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"Accidental" Intercepts, clarification needed
Blackwill
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Word in the lobby last night was that a few squads have been unintentionally intercepted by other squads, with neither squad desiring a combat, nor seeking to intercept. Apparently, they just magically ran into each other out in the vast wastelands.

Some have said that there is always a possibility that two PvP open squads will intercept each other, without the need to actively set for intercept. Is this the case? Has something been fixed or changed with the latest patch?

And, what is up with the sudden decrease in ballistics accuracy??
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vet wv deathrceL1

Posted Nov 27, 2012, 8:50 pm
Juris
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Nothing has changed to prevent Nine from viciously and unintentionally attacking me ;)

That's the way it's always been Black. It is extremely rare. Both PvP open squads have to leave the same town at the same time.
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Posted Nov 27, 2012, 8:52 pm
Blackwill
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Thanks, Juris. Good to know.

The reason I suspected a change is that it has apparently happened 4 times this week :)
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Posted Nov 27, 2012, 9:01 pm
Alec Burke
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Juris said:
That's the way it's always been Black.  It is extremely rare.  Both PvP open squads have to leave the same town at the same time.


Don't both squads also need to be within the CR range of each other for PVP - since neither can drop vehicles like a squad set-up to do intercepts can?

I remember getting these types of encounters when I was PVP open with my solo travel cars and it was always another person doing a single car travel as well. Generally surprised both of us for a moment, but that was about it.
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vet wv pvp5 pvp2

Posted Nov 27, 2012, 9:16 pm
Blackwill
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Here is a question, then, in light of this new (to me) information....

What happens when I send my squads out before work, with the intention of processing encounters when I get home, and the squad is intercepted? I would have no way of knowing for about 8-10 hours....would the intercept have to wait until I processed the encounters?
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vet wv deathrceL1

Posted Nov 27, 2012, 9:30 pm
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the intercept happens when you process.. not when you start a travel

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Posted Nov 27, 2012, 9:56 pm
Blackwill
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Even when the program tells me I have a "next road encounter", and the squad is technically no longer at the town gates (I.e. no Town Exit Encounter)?

Or, does the actual town exit (leaving, attackable) happen when I choose to play the "later" encounter?
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Posted Nov 27, 2012, 10:00 pm
Juris
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Alec Burke said:


Don't both squads also need to be within the CR range of each other for PVP - since neither can drop vehicles like a squad set-up to do intercepts can?



Nope, CR drop happens.  When Nine viciously and unintentionally attacked my squad all but two vehicles dropped to match his two.
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Posted Nov 27, 2012, 10:01 pm
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Blackwill said:
Even when the program tells me I have a "next road encounter", and the squad is technically no longer at the town gates (I.e. no Town Exit Encounter)?

Or, does the actual town exit (leaving, attackable) happen when I choose to play the "later" encounter?


you cant get an intercept beyond gates
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Posted Nov 27, 2012, 10:16 pm
Blackwill
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Right. So, this begs the question: if I order travels from my phone, and the only encounter the computer generates is, for example, a Town Entry encounter (Process Arrival), have I just circumvented a possible town EXIT intercept by not actually being on the client at the time? In other words, would my squad never show up as "leaving, attackable" at the town of origin?
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Posted Nov 27, 2012, 10:25 pm
Juris
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No you can get PvP in the wilderness - I fought Dodger in Scattered Grounds between GW and BL. What Goat said about encounters not happening until you process them is correct.

Edit: You probably can't be intercepted in an Arrival encounter.
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Nov 27, 2012, 10:42 pm Last edited Nov 27, 2012, 10:46 pm by Juris
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goat starer said:
Blackwill said:
Even when the program tells me I have a "next road encounter", and the squad is technically no longer at the town gates (I.e. no Town Exit Encounter)?

Or, does the actual town exit (leaving, attackable) happen when I choose to play the "later" encounter?


you cant get an intercept beyond gates


I've had the "accidental" scouting generated PvP on maps like scattered grounds.  I assume the random scouting PvP encounters can be any map, and the active intercepts are always gates.  I think the random encounters from travels are all gates, but the random PvP from two squads scouting are the other maps in the area.
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Posted Nov 27, 2012, 11:08 pm
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Allow me to re-phrase my question:

If I am not logged into the client, but issue travel orders through the browser, is that squad open to be intercepted? If so, when? If it doesn't show up on the Monitor Town Gates screen, can anyone intercept it? If so, when?

What I am getting at is this: if I don't want my travel squads to be intercepted, but still wish to engage in PvP with my combat squads, will ordering the travel from the browser, without being logged into the client, make it possible to avoid intercepts completely?

Yep...that's my question.
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Posted Nov 27, 2012, 11:52 pm
Serephe
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No. If you want to engage in pvp with combat squads and keep your travel squads save, turn your flag off and use squad challenges.
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Posted Nov 28, 2012, 12:21 am Last edited Nov 28, 2012, 1:32 am by Serephe
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Sadly, that does not answer the question, which is hypothetical, and possibly exposes an exploit if it works the way I think it does. It seems to me that issuing travel orders without being logged into the client removes the risk of intercepts.

As for me, personally, I am PvP open, and fly my flag at all times, because PvP is why I play the game.
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Posted Nov 28, 2012, 12:36 am
Juris
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Only Sam can answer your question - but I would hope that just because you launch from the browser(only) you could still be intercepted when you process the encounter. Otherwise it would be an exploit.
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Posted Nov 28, 2012, 1:39 am
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Blackwill: I think you only become an eligible target for PvP when you launch the event (i.e. you are logged in, you clicked the encounter button, and it is about to be played).
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Posted Nov 28, 2012, 2:14 am
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That is how I hope it works, as anything else would be open for exploitation. But, since no one seems to have a difinitive answer, I suppose I will bother Sam...
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Posted Nov 28, 2012, 3:09 am
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when you leave for a travel... your scout roll is done....but what the out ome of that roll is isnt done until you process the encounter...that is when the pvp can happen... when 2 people process their encounter about the same time...very random....very lucky/unlucky
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Posted Nov 28, 2012, 11:54 am
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Would this only work if both encounters are Town Exit Encounters, then?

And, how would a targeted intercept work in the case of a Process Arrival only scout roll??

It seems to be an exploit opportunity. If I launch from the browser only, and recieve only an Arrival encounter (or none at all), my squad will theoretically bypass the town exit phase, and rob any would-be interceptors of the opportunity to delay and attack me.
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vet wv deathrceL1

Posted Nov 28, 2012, 8:25 pm Last edited Nov 28, 2012, 8:30 pm by Blackwill
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