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media v.125, stormer!
*sam*
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This patch brings in the new, properly-textured stormer!
Thanks muchly to Tinker for fixing the borked uvs, and JeeTeeOh for making a bunch of awesome new skins for it  :-)

http://www.dark-wind.com/images/ss/newstormer.png
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 30, 2012, 3:17 pm Last edited Nov 30, 2012, 5:28 pm by *sam*
This member is currently online *Longo*
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Great work guys!
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 30, 2012, 3:47 pm
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Cool.

Will we have to redo our old skins?

http://i1188.photobucket.com/albums/z412/jonebme/GreenStorm.jpg
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vet wv combatL1 semiprocombat marshal elmsautumn northernsummer0,1,0

Posted Nov 30, 2012, 4:19 pm Last edited Nov 30, 2012, 4:20 pm by Jagged Monkey
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Went through the new Stormer skins. I'll have to repaint.
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vet wv combatL1 semiprocombat marshal elmsautumn northernsummer0,1,0

Posted Nov 30, 2012, 4:36 pm
*sam*
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Yep, the old skins will all have to be scrapped. I removed the custom skins from any that had them; you can delete them from your account yourself.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 30, 2012, 4:57 pm
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YEEEEEEE HAW!!!

Thanks, *Tinker* for doing the horrible and painful part. MANY thanks. The only reason I never drove Stormers was they were too damned ugly.

Yeah, I like guns. But aesthetics count too.

And thanks *Sam* for whatever ordeal was involved in their implementation. ("Now where'd I put that blasted so-and-so....?") And *Rev V* is responsible for the front grille and rear end. Truly a team effort.

Oh, happy day!
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vet wv e2g marshal cont deathrceL1 sssc

Posted Nov 30, 2012, 5:10 pm Last edited Nov 30, 2012, 5:55 pm by *JeeTeeOh*
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Great job to all who had a hand in this big project!! Very nicely done!! I can now start on my project that has been on hold for months, waiting for this day to arrive, Thank You!!
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Nov 30, 2012, 5:24 pm
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Have done a couple of wilderness bits with the Stormer... is it just me, or is it riding kind of high?

Maybe it always did.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Nov 30, 2012, 9:28 pm
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awesome guys! though i did kinda like the one with the flames...
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vet wv pvp4 pvp2 pvp1

Posted Nov 30, 2012, 10:13 pm
*Bastille*
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Its always looked quite high. Maybe why I like it so much ;)

New skins look good G.. only seen the green one so far as all mine are now green.

The Renowned Bullitt needs a paintjob B)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 1, 2012, 12:34 am
*Bastille*
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The Old

http://img19.imageshack.us/img19/4876/screenshot1324511.png

http://img502.imageshack.us/img502/1883/screenshot1324592.png

http://img708.imageshack.us/img708/2915/screenshot1325183.png

The New

http://img221.imageshack.us/img221/4017/screenshot1121181.png

http://img405.imageshack.us/img405/5058/screenshot1121352.png
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 1, 2012, 12:46 am
*Bastille*
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it does look to be more of a gap between wheel arch and wheel on the new, to be honest.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 1, 2012, 12:48 am
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If we could have spinning hubcaps, we'd be ballin'.....
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vet wv zom marshal paintladder cont

Posted Dec 1, 2012, 4:39 am
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THERE IS A GOD
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vet wv combat1 pvp3 pvp51,4,0

Posted Dec 1, 2012, 10:55 am
*sam*
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I could nudge the body down a tiny bit if ya like?
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Posted Dec 1, 2012, 11:55 am
Serephe
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Personally I think it looks better now. Does it handle ok?
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vet wv paintladder ww0,3,0

Posted Dec 1, 2012, 11:58 am
*Bastille*
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it might just seem that way? I really don't know.

They still handle great. Is it meant to have the same characteristics?
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 1, 2012, 12:06 pm Last edited Dec 1, 2012, 12:08 pm by *Bastille*
*sam*
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The handling is identical - what I did was replace the visible mesh, without touching anything else. The visible mesh is not part of any calculations or physics - (the collision mesh did not change)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 1, 2012, 1:37 pm
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*Rev. V* said:
If we could have spinning hubcaps, we'd be ballin'.....


Or axles.
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vet wv ww

Posted Dec 1, 2012, 7:11 pm
*Tinker*
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DieselCougar said:
*Rev. V* said:
If we could have spinning hubcaps, we'd be ballin'.....


Or axles.


better, flying axels  :)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 1, 2012, 8:33 pm
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