me, I like to let the track kill my opponent in CoE III. Unfortunatly Brunwulf and Sunset Samurai tend to be very capable drivers and makes it pretty hard for me.

I shouldnt have given U guys rides to Sars way back when U were noobs! You get too good too fast! Seriously though, Congrats to you two! As the newer of the Vets you guys are very capable!

Onward to Sars! I hope we dont have to blow down the gate to get to a checkpoint this year unless someone brings a CC and 12 reloads! Necro?
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Posted Dec 11, 2012, 6:57 am Last edited Dec 12, 2012, 1:23 am by StCrispin
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In the 1st Texan CoE3 race on Sunday, TOG wrecked his car and sent his driver off to get into 80s abandoned car. He finished the race and was awarded the points.
Congrats to TOG for doing this- but I have DEFINATELY tried this before and not been deemed to have completed the course (I have also seen SARGE attempt the same thing- with the same end failure)

Can someone provide a definate answer to 'car-hopping' in CoE3 events please?
Cheers.
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Posted Dec 11, 2012, 8:06 am
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I've completed an event in one of LF's Turins before. Seems that when you take over an oppnents car, you have to complete the course from where they left off.
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Posted Dec 11, 2012, 8:14 am
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Brunwulf said:
In the 1st Texan CoE3 race on Sunday, TOG wrecked his car and sent his driver off to get into 80s abandoned car. He finished the race and was awarded the points.
Congrats to TOG for doing this- but I have DEFINATELY tried this before and not been deemed to have completed the course (I have also seen SARGE attempt the same thing- with the same end failure)

Can someone provide a definate answer to 'car-hopping' in CoE3 events please?
Cheers.


Yeah, was definitely an unexpected result. After my car failed to make it up the hill for one of the gates due to severe engine damage, I decided that I was done. Lacking any front armor, I attempted to ram my own car into a wall to kill myself and end the event with decency and honor. Failed in that, car got stuck, so I dumped my ped.

Basically, I spent half the event trying to get ran over by other players, jump off a cliff and die, what ever. After a few cliff-diving attempts that results in not even a bruise, I thought it was worth a shot to run over to the nearest resigned car and see if I could use it to end my suffering.

I was able to take over 80's car, which was right next to gate 9. Out of curiosity, I went through the gate to see what would happen. It counted it, and I thought there might be a chance of finishing the course. I was expecting 80's to get the credit for the finish since it was his car. But once the rally was over, it was my name in 4th and not his. Unintentional, but pretty funny.


I honestly don't understand how/why it worked, but it did.
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Posted Dec 11, 2012, 8:17 am
musashi_san
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Lord Foul said:
If you think it's bad now, it was far worse when water and oil would kill your engine and you were eliminated just like that and there was no 5 second warning back then. Oh and you lost the engine too, by by 5lv12. There were CoE events in the past no one could complete because of this, it was not easy to get Sam to change this.

all i can say to this is yikes.

Lord Foul said:
Since you mentioned me and Joel, you see that no matter how easy the course looks, me and Joel are at each other throughout the race and it's no cake walk to race Joel.

no doubt. never meant to imply anything else. certainly an empty course with difficult gates is a world easier than an easy course with joel or you on it. i think you think i am whining about a having to do a difficult course, this is not the case. rather, i think that if i have to do a course where there is a significant chance that i will not finish, that everybody else should be taking that same chance. and, in any case, these kinds of courses are why i do this in the first place. i have no interest in a squad car or tank gun, and 200k isn't that much money to me any more...

Lord Foul said:
If I was facing me, I'd be happy to see these tough courses as it slows the top drivers down enough at times to give less experienced players a chance.

you bet. i know that's why i always seem to do better later in the season. hard courses do sort of level things.

Lord Foul said:
Be thankful Joel has been racing me and not joining the other event.

Actually I'm not. One thing I really got pounded into me back in my chess days is that at a certain point you cannot get better without playing people that are better than you. I'd rather race you guys and lose, honestly. That's just the only time i can reliably make week after week.
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Posted Dec 11, 2012, 4:47 pm
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If you win the Tank gun Musahsi, feel free to send it my way! lol. But then I'd need a a car to put it in since Its so big. well, and i'd need to sub up again...

I just race the CoE for fun now-a-days. I enjoy CoE III the most since it places all of us on nearly a level playing field where player skill is more important than what you bring to the fight (as far as vehicle and gear anyway).

Does Jump Start not work in CoE III LF? I dont see you flying off into the sunset like in 1 and 2.
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Posted Dec 12, 2012, 1:22 am Last edited Dec 12, 2012, 1:22 am by StCrispin
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