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Engine Mods, Turbos and superchargers
FireFly
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Serephe said:
http://showautoreviews.com/wp-content/uploads/2012/05/Subaru-Impreza.jpg
I'm Swedish remember? Give me the bloody Impreza already  :rolleyes:
Hell, we even have winter tracks now  :cyclops:

Sadly they'd be slow in this game as it doesn't model uber(twin)turbo engines and bigger is always better :(
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 4, 2012, 2:31 pm
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why don't we have turbos and stuff again?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 4, 2012, 7:48 pm
Serephe
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Simplification of design.
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Posted Dec 5, 2012, 1:16 am
FireFly
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In retrospect... a sad decision :(
There's a reason rally cars carry small engines after all...
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 5, 2012, 2:14 am
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FireFly said:
There's a reason rally cars carry small engines after all...


Yes, rules!

Seriously, I'm a little surprised there are no turbos in the game, but I guess the nearest we have is the rotary versions of certain engines.

Introducing the turbo lag into the game may have been one reason they were left out.
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Posted Dec 5, 2012, 8:34 am
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First thing that springs to mind then is Superchargers - no lag with them............

What was the famous Bentley from pre-war period - 7L supercharged, think that meets the bigger and better criteria ;)
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vet wv northernsummer e2g raceL1 deathrceL1 slay2013 pvp3 ww pvp1 semiprocombat0,1,0

Posted Dec 5, 2012, 9:41 am
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yeah, why not have superchargers.

adds to engine bulk automatically making any engine exposed.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 5, 2012, 10:35 am
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I don't mind adding stuff such as engine mods, it wouldn't be too hard. Maybe someone (RC?) could put together a proposal?
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Posted Dec 5, 2012, 10:37 am
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Come on everyone... To The RC!!
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Posted Dec 5, 2012, 10:39 am
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RC ???? To the Rat Cave ???
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wv vet

Posted Dec 5, 2012, 12:38 pm
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I'd like a V8 thats between 3.2 and 5....

I'd also like a nicely tuned V6 in the game, but I'm not holding my breath... B)

these aren't really MODS, but I figured I'd just throw that out there.



Oh, and I want my own brothel.
Sam, how much to buy a building?
I need to know so I can start planning a "bake sale" to raise funds.
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Posted Dec 5, 2012, 1:12 pm
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Your Nuns are welcome at Sirlattes Church Of Raiders anytime... after they shower of course.
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Posted Dec 5, 2012, 1:45 pm
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*sam* said:
I don't mind adding stuff such as engine mods, it wouldn't be too hard. Maybe someone (RC?) could put together a proposal?
But could this be done without breaking the current "bigger is better" how engine currently work? Anyway, just don't make it more powerful, turbo engines should have more acceleration, but not necessarily more top speed.

Hell, for fun, make a twin-turbo 2l engine for compacts and lightweight cars, crazy acceleration but would lose out to the heavier ones on long stretches maybe?  :)

Actually, is it possible to replicate turbo lag without to much effort in the game? Maybe something as simple as "50% power for the first/second turn of acceleration"?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 5, 2012, 2:20 pm Last edited Dec 5, 2012, 2:25 pm by FireFly
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The amount of "lag" to my diesel is barely noticeable at all, not worth the effort in my opinion to implement into game design.(The real problem is emissions standards.)

I still miss the jet engine sound of my old one though when I hammered into it hard.

Engines don't need turbos, so if I was doing it I would make a turbo another item completely, perhaps using camps to add/remove them from engines. They could have a tiny/small/normal/large versions, which ones fit depend on the chassis?

Rev, you mean something like my 4.0 V6 I've got in my Mazda B4000(Ford Ranger) and my '09 Mustang? I guess I just kinda assumed that 4L and above was V6s.
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vet wv ww

Posted Dec 5, 2012, 5:45 pm
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Why don't we just have Headers, Holly four barrel carbs, and blowers?
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Posted Dec 5, 2012, 9:31 pm
Serephe
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Why can't we design our own engines and chassis from scratch like in Automation? :D
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vet wv paintladder ww0,3,0

Posted Dec 5, 2012, 9:40 pm
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NOOOOOO!


I will be spending all day designing my engine then finding it has a flat spot at 5000 RPM, max hp at 7000 rpm and torque rolls off at 4000 rpm
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 6, 2012, 3:19 am Last edited Dec 6, 2012, 3:19 am by *Bastille*
Serephe
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I know right?

In all seriousness though, I'd like to see turbo/superchargers in the game. Maybe as an item that takes up bulk and a front weapon slot.

20-40-60-80 bulk versions, based for 2L 4L 5L 7L maybe.

Using an oversized mod causing engine damage or maybe having a chance to completely kill the engine.

Could be a cool way to add power to some of the lower end cars to make them competetive against the faster ones if done right.
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vet wv paintladder ww0,3,0

Posted Dec 6, 2012, 4:39 am
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Multiple items (4 types of supercharger, 4 types of TC), or on a percentage base maybe?

A supercharger adds 10% bulk and power

I was thinking automatically exposed so there is some simple negative, not that that is really needed. Maybe that defeats the purpose as you would just use the oversized engine.

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 6, 2012, 4:58 am
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"Rev, you mean something like my 4.0 V6 I've got in my Mazda B4000(Ford Ranger) and my '09 Mustang? I guess I just kinda assumed that 4L and above was V6s. "

I dunno...sorta?
I learned long ago to NEVER think about DW engines in RL terms.

The BIGGEST V8 we have is a 302.
We have killer Mopars (Challengers, Chargers, Roadrunners, Barracudas)in-game, but NO HEMI'S!!!!!!!!!!

I want a Hemi'Cuda skinned Moray, WITH A HEMI! :D

Anyway, I was thinking more along the lines of the 3.2LV8/4L engine differences when I wrote that.
An "in-game" V6 might be a smaller bulk, yet more powerful (and way more expensive) version of something in the 3L power range, but with a bulk of around 50.

And a V8 in the 6-ish range with a bulk of around 110 (or whatever bulk it would need to JUST keep it under the exposed range for most muscles) would probably be pretty cool.....

Again, you have to keep in-game mechanics in mind...RL examples don't work
The biggest engine a Sunrise can take is 108....But Eatons, DeVilles and Cougars can fit a an engine from the 150 to almost 170 range...
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vet wv zom marshal paintladder cont

Posted Dec 6, 2012, 1:53 pm
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